Register for your free account! | Forgot your password?

Go Back   elitepvpers > Coders Den > C/C++
You last visited: Today at 12:42

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



multiple render targets

Discussion on multiple render targets within the C/C++ forum part of the Coders Den category.

Reply
 
Old   #1
 
elite*gold: 4
Join Date: Mar 2010
Posts: 3,148
Received Thanks: 1,535
multiple render targets

Wie funktioniert multiple render targets genau?

Verstehe nicht ganz wie man das jetzt nutzt da die Infos von Microsoft sehr mager sind. schon lange gegooglet.


nutze DirectX9

also was man alles aufsetzten muss etc mein ich
Jopsi332 is offline  
Old 12/11/2012, 23:02   #2
 
elite*gold: 4
Join Date: Mar 2010
Posts: 3,148
Received Thanks: 1,535
meine viereckige minimap(aus vielen einzel teilen) auf einen rund kreis malen damit sie nacher rund ist
Jopsi332 is offline  
Old 12/12/2012, 21:09   #3
 
elite*gold: 4
Join Date: Mar 2010
Posts: 3,148
Received Thanks: 1,535
Quote:
Originally Posted by 3Angle View Post
Da würde ich einfach schon die Textur rundlich abspeichern/ bzw. umkonvertieren!
nein die map wird aus z.b. 100 rechtecken werden 4 geladen und angezeigt wo man sich befindet
Jopsi332 is offline  
Reply


Similar Threads Similar Threads
about event targets
01/05/2010 - Archlord - 4 Replies
can we use this star in the head of mobs to mark what we want? i looked in the ini folder but found nothing :( it would be pretty cool if we can put a star on shuta droppers etc
Targets HP
11/24/2009 - Aion - 8 Replies
Anyone know target HP offset? i cant finde



All times are GMT +1. The time now is 12:44.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.