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[GUIDE] REMOVE COOLDOWN (SKATEMODE, BATTLE SKILL, BM3 ATTACK)

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Old   #1
 
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[GUIDE] REMOVE COOLDOWN (SKATEMODE, BATTLE SKILL, BM3 ATTACK)

This is my previous method on how to remove cooldown skill.

You must in Login Mode or Ingame to find this value.

No need more explanation because it's fully detailed.


Skill Description: cabal_msg.enc
Code:
<msg id="skill0208" cont="Dash" />
Skill Data: skill.enc
Code:
		<skill_main	id="208"	name="skill0208"	type="1"	ui_type="2"	multi="0"	group="5"	dur=""	value_ref="0"	bfx_ref="0"	intensity="1"	instant_execute="0"	element="0"	desc="skill_desc0208"	icon_id="J_icn_skill208"	>
			<attribute	target="4"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="35"	fxcode_on="192"	fxcode_keep="-1"	/>
				<frame	term="24"	blendlimit="-1"	hit_frame="18"	firing_frame="0"	ani_f="24"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	samp=""	atk=""	shit=""	spenet=""	critdmg=""	damagetype="1"	/>
				<cost	cooltime_id="208"	mp="0,210"	sp="0"	/>
			</skill_param>
		</skill_main>
Our Target: Find this value in memory
Code:
cooltime_id="208"

Video Sample on #1

I.) DASH AND FADE STEP [AOB]
?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 02 00 00 00 01 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 FF FF FF FF
DESCRIPTIONSKILL ID & COOLTIME IDBYTES REFERENCE
DASH208D0 00 00....
FADE209D1 00 00....

II.) AURA [AOB]
?? 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? ?? 00 00 ?? ?? 00 00 ?? 00 00 00
DESCRIPTIONSKILL ID & COOLTIME IDBYTES REFERENCE
AURA [EARTH]3334D 01 00...
AURA [AQUA]3344E 01 00...
AURA [WIND]3354F 01 00...
AURA [FLAME]33650 01 00...
AURA [ICE]33751 01 00...
AURA [LIGHTNING]33852 01 00...

III.) BM1 AND BM2 [AOB]
?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 00 00 00 ?? ?? 00 00 FF FF FF FF
DESCRIPTIONSKILL ID & COOLTIME IDBYTES REFERENCE
BM1 WA[BERSERKER]34054 01 00...
BM2 WA[LANCER]34155 01 00...
BM1 BL[ILLUSIONIST]34256 01 00...
BM2 BL[GRAPPLER]34357 01 00...
BM1 WI[CHAIN CASTER]34458 01 00...
BM2 WI[DOUBLE CASTER]34559 01 00...
BM1 FA[MULTI SHOOTER]3465A 01 00...
BM2 FA[TWIN GUNNER]3475B 01 00...
BM1 FS[COUNTER ATTACKER]3485C 01 00...
BM2 FS[SHIELD MASTER]3495D 01 00...
BM1 FB[FORCE ENCHANTER]3505E 01 00...
BM2 FB[BLADE SHOOTER]3515F 01 00...
IV.) BM3 [AOB]
?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 01 00 00 ?? ?? 00 00 FF FF FF FF
DESCRIPTIONSKILL ID & COOLTIME IDBYTES REFERENCE
BM3 [WA]475DB 01 00...
BM3 [BL]476DC 01 00...
BM3 [WI]477DD 01 00...
BM3 [FA]478DE 01 00...
BM3 [FS]479DF 01 00...
BM3 [FB]480E0 01 00...

V.) BM3 ATTACK [AOB]
?? 01 00 00 ?? ?? 00 00 ?? ?? 00 00 00 00 00 00 00 00 00 00 03 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 01 00 00 00 31 00 00 00 00 00 00 00 ?? ?? 00 00 ?? ?? 00 00 FF FF FF FF
DESCRIPTIONSKILL IDCOOLTIME IDBYTES REFERENCE
BM3 Attak A [WA]481481E1 01 00...
BM3 Attak B [WA]482481E1 01 00...
BM3 Attak A [BL]486486E6 01 00...
BM3 Attak B [BL]487486E6 01 00...
BM3 Attak A [WI]491491EB 01 00...
BM3 Attak B [WI]492491EB 01 00...
BM3 Attak A [FA]496496F0 01 00...
BM3 Attak B [FA]497496F0 01 00...
BM3 Attak A [FS]501501F5 01 00...
BM3 Attak B [FS]502501F5 01 00...
BM3 Attak A [FB]506506FB 01 00...
BM3 Attak B [FB]507506FB 01 00...



FUJl is offline  
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Old   #2
 
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Excellent guide

Thank you so much Sir Fuji


joxof is offline  
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nice
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thnx this is so usefull

sir can u give an example how to find binaries of a skill...

like pointing every lance skill of archer..


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if i have only ByPass.. this would b easy Y_Y...

cant find the offset... i bet... 5lvl pointer...

so hard... very very hard huhuhuhuhu
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Quote:
Originally Posted by nasyer_boy View Post
if i have only ByPass.. this would b easy Y_Y...

cant find the offset... i bet... 5lvl pointer...

so hard... very very hard huhuhuhuhu
nope you dont nid an by pass to find that ...
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for me the address is so easy to find.. but the offset.. so hard... if only LVL 2 pointers.. MAYBE....

Quote:
Originally Posted by darkhole_29 View Post
nope you dont nid an by pass to find that ...
thanks to you i found a way ^_^

Quote:
Originally Posted by FUJI View Post
DESCRIPTIONSKILL ID & COOLTIME IDBYTES REFERENCE
AURA 13334D 01 00...
AURA 23344E 01 00...
AURA 33354F 01 00...
AURA 433650 01 00...
AURA 533751 01 00...
AURA 633852 01 00...
sir fuji what is AURA 1?

i mean lightning aura? fire? wind? earth ETC...................
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Quote:
Originally Posted by darkhole_29 View Post
nope you dont nid an by pass to find that ...
yeah, although in OS 32bit...

Quote:
Originally Posted by nasyer_boy View Post
for me the address is so easy to find.. but the offset.. so hard... if only LVL 2 pointers.. MAYBE....

thanks to you i found a way ^_^

sir fuji what is AURA 1?

i mean lightning aura? fire? wind? earth ETC...................
I edited the description of aura, check it out.

CE have a feature to find Pointer and depending on how many offset you want.
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Quote:
Originally Posted by FUJl View Post
yeah, although in OS 32bit...



I edited the description of aura, check it out.

CE have a feature to find Pointer and depending on how many offset you want.
thanks sir... your always there...
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I already found the pointer and offsets for the Dash and Fade(same pointer/green address with 3 offset), however, I am having hardtime finding the rest. I would highly appreciate it if someone will give a hint(number of offset before the green address).
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Quote:
Originally Posted by en1gma View Post
I already found the pointer and offsets for the Dash and Fade(same pointer/green address with 3 offset), however, I am having hardtime finding the rest. I would highly appreciate it if someone will give a hint(number of offset before the green address).

how many pointer does fade and dash have?
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Quote:
Originally Posted by nasyer_boy View Post
how many pointer does fade and dash have?
both have 3 offset before the green address.
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ah... mine is 5 offset... tsk tsk..

are you from eu?
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here is the sample of skill (lance)
sir can u help me to find the AOB of this

Quote:
<skill_main id="114" name="skill0114" type="2" ui_type="1" multi="1" group="1" dur="" value_ref="0" bfx_ref="1" intensity="0" instant_execute="0" element="0" desc="skill_desc0114" icon_id="J_icn_skill114" >
<attribute target="1" max_target="49" reach="8" mreach="1" range="1" range_type="1" >
<code grip_calc="0" anicode="0" fxcode_on="721" fxcode_keep="-1" />
<frame term="55" blendlimit="25" hit_frame="45" firing_frame="25" ani_f="51" local_f="30" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="7999" />
</attribute>
<skill_param exp1="28" exp2="29" >
<power samp="10,350" atk="27,1382" ****="0,0" spenet="0,0" critdmg="0,0" damagetype="2" />
<cost cooltime_id="114" mp="16,144" sp="0" />
</skill_param>
</skill_main>
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Quote:
Originally Posted by darkhole_29 View Post
here is the sample of skill (lance)
sir can u help me to find the AOB of this
LANCE AND CANNON SKILL
?? 00 00 00 ?? 00 00 00 ?? ?? 00 00 00 00 00 00 00 00 00 00 02 00 00 00 01 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00 31 00 00 00 00 00 00 00 00 00 00 00 ?? 02 00 00 FF FF FF FF

LANCE
114 / 72 00....
to
120 / 78 00....

CANNON
121 / 79 00....
to
127 / 7F 00....


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