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CabalMain .CT, Basic Noob Functions' (Pointers)

Discussion on CabalMain .CT, Basic Noob Functions' (Pointers) within the Cabal Guides & Templates forum part of the Cabal Online category.

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Old 03/24/2012, 16:23   #106
 
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i noticed someone mention automatic sp regen any chance it can be added to the trainer or can someone just explain to me n how to do it with CE
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Old 03/24/2012, 16:53   #107
 
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Originally Posted by ikillyouall View Post
i noticed someone mention automatic sp regen any chance it can be added to the trainer or can someone just explain to me n how to do it with CE
It's just the No Skill Delay address, you can find a lot threads around this address if you use the Search function of this site.
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Old 03/24/2012, 19:49   #108
 
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Originally Posted by bartbilf View Post
Also with the emulation (did not test it yet), is it possible to use the ce6.1 again with 64-bit without bypass? Because on that rev of GG it was still not fixed? And can't they check on what rev you are playing, once they pay attention to your account?
try emulating first i guess. so far from what i've experienced in ph, well basically twas last year so here it goes. cabal gives an error that says(if i still remember or if my memory is still fine) u need to close ur client and start again.it appears b4 the login window appears. though that was last yr, idk if its like lifted up cause last yr was the dh craze in ph. hope this one works coz im getting a feeling this coming monday will be the awakening day in ph.
bad feeling ce and trainers will not work by that time comes.
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Old 03/24/2012, 19:52   #109
 
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Originally Posted by ibonehj15 View Post
try emulating first i guess. so far from what i've experienced in ph, well basically twas last year so here it goes. cabal gives an error that says(if i still remember or if my memory is still fine) u need to close ur client and start again.it appears b4 the login window appears. though that was last yr, idk if its like lifted up cause last yr was the dh craze in ph. hope this one works coz im getting a feeling this coming monday will be the awakening day in ph.
bad feeling ce and trainers will not work by that time comes.
Sorry, i'm trying to understand what you are trying to say, but I realy don't understand it. You had an emulation on PH too and something about damage hack?
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Old 03/24/2012, 23:28   #110
 
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zeke can you find the base address for +ing stuff?

i know its just effect but id still love to have it.
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Old 03/25/2012, 03:50   #111
 
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Quote:
Originally Posted by bartbilf View Post
Also with the emulation (did not test it yet), is it possible to use the ce6.1 again with 64-bit without bypass? Because on that rev of GG it was still not fixed? And can't they check on what rev you are playing, once they pay attention to your account?
The ce6.1 64bit works on emulation fine, but its not as thorough as the old fixedmain, you can't by default attach debuggers to the exe like with fixedmain. I used the emulation on EU so i could use CR + CE at same time, the character I use to scan isn't banned but he hasn't been dcing or drawing attention, just scanning on CR wallhack for dungeons, a bit but I pretty much quit scanning cr after crow said he would sell it in PM.
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Old 03/25/2012, 05:06   #112
 
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Originally Posted by bartbilf View Post
Sorry, i'm trying to understand what you are trying to say, but I realy don't understand it. You had an emulation on PH too and something about damage hack?
sorry man kinda hard to explain. ur correct this emulating gg thing happened last yr when passnp.dll was released. since then til damage hack invaded cabal ph. what gms did was to block emulating(well if fake gg is gg emulation idk )and combining old gg files to newly patched clients coz it will give an error that makes u ALWAYS restart ur client if u still use old gg files.

reason i've posted is that, gg emulating MIGHT be back. it just so happened that pinoy's abused damage hack and most likely made gm/est to at least make drastic measures.any how....

@off topic.how to manually scan for base address? wanna make myself my own ct and pointer addys..
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Old 03/25/2012, 14:01   #113
 
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Originally Posted by ibonehj15 View Post
sorry man kinda hard to explain. ur correct this emulating gg thing happened last yr when passnp.dll was released. since then til damage hack invaded cabal ph. what gms did was to block emulating(well if fake gg is gg emulation idk )and combining old gg files to newly patched clients coz it will give an error that makes u ALWAYS restart ur client if u still use old gg files.

reason i've posted is that, gg emulating MIGHT be back. it just so happened that pinoy's abused damage hack and most likely made gm/est to at least make drastic measures.any how....

@off topic.how to manually scan for base address? wanna make myself my own ct and pointer addys..
Zeke__ already put a reply in this thread about how to scan for base address. And I don't think the passnp.dll was the same as GG emulation, because the .dll was a bypass as well (if I remember it straight)

Quote:
Originally Posted by zeke____ View Post
The ce6.1 64bit works on emulation fine, but its not as thorough as the old fixedmain, you can't by default attach debuggers to the exe like with fixedmain. I used the emulation on EU so i could use CR + CE at same time, the character I use to scan isn't banned but he hasn't been dcing or drawing attention, just scanning on CR wallhack for dungeons, a bit but I pretty much quit scanning cr after crow said he would sell it in PM.
I see, will try the emulation if I'm done with my 'little' project then. Debugging I don't need atm since I got all the pointers I need for now. And probably will buy the wallhack from crow as well in PM. Btw, check your PM as well;D
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Old 03/25/2012, 19:59   #114
 
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Originally Posted by bartbilf View Post
Zeke__ already put a reply in this thread about how to scan for base address.
hmm cant seem to find that thread
Quote:
Originally Posted by bartbilf View Post
And I don't think the passnp.dll was the same as GG emulation, because the .dll was a bypass as well (if I remember it straight)
uhhmm i was referring to passnp.dll's release, not using it for gg emulation. someone released fake gg so that we can still use passnp for bypassing but gm/est made something w/ the client to automatically post an error before the login window pops-out (thats when passnp spreaded and we learnt that it can also be injected lol)!
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Old 03/25/2012, 23:26   #115
 
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Hmmm Great codes!! They work like a charm! I was just searching around and came across a thread that had Warp Hack...I was just wondering is that possible with Cabal NA...How would I go about searching for it. Something like enter coordinates so you can warp to any place on the map...or Atleast use warp without being premium.
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Old 03/25/2012, 23:56   #116
 
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Originally Posted by dracodragon View Post
Hmmm Great codes!! They work like a charm! I was just searching around and came across a thread that had Warp Hack...I was just wondering is that possible with Cabal NA...How would I go about searching for it. Something like enter coordinates so you can warp to any place on the map...or Atleast use warp without being premium.
You can look for it yourself and it is possible with Cabal NA, just add '00' to every X and Y value you search for. And you won't be able to use premium warps with it, it's just to teleport you to portals(dungeon entries), so you don't have to walk to them.
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Old 03/26/2012, 00:14   #117
 
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Originally Posted by bartbilf View Post
You can look for it yourself and it is possible with Cabal NA, just add '00' to every X and Y value you search for. And you won't be able to use premium warps with it, it's just to teleport you to portals(dungeon entries), so you don't have to walk to them.
Hmm here is what I tried:

I went just for X coordinate so I was at (63, 54)

I searched for 6300 my search value type was "All (Byte to Double)"

I moved to (67,60)

I next scanned for 6700....

All results basically went away no results found.

I retired with using 4 bytes value type same problem.


Lol, What am I doing wrong >.<
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Old 03/26/2012, 01:38   #118
 
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Originally Posted by zeke____ View Post
[Updated] NA client for Episode 8: The Awakening

/bump


Side note:

New "Dance/No skill delay" value = 1629413 (old was 1 when standing) and 3128464 (old was 0 when dancing)
when i fixed my value to 3128464 my character couldnt move or do anything
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Old 03/26/2012, 01:59   #119
 
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Originally Posted by sohbrothers View Post
when i fixed my value to 3128464 my character couldnt move or do anything
dl trainer, dance hit D, then look at the value changed in CE, it should start with a 1xxxxxx number...
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Old 03/26/2012, 02:07   #120
 
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Originally Posted by zeke____ View Post
dl trainer, dance hit D, then look at the value changed in CE, it should start with a 1xxxxxx number...
I'm playing on Cabalsea which is ep8 also. How do i scan for the dance value? i tried stand/dance and scan for changed/increased/decreased value but with no result
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