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Sending Packet by Game-own Function
Discussion on Sending Packet by Game-own Function within the C/C++ forum part of the Coders Den category.
06/17/2013, 06:23
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#1
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Sending Packet by Game-own Function
Hi, I found a function which is sending packets. As you can see in the picture i sent "123" in chatbox and breakpoint called. I am asking for how can i use this function in C++ and how can i find bytes. Thank you so much, sorry for my english.
Link: ([IMG] didn't work)
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06/17/2013, 10:42
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#2
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Find out its parameters and calling-convention and create a similar functionpointer to call it.
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06/18/2013, 06:13
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#3
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Quote:
Originally Posted by NikM
Find out its parameters and calling-convention and create a similar functionpointer to call it.
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Whats wrong?
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06/18/2013, 10:19
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#4
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watch over your Code again,again and again serious.
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06/18/2013, 10:48
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#5
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Quote:
Originally Posted by Kindler
Whats wrong?
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What's not wrong with it?
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06/19/2013, 20:50
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#6
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First of all you are using non-static addresses.
and better use naked function when using pure inline assembler.
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06/21/2013, 12:16
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#7
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You're not cleaning the stack.
Code:
int32_t(__cdecl*p_send)(int32_t,const void*,uint32_t,uint32_t,uint32_t*) = (int32_t(__cdecl*)(int32_t,const void*,uint32_t,uint32_t,uint32_t*))0x74a314c2;
p_send(398, (void*)0x06cb5a64, 1, 0, (uint32_t*)0x0018dae8);
should work..
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06/21/2013, 17:03
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#8
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Quote:
Originally Posted by TyFox
You're not cleaning the stack.
Code:
int32_t(__cdecl*p_send)(int32_t,const void*,uint32_t,uint32_t,uint32_t*) = (int32_t(__cdecl*)(int32_t,const void*,uint32_t,uint32_t,uint32_t*))0x74a314c2;
p_send(398, (void*)0x06cb5a64, 1, 0, (uint32_t*)0x0018dae8);
should work..
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