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help with the code to save teleportation

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Old   #1
 
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Join Date: Oct 2005
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help with the code to save teleportation

Hi, how are you all?
I'm starting to create a game hack I'm in the 1 part XD
I want to do

teleport hack because with the quest to go and return takes a long time
I already have all the points I leave the game and I go back in and everything is still there XD

now using that code except on the ALT + 1 key and the character does not walk anymore


xpos


ypos


Zpos



and I had the idea of passing the code to C ++ or C # but I do not have much experience of those codes

so if someone can give me a little hand
help with the save of the Cheat engine or move to C ++, C #
asin that I have all echo postare everything here

Thank you



p3rm3l0mga is offline  
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When handling with memory you should prefer c++.

You have some options here:
1> Copy the bytecode from ce and alloc / insert it with raw memory writing / allocating
2> Use a c++ DLL with Inline Asm + __declspec(naked)
3> Use a c++ DLL and recreate the structures / classes

For the beginning you should just try the second approach.
(3> You can recreate them with the offsets and if possible some RTTI to get the class names)


かぎつめ is offline  
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Quote:
Originally Posted by かぎつめ View Post
When handling with memory you should prefer c++.

You have some options here:
1> Copy the bytecode from ce and alloc / insert it with raw memory writing / allocating
2> Use a c++ DLL with Inline Asm + __declspec(naked)
3> Use a c++ DLL and recreate the structures / classes

For the beginning you should just try the second approach.
(3> You can recreate them with the offsets and if possible some RTTI to get the class names)
thank you very much I'm going to put on that even though I already aregle it in CE
Now it works for me hehehe good + - I still get an error when I teleport I go underground: I'm trying to see how they are
if I use manual only the Y goes well but condominium use the set

it does not save me well
p3rm3l0mga is offline  
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float PosiX,PosiY,PosiZ;

(Save)
PosiX = *(float*)(Playerpointer+Offset_X);
PosiY = *(float*)(Playerpointer+Offset_Y);
PosiZ = *(float*)(Playerpointer+Offset_Z);

(Teleport Location)
*(float*)(Playerpointer+Offset_X) =PosiX;
*(float*)(Playerpointer+Offset_Y) =PosiY;
*(float*)(Playerpointer+Offset_Z) =PosiZ;
icebox2010 is offline  
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