I am not able to play with NA client, but using the

's ep9 CE table mentioned on the first page of this thread it would be this way:
AllDefines.h
Code:
//BASE (STATIC ADDRESS)
#define ADDR_BASE 0xA9B820
//MAP OFFSET
#define OFFSET_1 0x3c8
#define OFFSET_2 0x2b0
#define OFFSET_3 0x3c8
MyCheat.cpp
Code:
if (GetAsyncKeyState(VK_F1) < 0) //Walk through gates/ kill gates
{
*(DWORD*)(*(DWORD*)ADDR_BASE + OFFSET_1 + OFFSET_2 + OFFSET_3) = 1;
}
if (GetAsyncKeyState(VK_F2) < 0) // Turn Off
{
*(DWORD*)(*(DWORD*)ADDR_BASE + OFFSET_1 + OFFSET_2 + OFFSET_3) = 57; //DP
}
Note: You have to relog to get the previous map value.