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Skill Description: cabal_msg.enc
Code:
<msg id="skill0208" cont="Dash" />
Code:
<skill_main id="208" name="skill0208" type="1" ui_type="2" multi="0" group="5" dur="" value_ref="0" bfx_ref="0" intensity="1" instant_execute="0" element="0" desc="skill_desc0208" icon_id="J_icn_skill208" > <attribute target="4" max_target="1" reach="8" mreach="1" range="1" range_type="-1" > <code grip_calc="0" anicode="35" fxcode_on="192" fxcode_keep="-1" /> <frame term="24" blendlimit="-1" hit_frame="18" firing_frame="0" ani_f="24" local_f="0" /> <effect visual_type="-1" movemethod="1" /> <condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" /> </attribute> <skill_param exp1="0" exp2="0" > <power samp="" atk="" shit="" spenet="" critdmg="" damagetype="1" /> <cost cooltime_id="208" mp="0,210" sp="0" /> </skill_param> </skill_main>
Code:
cooltime_id="208"
Video Sample on #1
I.) DASH AND FADE STEP [AOB]
?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 02 00 00 00 01 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 FF FF FF FF
| DESCRIPTION | SKILL ID & COOLTIME ID | BYTES REFERENCE |
|---|---|---|
| DASH | 208 | D0 00 00.... |
| FADE | 209 | D1 00 00.... |
II.) AURA [AOB]
?? 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? ?? 00 00 ?? ?? 00 00 ?? 00 00 00
| DESCRIPTION | SKILL ID & COOLTIME ID | BYTES REFERENCE |
|---|---|---|
| AURA [EARTH] | 333 | 4D 01 00... |
| AURA [AQUA] | 334 | 4E 01 00... |
| AURA [WIND] | 335 | 4F 01 00... |
| AURA [FLAME] | 336 | 50 01 00... |
| AURA [ICE] | 337 | 51 01 00... |
| AURA [LIGHTNING] | 338 | 52 01 00... |
III.) BM1 AND BM2 [AOB]
?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 00 00 00 ?? ?? 00 00 FF FF FF FF
| DESCRIPTION | SKILL ID & COOLTIME ID | BYTES REFERENCE |
|---|---|---|
| BM1 WA[BERSERKER] | 340 | 54 01 00... |
| BM2 WA[LANCER] | 341 | 55 01 00... |
| BM1 BL[ILLUSIONIST] | 342 | 56 01 00... |
| BM2 BL[GRAPPLER] | 343 | 57 01 00... |
| BM1 WI[CHAIN CASTER] | 344 | 58 01 00... |
| BM2 WI[DOUBLE CASTER] | 345 | 59 01 00... |
| BM1 FA[MULTI SHOOTER] | 346 | 5A 01 00... |
| BM2 FA[TWIN GUNNER] | 347 | 5B 01 00... |
| BM1 FS[COUNTER ATTACKER] | 348 | 5C 01 00... |
| BM2 FS[SHIELD MASTER] | 349 | 5D 01 00... |
| BM1 FB[FORCE ENCHANTER] | 350 | 5E 01 00... |
| BM2 FB[BLADE SHOOTER] | 351 | 5F 01 00... |
?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 01 00 00 ?? ?? 00 00 FF FF FF FF
| DESCRIPTION | SKILL ID & COOLTIME ID | BYTES REFERENCE |
|---|---|---|
| BM3 [WA] | 475 | DB 01 00... |
| BM3 [BL] | 476 | DC 01 00... |
| BM3 [WI] | 477 | DD 01 00... |
| BM3 [FA] | 478 | DE 01 00... |
| BM3 [FS] | 479 | DF 01 00... |
| BM3 [FB] | 480 | E0 01 00... |
V.) BM3 ATTACK [AOB]
?? 01 00 00 ?? ?? 00 00 ?? ?? 00 00 00 00 00 00 00 00 00 00 03 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 01 00 00 00 31 00 00 00 00 00 00 00 ?? ?? 00 00 ?? ?? 00 00 FF FF FF FF
| DESCRIPTION | SKILL ID | COOLTIME ID | BYTES REFERENCE |
|---|---|---|---|
| BM3 Attak A [WA] | 481 | 481 | E1 01 00... |
| BM3 Attak B [WA] | 482 | 481 | E1 01 00... |
| BM3 Attak A [BL] | 486 | 486 | E6 01 00... |
| BM3 Attak B [BL] | 487 | 486 | E6 01 00... |
| BM3 Attak A [WI] | 491 | 491 | EB 01 00... |
| BM3 Attak B [WI] | 492 | 491 | EB 01 00... |
| BM3 Attak A [FA] | 496 | 496 | F0 01 00... |
| BM3 Attak B [FA] | 497 | 496 | F0 01 00... |
| BM3 Attak A [FS] | 501 | 501 | F5 01 00... |
| BM3 Attak B [FS] | 502 | 501 | F5 01 00... |
| BM3 Attak A [FB] | 506 | 506 | FB 01 00... |
| BM3 Attak B [FB] | 507 | 506 | FB 01 00... |






