This thread is for the sharing of your filter scripts, lets try and keep this thread open forever.
To work this have cabalrider filter open. Press Edit Script on bottom and copy & paste the script into it. Then press reload script and there you have it.
Scripts:
Ignore All Items - always have this script on with the other scripts.
Ignore All Items: if ( true && class @ <Weapons.*;Armor.*;Accessory.*;Craft Items.*;Potion.*;Other.*;> ) then doff
Pick Chaos Lamp/Cores
Pick Cores/Lamps: if ( true && class @ <Chaos Lamp;Upgrade Core(High);Upgrade Core(Highest);Upgrade Core(Low);Upgrade Core(Medium);Force Core(High);Force Core(Highest);Core Enhancer(High);Core Enhancer(Highest);Core Enhancer(Low);Core Enhancer(Medium);> ) then pick
Pick Wep/Armor Slotted
Pick Wep/Armor 1 Slotted: if ( class @ <Weapons.*;Armor.*;> && slot = 1 ) then pick
Pick Wep/Armor 2 Slotted: if ( class @ <Weapons.*;Armor.*;> && slot = 2 ) then pick
Pick Wep/Armor 3 Slotted: if ( class @ <Weapons.*;Armor.*;> && slot = 3 ) then pick
Pick 1,2,3,4,5 Armor/Weapons
+1
Pick +1 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 1 && attribute >= 1 ) then pick
+2
Pick +2 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 2 && attribute >= 2 ) then pick
+3
Pick +3 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 3 && attribute >= 3 ) then pick
+4
Pick +4 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 4 && attribute >= 4 ) then pick
+5
Pick +5 Armor/Weapons: if ( class @ <Armor.*;Weapons.*;> && attribute <= 5 && attribute >= 5 ) then pick
Pick Ring/Amulets/Bracelets/Earrings/Epaulets
Pick Ring/Amulets/Bracelets/Earrings: if ( true && class @ <Accessory.*;> ) then pick
Pick Accessory - Rings/Amulets/Bracelets/Earrings/Epaulets
Lv.1-20accessory
Pick Accessory Lv.1-20: if ( class @ <Accessory.*;> && level <= 20 && level >= 1 ) then pick
Lv.20-40accessory
Pick Accessory Lv.20-40: if ( class @ <Accessory.*;> && level <= 40 && level >= 20 ) then pick
Lv.40-60accessory
Pick Accessory Lv.40-60: if ( class @ <Accessory.*;> && level <= 60 && level >= 40 ) then pick
Lv.60-100accessory
Pick Accessory Lv.60-100: if ( class @ <Accessory.*;> && level <= 100 && level >= 60 ) then pick
Pick Alz
Pick Alz: if ( true && class @ <Money;> ) then pick
Pick Craft Item Disks
Picks Disks: if ( true && class @ <Air Disc;Aqua Disc;Bloody Disc;Dark Disc;Earth Disc;Flame Disc;Holy Disc;Soul Disc;Thunder Disc;> ) then pick
Pick Shape Catridge
Pick Shape Catridge: if ( true && class @ <Shape Cartridge;> ) then pick
Pick Aramid or Shadowsteel or Citrine
Aramid
Pick Aramid Items: if ( true && class @ <Aramid Battleboots;Aramid Battlehelm;Aramid Battlegloves;Aramid Battlesuit;Aramid Martialboots;Aramid Martialgloves;Aramid Martialsuit;Aramid Martialhelm;> ) then pick
Shadowsteel
Pick Shadowsteel: if ( true && class @ <Shadowsteel Daikatana;Shadowsteel Great Sword;Shadowsteel Katana;Shadowsteel Armorboots;Shadowsteel Armorgloves;Shadowsteel Armorhelm;Shadowsteel Armorsuit;> ) then pick
Citrine
Pick Citrine: if ( true && class @ <Citrine Crystal;Citrine Orb;> ) then pick
Pick Quest Items - This will pick quest items
Problem - this picks up any item(s) without a level requirement so that means it pick (quest items,crafts,noob items,hp,mp,etc...) NOT a big problem, doesnt pick armors
Pick Quest Items: if ( level <= 0 && level >= 0 ) then pick
ENJOY!!!






