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Complete Character set up/Guides.

Discussion on Complete Character set up/Guides. within the Cabal Guides & Templates forum part of the Cabal Online category.

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Complete Character set up/Guides.

The following information (Should be common sense to older players) is to help you get an idea of the gear/skill and some basic understanding of the game. These guides are not mine and any links to forum threads will have to be found on your own. I will include all (even if out dated with some items missing) excel files that are used for DPS/Vamp calculations.

WIZARD


BLADER



WARRIOR

FORCE ARCHERS



I wont post guides for FB's and FS's as I hate those 2 classes and there is no real guide for either class.

DPS/BM2/Vamp Calculator (Not updated Past Episode 8)

Non-Wizard Classes ->>>

Wizard Class
Office 2010 Version ->>>>>
Wizard Class
Office 2003-2007 ->>>>

Credits to Ratza/Dante for the Warrior/Blader and Wizard sections and Credits to Ratza for the Gear Config + Vamp/DPS Calculators.To view the Original guides use Google or your browsers's Address bar and go to the EU Official forum.
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Old 10/01/2012, 14:18   #2
 
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DDD
in short best to every classes :
- gears: mithril 14amp ( helm max dmg )
- weapons: max dmg
- accesories: 2x rol2, 2x crit2 ( or 3:1 depends on which char u ) 2x bos or bof 8 , 2x vamp earring 7, aop 7, eos or eof 8, rw3

or what u can afford
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Old 10/01/2012, 14:34   #3
 
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Quote:
Originally Posted by shinji026 View Post
DDD
in short best to every classes :
- gears: mithril 14amp ( helm max dmg )
- weapons: max dmg
- accesories: 2x rol2, 2x crit2 ( or 3:1 depends on which char u ) 2x bos or bof 8 , 2x vamp earring 7, aop 7, eos or eof 8, rw3

or what u can afford
Yeah go find 14% mith amps they drop like alz oh wait thats right they don't. Obtaining 14% mith is actually redundant since 15% Drei beats it on looks and dps gained.

Max Damage weapons again not really since if you do not have more than 55% rate at the bare minimum (remember stats are being changed/shifted in Episode 10 for official servers) and resists are coming even more now then you will not have a chance in TG.Also some classes use Amp in their BM's to obtain a higher non crit damage output like the Force Archer for example and Bladers. That is why a mixed weapon set up both dam+ amp is better. Also some classes like FB's lose Rate from their buffs during BM1 so having extra rate in 1 weapon is better.

Sure go obtain a BoF/s +8 oh thats right they do not drop as often as you think and for some classes a high end prid is better. That is why you need to calculate the extra stats gained from a prid over a bof/s+8 that will drop once every few months.

Vamp+7 is not needed if you have a good Dros and since VE+7 is expensive and Dros is 'practically' FREE you do the math.

AoP+7 can not be crafted in any server still running EP8 or under (Official server that is) since it is not in the craft charts for the game and has only been put in since EP9 so again sure go grab one il see you in 10 yrs when you still haven't got one legally.

One small thing you clearly missed out on the information I placed here is GEAR is not everything. If you do not know how to use your class which skills to take and which to leave, Which buffs to use when and where then you will be nothing but a mith wearing n00b and only thinks about obtaining high end mith gear. Also Mith is not needed until the stats of the mobs gets changed in EP10 and even then it will be only slightly needed. Cabal has been a ST/OSM armour based game since EP2 there is no dungeon a good and skilled player can not do wearing +9-+12 Shadow Titan gear. After all Damage > Defense it always has and always will in Cabal this is not WoW or Diablo.
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Old 10/01/2012, 15:17   #4
 
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i think u didnt understand my post. i said "the best" in the begining, and at the and " or what u can afford" ... these are the best items. any1 has these items is immortal. btw u can tell me what u want but a +12 shadow *** gear never beat a +12 mithril... even if a mithril user is totally noob, and the shadow user is luminous gladiator. and at the end u will buy that item what u can afford.
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Old 10/01/2012, 15:28   #5
 
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Originally Posted by shinji026 View Post
i think u didnt understand my post. i said "the best" in the begining, and at the and " or what u can afford" ... these are the best items. any1 has these items is immortal. btw u can tell me what u want but a +12 shadow *** gear never beat a +12 mithril... even if a mithril user is totally noob, and the shadow user is luminous gladiator. and at the end u will buy that item what u can afford.
In freestyle a ST user will always beat a mith user since Damage > Defense since Episode 1. Also I know how a ST User can beat a Mith user has I have used ST since Episode 2 when it came out and I have beaten all armour type user's of all +'s its about knowing what to do in the situation and using your classes strong points to exploit the flaws in the other class. If your stood next to each other in a pvp then it all comes down to Crits simple as that only then is defense actually considered to be 'useful' but that is where DoT skills can and do come in handy unless you go for pure DPS. So yes a Mith user can and do die against ST User's. Remember the simple fact that damage> defense in every single way.

If you had the high end items it does not make you immortal at all you need to have the knowledge on how to use the items. Having the items is only 5% of the game in any aspect the rest is down to knowledge of your class and the game. You are entitled to your opinion but dam>Def and anyone who thinks otherwise needs to learn how to play and thats the truth simple as that.
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Old 10/01/2012, 16:01   #6
 
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ur confused : "ST user will always beat a mith user since Damage > Defense" so a stit weapon makes hihger dmg on mihtril then mihtril weapon makes on stit ?? XDDDDDDDD and doesnt matter what item do u have dot always be the same...
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Old 10/01/2012, 16:32   #7
 
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i thik wi shiz is stolen from RazaTM from the eu forum
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Old 10/01/2012, 17:56   #8
 
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Originally Posted by shinji026 View Post
ur confused : "ST user will always beat a mith user since Damage > Defense" so a stit weapon makes hihger dmg on mihtril then mihtril weapon makes on stit ?? XDDDDDDDD and doesnt matter what item do u have dot always be the same...
I was referring to ST Armour but nevermind and anyway even Aqua grade orbs on a wiz will beat any Mith weapon wielding player.Also 40% ST will beat a 20%cd Mith but only if it crits.

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Originally Posted by Crisedulau1 View Post
i thik wi shiz is stolen from RazaTM from the eu forum
Nothing is stolen from Ratza (spell his name correctly at the very least) since credits have been given or did you miss the bottom part.
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Old 10/01/2012, 19:00   #9
 
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@Apok12
make 1 spoiler for every class like this:
Warrior
Force Archer

It will save a lot of scrolling every time and make people able to choose the class they want.
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Old 10/07/2012, 00:11   #10
 
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i usually try to avoid getting myself into these "which setup is better" sort of arguments but i have to say, you don't know very much Apok. also, it is very obvious that most of this is copy+pasted.

1) combo/skills
- no one has used stun lock for like 3 or 4 episodes now since it's useless and a waste of dps
- edc, meteor and space collapse should all be at least lvl 18
- both arctic field and hail storm are needed at lvl 20
- energy field should only be at lvl 1 to dash/fade/blink combo, it has no other use
- you only need 1 hp regen skill and even then it doesn't need to be lvl 20
- resist intention is a waste of a skill spot and points
- sharpness is unnecessary
- and the best part is how you recommend combos that include skills which you claim not to have
2) gears
- if your "high-end" build wears osm then why would you put hp in the slots, obviously max crit rate makes more sense. get pc s.*** 2 slot, fill first slot with mcr then extend and get the second slot filled with it too. as for boots u can do w/e u want, if you really think wearing osm over sig event is better then you obviously don't pvp any strong people.
- helm and orbs should all be 7/40, obviously the higher the grade the better. idk where you're coming from with this '15/24' ****. if you're wearing an aop6 and eos8 without 40/7 gears then you better get your priorities straight.

that's it, feel free to argue against straight facts if you want. and i would like to re-emphasize the fact that your 'guide' is copy+pasted.
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Old 10/08/2012, 13:16   #11
 
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Originally Posted by 1h3gam3v1ru5 View Post
i usually try to avoid getting myself into these "which setup is better" sort of arguments but i have to say, you don't know very much Apok. also, it is very obvious that most of this is copy+pasted.

1) combo/skills
- no one has used stun lock for like 3 or 4 episodes now since it's useless and a waste of dps
- edc, meteor and space collapse should all be at least lvl 18
- both arctic field and hail storm are needed at lvl 20
- energy field should only be at lvl 1 to dash/fade/blink combo, it has no other use
- you only need 1 hp regen skill and even then it doesn't need to be lvl 20
- resist intention is a waste of a skill spot and points
- sharpness is unnecessary
- and the best part is how you recommend combos that include skills which you claim not to have
2) gears
- if your "high-end" build wears osm then why would you put hp in the slots, obviously max crit rate makes more sense. get pc s.tit 2 slot, fill first slot with mcr then extend and get the second slot filled with it too. as for boots u can do w/e u want, if you really think wearing osm over sig event is better then you obviously don't pvp any strong people.
- helm and orbs should all be 7/40, obviously the higher the grade the better. idk where you're coming from with this '15/24' crap. if you're wearing an aop6 and eos8 without 40/7 gears then you better get your priorities straight.

that's it, feel free to argue against straight facts if you want. and i would like to re-emphasize the fact that your 'guide' is copy+pasted.
Maybe you should learn to read as its not my Guides that I have used I just collected information that could be easily found and placed it into a single thread on this forum in response to a couple of fail guides posted by one user.

As for your AF comment. AF is good yes but the sheer lack of range (range 3) makes it a dangerous skill to use with your vamp/leech is not good enough that is why Ratza has given several other BM2 combos without it. Try looking at the whole thing instead of glancing as you would have seen this Master - Hailstorm (Mine is level 20) but never mind it is a lot of text for someone to read next time il add pictures just for you.

EDC/Met and Space lvl 18 is personal choice if you do not like to spam them then yes go for lvl 18 but if you want to spam them more often use at lvl 9/12 as given above. If you like to wait 8+ seconds for the 3 mentioned skills to cool down then thats your choice I prefer to wait 5 seconds for them to cool down giving me a far better DPS and waiting 8+seconds to cast them again. ().

Resist int actually has a use since buff resist is applied before rune resist stats. Yes it can be seen as a waste of a buff space but it has it's uses again this is personal choice.

Wizards are a support class and sharpness is necessary to give that extra 29 attack to the melee classes (try playing as a party and not solo and you will see)

as for the 15/24 comment. If you actually did some research you would see a 15/24 has more benefits than a set of 2x7/40 parts as you are not always in Aura. so from rings you get 32rate+5 base +15 from helm = 52 +14 from weapons= 66 total crit rate. Now with AoP6 and some MAX CRIT RATE in suit+gloves+pet and Rune you can clear 60%RATE if you used just a 7/40 helm you would only clear 55total rate before Aura. When you have Aura switched on you change your 15/24 helm to a full 40CD helm and still maintain the 60+ Rate and increase your total DPS far more than you could with a 7/40 helm.

Also even if you do not have MCR in suit+gloves and use a AoP6+ some MCR from pet a 15/24 helm still suits you better as you would need to get your weapons and helm to 7/40 before rings and base rate. using x3x7/40 = 21 rate before 32 from rings and 5 base. All that is if you have a rol3 and Killian. if not then you rate lacks even more as it would be 7/40=21+30+5= 56 where as a 15/24 gives you 15+30+5=50 before 14 from weapons = 64 Total Rate. So would you like to carry on the argument that you do not understand the use of a 15/24 helm compared to the 7/40 helm? some of us have learnt from the best on Official servers where things have to be worked for and not donated for.


Also If you can not see that I never claimed the guides to be mine but in fact from the official EU Forum with credits given to the original Aurthur's then you need to get your eye sight fixed.
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Old 10/08/2012, 17:30   #12
 
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i suppose it depends on what level wizard we are talking about for the 7/40 to 15/24 argument since aura will give more rate per rank up but over-all since you typically won't be in aura, 3x 7/40 makes more sense.
With a build like this: 7 amp/3 mcr suit and gloves, aop6, rol2, killian, k-red, mcr rune maxed and 3x 7/40 pieces. You will have 60/62 rate (assuming mcr rune gives 3 mcr, i don't remember) and then you can have a rate pet to add a couple more. although i am a believer in the idea that more rate is always better, it doesn't make sense to sacrifice 16 dmg for 2 rate gained from a 15/24. as for aura, lets take a 170 character who will gain 19 rate from aura. all you need to do it take the rol2 off and replace it with a cr2 which aren't even expensive now since the new crafting update. unless you have 2x 15/24 pieces you can't take any rate rings off anyways so in every way you will be behind the person with 40/7 gears in all situations.

as for edc, meteor and sc. they are better at 18 in all situations. 1)pvp: edc is a strong starter with added hp down, meteor can be used if you want but stone cannon is better regardless, and sc is a great finisher. with them at 9, your hp down won't be noticeable and edc's damage will just plain suck, and sc can't be used as a finisher because it won't be strong enough. 2)bm2. if you don't mind getting close to the mob (which you shouldn't since no mobs are actually strong anymore) then you will have enough skills to use in between the cd of these 3 skills and using a dmg calculator will tell you that the extra dmg these skills do at their higher lvls will leave you ahead of where you would be if you spammed them.

resist int really isn't useful because you should always be in combo anyways. the only use i can potentially see for it is when you're in bm2/3 in war but even then it is a spirit buff so chances are it will cancel out a more useful buff even at 170 with triple stacking. I see people use this buff before a simple standing pvp all the time and it makes me laugh because they don't realize how pointless it is, same thing goes for att/def rate buffs.

and ya, like i said sharpness is unnecessary but i guess if you want you could keep it
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Old 10/08/2012, 19:15   #13
 
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i suppose it depends on what level wizard we are talking about for the 7/40 to 15/24 argument since aura will give more rate per rank up but over-all since you typically won't be in aura, 3x 7/40 makes more sense.
With a build like this: 7 amp/3 mcr suit and gloves, aop6, rol2, killian, k-red, mcr rune maxed and 3x 7/40 pieces. You will have 60/62 rate (assuming mcr rune gives 3 mcr, i don't remember) and then you can have a rate pet to add a couple more. although i am a believer in the idea that more rate is always better, it doesn't make sense to sacrifice 16 dmg for 2 rate gained from a 15/24. as for aura, lets take a 170 character who will gain 19 rate from aura. all you need to do it take the rol2 off and replace it with a cr2 which aren't even expensive now since the new crafting update. unless you have 2x 15/24 pieces you can't take any rate rings off anyways so in every way you will be behind the person with 40/7 gears in all situations.

1) Even at Lvl 190 a 15/24 Helm is far better out of Aura than a 7/40.
2) You gain more than 2rate using a 15/24 helm since you gain 8 rate for a drop of 16 cd.
3) 15/24 beats a 7/40 for the very simple aspect of aura. With a 7/40 helm you can not change all your crit rate rings for cd rings = a loss of 15% CD and that is alot in aura+bm2/3 in TG/PVE. Just for you to have a quick look at now say 7/40 set up beats the 15/24 set up.

15/24 set up with full cd rings+aura on 5th SP BAR.


7/40 set up full cd rings+aura on 5th SP BAR.


So in the long run it does make sense to sacrifice 8 rate for 16 cd but to some it will never make sense.


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Originally Posted by 1h3gam3v1ru5 View Post
as for edc, meteor and sc. they are better at 18 in all situations. 1)pvp: edc is a strong starter with added hp down, meteor can be used if you want but stone cannon is better regardless, and sc is a great finisher. with them at 9, your hp down won't be noticeable and edc's damage will just plain suck, and sc can't be used as a finisher because it won't be strong enough. 2)bm2. if you don't mind getting close to the mob (which you shouldn't since no mobs are actually strong anymore) then you will have enough skills to use in between the cd of these 3 skills and using a dmg calculator will tell you that the extra dmg these skills do at their higher lvls will leave you ahead of where you would be if you spammed them.

resist int really isn't useful because you should always be in combo anyways. the only use i can potentially see for it is when you're in bm2/3 in war but even then it is a spirit buff so chances are it will cancel out a more useful buff even at 170 with triple stacking. I see people use this buff before a simple standing pvp all the time and it makes me laugh because they don't realize how pointless it is, same thing goes for att/def rate buffs.

and ya, like i said sharpness is unnecessary but i guess if you want you could keep it
EDC/SC and Met @ lvl 18 is personal choice I prefer to spam them as much as I can both PVE/TG and in BM2. Cannons in TG suck badly in mass groups due to the cannons area 2 compared to EDC's area 3 and SC area 4 and Met's area 3 only a cannons range is good but not for mass groups. After all TG is all about the splash damage and so is PVE. Also Vamp is done on AoE splash damage as well. So sticking to cannons is good for the most part but for FT2 and other dungeons with mobs around the boss they just do not cut it and having to wait 8+ seconds for edc/sc and met to cool down to be used again is not going to cut it. Even with a FA healing and 2 regen buffs (3 including the FA's) + Pertz merc (higher hp steal% and limit) or Arion merc (heal 300 @ 50% hp).

That is why it is 'advised' to have them on a lower level for better leeching as a slightly lower hit but every 5 seconds is far better than huge hits once every 8+ seconds.

Yes Resist can be seen as a pointless skill but you do not always have 3 Spirit buffs on you every second of gameplay. 10% kb/kd and stun from the buff is helpful against bosses that stun while you are in bm3 like the first boss in AoS1 for example. Also the resist % is taken into account before the rest of the calculations when a player hits you in TG. so in effect you are running around with 10% resist before you start any TG/PVE grind. Once you have a high honor rank title this is then boosted to 25% and then again even more with the runes to a huge 32%. Now with the new EP10 update this is going to be vital in all situations and having it on when Fury,SP or any Spirit buff place is free is going to be invaluable in TG/PVE. So no it is not a wasted skill/points it has its use's you just have to know how to use it and when. Having is cast while farming eod/ft1/rs/lid/Main maps is not going to be very effective but against stun boss's/in bm2/3 against a blader in bm2 or any other KD/KB or stunning class in PVE or TG is the correct place to use it.

As for hp down effect this is both useless and useful at the same time. It may be the difference in losing a pvp or winning so yes a high lvl edc would be good for that reason but is gaining 61 hp down worth the extra few seconds that it takes to cool down? If you want a higher HP Down effect then take Acid Trap and cast that after EDC giving 68 total hp down with both on lvl 9 while AT maintaining a nice 1.9 cast time in combo and with AT on lv 18 and EDC on lv 9 you gain a nice 95hp down effect. This in TG would be most effective against a aod FS (with aura) and is far easier to maintain then a lvl 18 edc and AT as the cool time of edc is far longer than the lasting effects of the DoT from edc+AT.


Oh and FYI the next update EP10 has a reworked mob structure (attack/hp/def) as well as a whole rework of the pvp/pve calculations.
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Old 10/09/2012, 05:28   #14
 
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1) Even at Lvl 190 a 15/24 Helm is far better out of Aura than a 7/40.
2) You gain more than 2rate using a 15/24 helm since you gain 8 rate for a drop of 16 cd.
3) 15/24 beats a 7/40 for the very simple aspect of aura. With a 7/40 helm you can not change all your crit rate rings for cd rings = a loss of 15% CD and that is alot in aura+bm2/3 in TG/PVE. Just for you to have a quick look at now say 7/40 set up beats the 15/24 set up.
ok, i have absolutely no idea how much max rate you are thinking you will have right now. it seems like at some points in your argument u have 70 max rate and sometimes u have 53.
also this is a waste of time and like i said at first, i prefer not to get into these arguments because they never go anywhere. sure, u can just win
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Old 10/09/2012, 08:08   #15
 
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ok, i have absolutely no idea how much max rate you are thinking you will have right now. it seems like at some points in your argument u have 70 max rate and sometimes u have 53.
also this is a waste of time and like i said at first, i prefer not to get into these arguments because they never go anywhere. sure, u can just win
You mean you will not move your idea that a 7/40 is useless and can not come up with a valid argument as to why a 7/40 helm with 7/40 weapons is a good idea compared to a 15/24 helm and 7/40 weapons.

Thats not a problem if you can not open you mind to other more effective ways to have high rate + CD as a Wizard then thats your problem no one else's. A 15/24 is far more versatile than a 7/40 helm as you need to get more rate from weapons and you need a second rate ring. Using a 15/24 helm gives you the flexibility of using a full cd weapon with a 7/40 and not sacrificing too much crit rate. The 7/40 helm needs 2x7/40 weapons and 31/32 crit rate from rings to be effective without this the 7/40 is useless making the 15/24 helm useful. Maybe you should come back after you have done your own calculations about what helm is better before posting as you look like you are stuck in the frame of mind that 7/40 is best when it is a second class helm even more so when the new resist stats come out in EP10.
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