Also I find it quite difficult to recognize buildings from building list, what's farm, garage, place? I'm trying to find "Clay pit" building
Clay pit = stone.
Population limit building = farm.
Ram/Catapult recruit building = garage.
Troop sending place = place.
If that helps^^?
As I said before though, build.xml is a max-level list. You have no control over the next upgrade, DSX will choose it all by itself with an algorithm. You can only define max levels for buildings (for example, tell the bot to stop building main at level 20).
Clay pit = stone.
Population limit building = farm.
Ram/Catapult recruit building = garage.
Troop sending place = place.
If that helps^^?
As I said before though, build.xml is a max-level list. You have no control over the next upgrade, DSX will choose it all by itself with an algorithm. You can only define max levels for buildings (for example, tell the bot to stop building main at level 20).
Yes thanks a lot. It worked just fine with upgrading buildings as well
And it works, but somtimes it sends 20 spears without Knight, but I want them only together and if that's not possible, use 30 spears
It doesn't work like this. Knight and spies can be set for all templates and will be ignored when not present, so the bot will send 20 spear without it.
In general, offensive troops are better for this bot.
@:
However, I plan to change the farming system. Away from "always attack with 20 spear" to something more dynamic, calculating farm troops based on village points, population, attack value. So player villages, big and small barb villages can all be farmed without adding a template for each of them.
This will have less configuration options to reduce complexity. Possibly only leaving "attackWithSpear/Sword/Axe..." settings.
As always, feel free to tell me what you think. It would also be great to talk with some good/experienced player on the exact numbers for minimum and maximum troop values.
what do you mean minimum and maximum troop values?
Im experienced.. XD
Like, let's say the bot attacks with spear only, but with a different number every time. I need to know the range I can work with.
Example: Send 30-300 spear, depending on village points. Minimum number can be calculated (so that no units die) but max number is interesting.
I guess sending spear together with other units is more effective anyway?
To fix this error:
Download this:
Just drag & drop it into the (already existing) bot folder.
How to tell the bot which troops to use for farming:
Open "templates/farm.xml". There is a help text at the top of the file.
It does not matter on which version/language you play tribal wars on: Unit and building names need to be English for the bot.
16:24:03 ERROR FarmRoutine - fatal error:
com.mashape.unirest.http.exceptions.UnirestExcepti on: java.net.UnknownHostException: br76.tribalwars.com.br
at com.mashape.unirest.http.HttpClientHelper.request( HttpClientHelper.java:143)
at com.mashape.unirest.request.BaseRequest.asString(B aseRequest.java:56)
at me.d3luxe.farmbot.Connection.get(Connection.java:7 5)
at me.d3luxe.farmbot.Connection.get(Connection.java:8 3)
at me.d3luxe.farmbot.Connection.get(Connection.java:8 3)
at me.d3luxe.farmbot.movement.Attack.execute(Attack.j ava:36)
at me.d3luxe.farmbot.routines.FarmRoutine.run(FarmRou tine.java:146)
at java.util.concurrent.Executors$RunnableAdapter.cal l(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknow n Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$S cheduledFutureTask.access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$S cheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker( Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run (Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.UnknownHostException: br76.tribalwars.com.br
at java.net.InetAddress.getAllByName0(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at org.apache.http.impl.conn.SystemDefaultDnsResolver .resolve(SystemDefaultDnsResolver.java:44)
at org.apache.http.impl.conn.HttpClientConnectionOper ator.connect(HttpClientConnectionOperator.java:102 )
at org.apache.http.impl.conn.PoolingHttpClientConnect ionManager.connect(PoolingHttpClientConnectionMana ger.java:319)
at org.apache.http.impl.execchain.MainClientExec.esta blishRoute(MainClientExec.java:363)
at org.apache.http.impl.execchain.MainClientExec.exec ute(MainClientExec.java:219)
at org.apache.http.impl.execchain.ProtocolExec.execut e(ProtocolExec.java:195)
at org.apache.http.impl.execchain.RetryExec.execute(R etryExec.java:86)
at org.apache.http.impl.execchain.RedirectExec.execut e(RedirectExec.java:108)
at org.apache.http.impl.client.InternalHttpClient.doE xecute(InternalHttpClient.java:184)
at org.apache.http.impl.client.CloseableHttpClient.ex ecute(CloseableHttpClient.java:82)
at org.apache.http.impl.client.CloseableHttpClient.ex ecute(CloseableHttpClient.java:106)
at org.apache.http.impl.client.CloseableHttpClient.ex ecute(CloseableHttpClient.java:57)
at com.mashape.unirest.http.HttpClientHelper.request( HttpClientHelper.java:138)
... 13 more
16:24:03 INFO App - Press {Enter} to exit...
16:09:07 ERROR FarmRoutine - fatal error:
com.mashape.unirest.http.exceptions.UnirestExcepti on: java.net.UnknownHostException: br76.tribalwars.com.br
at com.mashape.unirest.http.HttpClientHelper.request( HttpClientHelper.java:143)
at com.mashape.unirest.request.BaseRequest.asString(B aseRequest.java:56)
at me.d3luxe.farmbot.Connection.get(Connection.java:7 5)
at me.d3luxe.farmbot.Connection.get(Connection.java:8 3)
at me.d3luxe.farmbot.Connection.get(Connection.java:8 3)
at me.d3luxe.farmbot.movement.Attack.execute(Attack.j ava:36)
at me.d3luxe.farmbot.routines.FarmRoutine.run(FarmRou tine.java:146)
at java.util.concurrent.Executors$RunnableAdapter.cal l(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknow n Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$S cheduledFutureTask.access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$S cheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker( Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run (Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.UnknownHostException: br76.tribalwars.com.br
at java.net.InetAddress.getAllByName0(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at java.net.InetAddress.getAllByName(Unknown Source)
at org.apache.http.impl.conn.SystemDefaultDnsResolver .resolve(SystemDefaultDnsResolver.java:44)
at org.apache.http.impl.conn.HttpClientConnectionOper ator.connect(HttpClientConnectionOperator.java:102 )
at org.apache.http.impl.conn.PoolingHttpClientConnect ionManager.connect(PoolingHttpClientConnectionMana ger.java:319)
at org.apache.http.impl.execchain.MainClientExec.esta blishRoute(MainClientExec.java:363)
at org.apache.http.impl.execchain.MainClientExec.exec ute(MainClientExec.java:219)
at org.apache.http.impl.execchain.ProtocolExec.execut e(ProtocolExec.java:195)
at org.apache.http.impl.execchain.RetryExec.execute(R etryExec.java:86)
at org.apache.http.impl.execchain.RedirectExec.execut e(RedirectExec.java:108)
at org.apache.http.impl.client.InternalHttpClient.doE xecute(InternalHttpClient.java:184)
at org.apache.http.impl.client.CloseableHttpClient.ex ecute(CloseableHttpClient.java:82)
at org.apache.http.impl.client.CloseableHttpClient.ex ecute(CloseableHttpClient.java:106)
at org.apache.http.impl.client.CloseableHttpClient.ex ecute(CloseableHttpClient.java:57)
at com.mashape.unirest.http.HttpClientHelper.request( HttpClientHelper.java:138)
... 13 more
16:09:07 INFO App - Press {Enter} to exit...
I think these errors are due to internet connection right?
I mean, I dont want the buildings getting upgraded and i couldn't make it off in templates. when i'm trying to delete the build.xml, the bot closes. any ideas?
it is possible to make the bot farm for some villages first, then with the others.
I mean
001 is OFF
002 is DEFF
003 is OFF
I want per exemple, farm first with village 001, then 003, then 002, with the default templates per exemple in every village, but in this order, 001, 003, 002.
Cuz i think the bot take villages random
Hope u undestand me what i want to say xD
Yeah sure. Bot needs a group system, but this feature has a lower priority.
I really want to make some changes, but I can only work on DSX on the weekend (due to network limitations) and didn't have time in the last few weeks. I don't want to give another ETA I can not hold, but I will try to get something done this week.
Quote:
Originally Posted by oguz221990
@
This bot upgrades buildings without my accept.
I mean, I dont want the buildings getting upgraded and i couldn't make it off in templates. when i'm trying to delete the build.xml, the bot closes. any ideas?
Delete "dsx.properties". Start dsx. A config window should open.
There is a checkbox to enable/disable build routine.
You want to make other settings in the window and then press "save all".
Yeah sure. Bot needs a group system, but this feature has a lower priority.
I really want to make some changes, but I can only work on DSX on the weekend (due to network limitations) and didn't have time in the last few weeks. I don't want to give another ETA I can not hold, but I will try to get something done this week.
Delete "dsx.properties". Start dsx. A config window should open.
There is a checkbox to enable/disable build routine.
You want to make other settings in the window and then press "save all".
Thanks dude. One more question.
I have got second village. And bot does not work for it. Deleting "dsx.properties" will be enough?
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