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Grepolis bot (Now with attack option)

Discussion on Grepolis bot (Now with attack option) within the Browsergames forum part of the Other Online Games category.

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Old 06/23/2010, 22:50   #571
 
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An other small update, no queue yet today

Version: 1.8.11 Date: 23-06-2010
-Added save option for farmers settings.
-Added population and favor info.
-Fixed issue with attacking farmers if you had multiple towns on the same island.

@envi
Did you find the problem Nicrone was having?

~Uthar
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Old 06/24/2010, 00:01   #572
 
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Uthar, I'm having the same problem...
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Old 06/24/2010, 00:14   #573
 
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Strange, it's working fine at the moment on the English server.
On which server do you play Unghiutza?
And anything in debug.txt?

~Uthar
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Old 06/24/2010, 08:04   #574
 
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Wait, becouse I was the stupid one )

I thought I was having problems with th queue but I didn't have enough resources to build it )
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Old 06/24/2010, 09:30   #575
 
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the farming system is good, but can be improve a lot.
Here what the bot do
it attack with the troops set in farming windows.

i thinnk u can set an internal routine for attack the farms
So we know this
to increse the strenght u need to attack the village
But only 15 strenght will be increase by attack, so when i set the bot to use max unit it will send all my 300+ cavalier to increase the strenght of the village by 15
But we know only 25 cavalier is needed to inscrease the strenght by 15

infantry = u need to send 75 unit to inscrease 15 strenght
cavalery = 25 units
ram = 5 uinits

here the source


so can u make the bot automaticelly choose 25 cavalery if there is cavalery free in the village to inscrease the strenght ?
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Old 06/24/2010, 11:23   #576
 
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The same problem returns in version 1.8.11, ****.
- Buildings... still...
Still polish server. Hm. Weird one.

envi does not responce on the private massages
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Old 06/24/2010, 11:45   #577
 
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Hi,

first at all thanks for your great bot. It works fine most of time. Since yesterday it looses its connection on world delta (german server). 3-4 Towns are done, then - reconnect. 1 town done - reconnect and so on. May there was an update ?? Or i have too many towns now? On World Theta it still works fine.
*edit
Farming villages in some towns, forces a disconnect. If i turn off farming in those towns, it runs perfect.

It would be great, if you could improve farming npc villages !

Greetings

Morco
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Old 06/24/2010, 13:33   #578
 
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@Nicrone
Found a bug that could cause the bot to skip the building queue. Working on a fix and still testing a few things to get it working.

@patricia1
Got many request for that but both methods have their advantage. Think I will make option for it so you can choose which one you want to use.

@Morco
Did you get those disconnects since version 1.8.11?

~Uthar
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Old 06/24/2010, 14:27   #579
 
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Quote:
Originally Posted by Utharnl View Post
@Nicrone
Found a bug that could cause the bot to skip the building queue. Working on a fix and still testing a few things to get it working.

@patricia1
Got many request for that but both methods have their advantage. Think I will make option for it so you can choose which one you want to use.

@Morco
Did you get those disconnects since version 1.8.11?

~Uthar
Everything works perfect on new update

Quote:
Originally Posted by Nicrone View Post
The same problem returns in version 1.8.11, ****.
- Buildings... still...
Still polish server. Hm. Weird one.

envi does not responce on the private massages
Building works

in Polish:

Sprawdz czy masz wystarczajaca ilosc ludzi do budowy danego budynku to po pierwsze, po drugie ustaw sobie budowanie co 1 min takze pomoze. Jesli nadal masz prblem z botem prawdopodobnie cos jest nie tak z twoim systemem OS.
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Old 06/24/2010, 15:38   #580
 
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Hi Uthar,

Tested your last 3 versions today to figure out this problem. I thought i get this "bug" only in 2 towns. After my posting in most of my towns the bot disconnects. Evertime when he wants to send armies to villages. Now it works perfect. Can it be, that you use a timer for each attack, if this one is timed out, bot is reconnecting??? Delta is really laggy sometimes, up to 50 seconds.

*edit
I tested my Connection too, and there was no problem at all.

Greetings

Morco
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Old 06/24/2010, 15:59   #581
 
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I'm using the default value for timeouts, I believe it is 100 seconds. So that is probably not the problem.
Do you have any errors in debug.txt? or only this one:
"Connection to server lost. Reconnect in 60 seconds"

~Uthar
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Old 06/24/2010, 16:05   #582
 
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24.06.2010 12:09:07 Connection to server lost. Reconnect in 60 seconds
24.06.2010 12:09:07 Exception in attackFarmer(): Input string was not in a correct format.


24.06.2010 12:04:49 Exception in locateFarmers(): WebClient does not support concurrent I/O operations.
24.06.2010 12:04:50 Connection to server lost. Reconnect in 60 seconds

Great idea to look in debug.txt
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Old 06/24/2010, 16:10   #583
 
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Problem solved for
24.06.2010 12:09:07 Exception in attackFarmer(): Input string was not in a correct format.

Goto View->Army and make sure there are no empty fields. You can use 0 if you don't want to use the unit.

24.06.2010 12:04:49 Exception in locateFarmers(): WebClient does not support concurrent I/O operations.

Is probably a result of an error that ocured before this.

~Uthar
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Old 06/24/2010, 16:23   #584
 
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Got it, now it works 100%!. That was my fault. Thank you for this good bot and support!
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Old 06/24/2010, 16:28   #585
 
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Nice to hear
I thought I made a check for it in my code that convert all fields with "" to "0" but seems I forgot it ^^

~Uthar
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