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Empire Craft Bot
Discussion on Empire Craft Bot within the Browsergames forum part of the Other Online Games category.
04/07/2010, 00:58
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#76
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elite*gold: 0
Join Date: Apr 2010
Posts: 16
Received Thanks: 0
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yes i didnt change anything to where the files are located it was working fine when i first got it and then it started doing that message all the files that i know of are still there
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04/07/2010, 01:03
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#77
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elite*gold: 0
Join Date: Apr 2010
Posts: 16
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attacks,debug,EmpireCraftBot,farms,LgLcd.dll,LgLcd .Net.dll,lucon,settings
are all there am i missing anything
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04/07/2010, 01:44
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#78
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elite*gold: 0
Join Date: Apr 2010
Posts: 16
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k it still works but i have to click continue on the error message about 10 times for it to work not sure y though
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04/07/2010, 17:33
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#79
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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You aren't missing any files then, that the bot uses.
But maybe something is wrong with your .Net Framework installation.
Could you try installing .Net Framework 3.5?
Here's the link:
Let me know when you are using Win7 because the above link won't work then.
~Uthar
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04/08/2010, 13:51
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#80
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elite*gold: 0
Join Date: Jun 2008
Posts: 35
Received Thanks: 1
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scripting an autobuild is hardcore isn't it?
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04/08/2010, 17:36
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#81
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Join Date: Aug 2009
Posts: 1,656
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Not really, for some browsergames it's very easy. But have to do a few more things to get it working with Empire Craft. It shouldn't be a problem, it only takes some time. The problem is I don't have the time atm  .
~Uthar
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04/10/2010, 02:49
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#82
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elite*gold: 0
Join Date: May 2008
Posts: 6
Received Thanks: 0
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I'm getting that same 'unhandled exception' error reddeath was getting a page ago. I have NET Framework 3.5 and text files in the same folder as the bot. What else could be wrong?
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04/10/2010, 17:46
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#83
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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No idea what the problem is. Been running it the whole night/day without any exceptions. Will log some more debug info in the next version maybe I can find it then.
~Uthar
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04/10/2010, 19:38
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#84
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elite*gold: 0
Join Date: May 2008
Posts: 6
Received Thanks: 0
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Check out the last two lines of the unhandled exception. It may be an easy fix.
"Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Length cannot be less than zero.
Parameter name: length."
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04/10/2010, 21:06
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#85
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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Ow good, that's not the same error then. red_death86 had a System.IO.FileNotFoundException. Which could mean that his .Net Framework is not up to date or corrupted.
But your error is easy to explain. That is caused when the bot can't find the information it is looking for. Which usually happens after a server update. Could you tell me on which server you play?
But I worry that's something different because I haven't any problems. It could be that you play on an Empire Craft v2 server. This bot is developed for Empire Craft v1.
I will know for sure when you post the server you play on.
~Uthar
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04/10/2010, 22:12
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#86
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elite*gold: 0
Join Date: May 2008
Posts: 6
Received Thanks: 0
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I play on world 28. That explains everything. =P
The error happens when the bot is looking for attacks on the city after the bot has been running for about 30 minutes. Would it be possible to add a feature to turn that on/off? I'd have high level heroes if I could turn it off  haha
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04/10/2010, 22:28
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#87
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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There are quite some things changed with version 2. Will have to make two different versions of the bot to get everything working again
Would like to make an other version for it but won't have time for it any time soon.
Thanks for the report though. I updated the start post so that everyone knows on which servers it works.
~Uthar
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04/17/2010, 12:21
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#88
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elite*gold: 0
Join Date: Jan 2010
Posts: 1
Received Thanks: 0
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I've read somewhere that you intend only to add building queue to the bot and than move on to the next version of the game, but wouldn't it be better to add floating castle dispatch function instead of building queue,couse building time of most building exceed 10s of hours so its not that much needed ingame... Just a thought,thats all ;]
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04/17/2010, 12:44
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#89
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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You're right about the floating castle but I think the building queue is as useful as that.
But most important reason is that there are some people who are waiting too long for a building queue. Just wanted to finish that request as last new feature.
~Uthar
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04/18/2010, 14:26
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#90
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,656
Received Thanks: 703
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Building queue is done!
As I said earlier this will be the last new feature. But will still do bug fixes.
Will let you know when the bot for Empire Craft II is ready for release.
Version: 2.3 Date: 18-04-2010
-Added building queue.
-Fixed small GUI problem
~Uthar
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