|
You last visited: Today at 02:48
Advertisement
Shakes & Fidget Private - Full Script (Tulyita)
Discussion on Shakes & Fidget Private - Full Script (Tulyita) within the Browsergames forum part of the Other Online Games category.
05/22/2014, 20:45
|
#466
|
elite*gold: 0
Join Date: Apr 2014
Posts: 226
Received Thanks: 27
|
Quote:
Originally Posted by Macepalm
Does nobody knows how to increase the stats of the gear in the request.php?..
|
For Hero or Tower Helpers?
|
|
|
05/22/2014, 20:57
|
#467
|
elite*gold: 0
Join Date: Mar 2013
Posts: 19
Received Thanks: 0
|
The stats for the epics. They are really low on my server.
|
|
|
05/22/2014, 21:01
|
#468
|
elite*gold: 0
Join Date: Apr 2014
Posts: 226
Received Thanks: 27
|
Quote:
Originally Posted by Macepalm
The stats for the epics. They are really low on my server.
|
Idk
|
|
|
05/22/2014, 21:04
|
#469
|
elite*gold: 0
Join Date: May 2014
Posts: 22
Received Thanks: 1
|
Me too idk ;/
|
|
|
05/22/2014, 21:31
|
#470
|
elite*gold: 0
Join Date: Nov 2013
Posts: 167
Received Thanks: 57
|
Im gonna look at it tommorow but I think its totally random generated by some function
|
|
|
05/22/2014, 21:33
|
#471
|
elite*gold: 0
Join Date: Mar 2013
Posts: 19
Received Thanks: 0
|
It's possible to increase the stats, but I don't know where.
|
|
|
05/22/2014, 21:39
|
#472
|
elite*gold: 1
Join Date: Jun 2011
Posts: 1,464
Received Thanks: 1,065
|
Everything you want is in this function based on your level and class
existing items can only edited in the database
PHP Code:
function genItem($lvl, $class, $shop, $option, $db_data) {
global $shakes_item_ids, $fidget_item_ids;
if ($shop == 0) {
$type = rand ( 1, 7 );
} else {
if ($option == "toilet" or $option == "dungeon"){
$type = rand ( 8, 10); //toilet, and dungeon isn't giving out keys or potions
} elseif ($option == "tavern") {
$type = rand ( 8, 11); //11 is keys, 12 is potions
} else {
$type = rand ( 8, 12); //11 is keys, 12 is potions
}
if ($type == 11 and $option != "tavern"){
$type = rand ( 8, 10);
}
}
if ($option == "toilet"){
$epicRand = rand(1, 3); //if toilet
} elseif ($option == "dungeon") {
$epicRand = 1; //if dungeon
} elseif ($option == "tavern" and $lvl > 25) {
$epicRand = rand(1, 100); //if tavern
} elseif ($lvl > 25) {
$epicRand = rand(1, 100); //if shop
} else {
$epicRand = -1;
}
// if epic event or chirstmas
if (event () == 2 or event () == 5){
if ($option == "toilet"){
$epicRand = rand(1, 2); //if toilet
} elseif ($option == "dungeon") {
$epicRand = 1; //if dungeon
} elseif ($option == "tavern") {
$epicRand = rand(1, 30); //if tavern
} else {
$epicRand = rand(1, 50); //if shop
}
}
$statNumRand = rand(1, 7);
if ($shop == 1 and $type == 12){
if ($lvl < 10){ //if level < 10 then shop gives only small potions
$potionIDRand = rand (1, 5);
} elseif ($lvl < 25 and $lvl > 9) { //if level < 25 then shop gives small potions and medium potions
$potionIDRand = rand (1, 10);
} elseif ($lvl > 24) { //if level > 24 then shop gives small, medium and big potions + Potion of the Eternal Life
$potionIDRand = rand (1, 16);
}
}
$itemMush = 0;
if ($type == 1){ // if weapon item
$itemGold = rand($lvl * $lvl * ($lvl * 1 + 2), $lvl * $lvl * ($lvl * 1 + 2));
} else { // if normal item
$itemGold = rand($lvl * $lvl * ($lvl * 1 + 2), $lvl * $lvl * ($lvl * 1 + 2)) / 2;
}
// potions - shop 2
if ($potionIDRand > 0 and $potionIDRand < 6 and $type == 12){ // if small potions
$itemGold = rand($lvl * $lvl * ($lvl * 5 + 10), $lvl * $lvl * ($lvl * 6 + 12)) / 20;
} elseif ($potionIDRand > 5 and $potionIDRand < 11 and $type == 12){ // if medium potions
$itemGold = rand($lvl * $lvl * ($lvl * 5 + 10), $lvl * $lvl * ($lvl * 6 + 12)) / 15;
} elseif ($potionIDRand > 10 and $potionIDRand < 16 and $type == 12){ // if big potions
$itemGold = rand($lvl * $lvl * ($lvl * 5 + 10), $lvl * $lvl * ($lvl * 6 + 12)) / 10;
} elseif ($potionIDRand == 16 and $type == 12){ // if life potions
$itemGold = rand($lvl * $lvl * ($lvl * 5 + 10), $lvl * $lvl * ($lvl * 6 + 12)) / 10;
}
if ($option == 'tavern' or $option == 'dungeon' or $option == 'toilet'){ // items - tavern, dungeon, toilet
$itemGold = rand($lvl * $lvl * ($lvl * 0 + 0.1), $lvl * $lvl * ($lvl * 0 + 0.1)) / 1;
}
if ($type == 11){
$itemGold = 100;
}
if ($epicRand == 1 and $type < 11){
$itemMush = 15;
} elseif ($statNumRand == 1 and $type < 11) { // if normal items with 2 stats
$itemMush = 10;
} elseif ($type == 12 and $potionIDRand == 16) { // if life potion
$itemMush = 15;
} else {
$itemMush = 0;
}
if ($option == "toilet" or $option == "dungeon" or $option == "tavern"){
$itemMush = 0;
}
$item = array (
"item_type" => "1",
"item_id" => "1005",
"dmg_min" => "1",
"dmg_max" => "0",
"atr_type_1" => "0",
"atr_type_2" => "0",
"atr_type_3" => "0",
"atr_val_1" => "0",
"atr_val_2" => "0",
"atr_val_3" => "0",
"gold" => $itemGold,
"mush" => $itemMush,
"slot" => "0",
"owner_id" => $itemOwner
);
if ($shop == 0) {
while ( $class != 1 && $type == 2 )
$type = rand ( 1, 7 );
$item ['item_type'] = $type;
$random = rand ( 1, $shakes_item_ids [$class - 1] [$type - 1] );
if ($epicRand == 1){
if ($class == 3){
if ($type == 1 or $type == 2){
$item ['item_id'] = rand(2050, 2060);
} else {
$item ['item_id'] = rand(2050, 2058);
}
}
if ($class == 2){
if ($type == 1 or $type == 2){
$item ['item_id'] = rand(1050, 1060);
} else {
$item ['item_id'] = rand(1050, 1058);
}
}
if ($class == 1){
if ($type == 1 or $type == 2){
$item ['item_id'] = rand(50, 60);
} else {
$item ['item_id'] = rand(50, 58);
}
}
} else {
$item ['item_id'] = $random + (($class - 1) * 1000);
}
if ($type == 1) {
$class_weap_multiplier = array (
2,
3,
5
);
$m = mt_rand ( 900, 1100 ) / 1000;
$avg = round($lvl * '1.3' * $class_weap_multiplier [$class - 1]);
$minmax_m = round(mt_rand(750, 1000) / 1000);
$item ['dmg_min'] = round($avg * $minmax_m);
$item ['dmg_max'] = round($avg * ($minmax_m + '0.25') + rand (1, 50));
} else {
if ($type == 2){
if ($lvl < 10){
$shieldNumber = 5;
}
if ($lvl < 100 and $lvl > 9){
$shieldNumber = 25;
}
if ($lvl > 99){
$shieldNumber = 30;
}
$item ['dmg_min'] = $shieldNumber;
} else {
$item ['dmg_min'] = $lvl * 2 * rand(1.51, 1.74) + rand(1, 6);
}
}
} else {
$item ['dmg_min'] = 0;
$item ['item_type'] = $type;
if ($epicRand == 1){
$item ['item_id'] = rand (50, 58);
} else {
$item ['item_id'] = rand ( 1, $fidget_item_ids [$type - 8] );
}
}
if ($class == 1){
$classStat = 1;
}
if ($class == 2){
$classStat = 3;
}
if ($class == 3){
$classStat = 2;
}
if ($epicRand == 1){
if (rand(1, 2) == 1){ //epic item with 3 stats
$stat_type2 = 4;
$stat_type3 = 5;
$m = mt_rand ( 850, 1300 ) / rand(850, 1000) * rand(2, 2.5);
$stat_val1 = round ( $lvl * $m );
$stat_val2 = round ( $lvl * $m );
$stat_val3 = round ( $lvl * $m );
$item ['atr_type_1'] = $classStat;
$item ['atr_val_1'] = $stat_val1;
$item ['atr_type_2'] = $stat_type2;
$item ['atr_val_2'] = $stat_val2;
$item ['atr_type_3'] = $stat_type3;
$item ['atr_val_3'] = $stat_val3;
} else { //epic item with all stat
$stat_type = 6;
$m = mt_rand ( 850, 1300 ) / rand(850, 1000) * 2;
$stat_val = round ( $lvl * $m );
$item ['atr_type_1'] = $stat_type;
$item ['atr_val_1'] = $stat_val;
}
} else {
if ($statNumRand == 1){ //normal item with 2 stats
$stat_type1 = rand ( 1, 5 );
$stat_type2 = rand ( 1, 5 );
if ($stat_type2 == $stat_type1){
if ($stat_type1 < 2){
$stat_type2 = $stat_type1 + 1;
} else {
$stat_type2 = $stat_type1 - 1;
}
}
$m1 = mt_rand ( 850, 1300 ) / rand(850, 1000);
$m2 = mt_rand ( 850, 1300 ) / rand(850, 1000);
$stat_val1 = round ( $lvl * 3 * $m1 );
$stat_val2 = round ( $lvl * 3 * $m2 );
$item ['atr_type_1'] = $stat_type1;
$item ['atr_val_1'] = $stat_val1;
$item ['atr_type_2'] = $stat_type2;
$item ['atr_val_2'] = $stat_val2;
} else { //normal item with 1 stat
$stat_type = rand ( 1, 5 );
$m = mt_rand ( 850, 1300 ) / rand(850, 1000);
$stat_val = round ( $lvl * 3 * $m );
$item ['atr_type_1'] = $stat_type;
$item ['atr_val_1'] = $stat_val;
}
}
if ($type == 11){ //if key then
$item ['item_id'] = -1; // default value
if ($option == 'tavern'){
// if (rand (1, 2) == 1 and $lvl > 50 and $db_data ['magic_mirror'] == 0){
// $item ['item_id'] = 21; // magic mirror key ?? what's this?
// }
// if (rand (1, 50) == 1){
// $item ['item_id'] = rand(22, 24); // eggs ?? what's this?
// }
if (rand (1, 3) == 1 and $lvl > 50 and $db_data ['magic_mirror'] == 0 and $db_data ['magic_mirror_shard'] < 43){
$item ['item_id'] = $db_data['magic_mirror_shard']; // magic mirrors
}
if (rand (1, 2) == 1 and $lvl > 99 and $db_data ['toilet'] == 0){
$item ['item_id'] = 20; // toilet key
}
if ($item ['item_id'] == -1){
if ($db_data ['dungeon_1'] == 0 and $lvl > 9){
$item ['item_id'] = 1;
} elseif ($db_data ['dungeon_2'] == 0 and $lvl > 19){
$item ['item_id'] = 2;
} elseif ($db_data ['dungeon_3'] == 0 and $lvl > 29){
$item ['item_id'] = 3;
} elseif ($db_data ['dungeon_4'] == 0 and $lvl > 39){
$item ['item_id'] = 4;
} elseif ($db_data ['dungeon_5'] == 0 and $lvl > 49){
$item ['item_id'] = 5;
} elseif ($db_data ['dungeon_6'] == 0 and $lvl > 59){
$item ['item_id'] = 6;
} elseif ($db_data ['dungeon_7'] == 0 and $lvl > 59){
$item ['item_id'] = 7;
} elseif ($db_data ['dungeon_8'] == 0 and $lvl > 69){
$item ['item_id'] = 8;
} elseif ($db_data ['dungeon_9'] == 0 and $lvl > 79){
$item ['item_id'] = 9;
} else {
return ('0/0/0/0/0/0/0/0/0/0/0/0');
break;
}
}
} else {
$item ['item_id'] = rand (1, 9);
}
$item ['dmg_min'] = 0;
$item ['atr_type_1'] = 0;
$item ['atr_val_1'] = 0;
$item ['atr_type_2'] = 0;
$item ['atr_val_2'] = 0;
$item ['atr_type_3'] = 0;
$item ['atr_val_3'] = 0;
}
if ($type == 12){
$item ['item_id'] = $fidget_item_ids [$type - 8] + $potionIDRand;
switch ($potionIDRand) {
case 1:
$potionAtr_type = 1;
$potionAtr_val = 5;
break;
case 2:
$potionAtr_type = 2;
$potionAtr_val = 5;
break;
case 3:
$potionAtr_type = 3;
$potionAtr_val = 5;
break;
case 4:
$potionAtr_type = 4;
$potionAtr_val = 5;
break;
case 5:
$potionAtr_type = 5;
$potionAtr_val = 5;
break;
case 6:
$potionAtr_type = 1;
$potionAtr_val = 15;
break;
case 7:
$potionAtr_type = 2;
$potionAtr_val = 15;
break;
case 8:
$potionAtr_type = 3;
$potionAtr_val = 15;
break;
case 9:
$potionAtr_type = 4;
$potionAtr_val = 15;
break;
case 10:
$potionAtr_type = 5;
$potionAtr_val = 15;
break;
case 11:
$potionAtr_type = 1;
$potionAtr_val = 25;
break;
case 12:
$potionAtr_type = 2;
$potionAtr_val = 25;
break;
case 13:
$potionAtr_type = 3;
$potionAtr_val = 25;
break;
case 14:
$potionAtr_type = 4;
$potionAtr_val = 25;
break;
case 15:
$potionAtr_type = 5;
$potionAtr_val = 25;
break;
case 16:
$potionAtr_type = 12;
$potionAtr_val = 25;
break;
}
$item ['atr_type_1'] = $potionAtr_type;
$item ['atr_val_1'] = $potionAtr_val;
$item ['dmg_min'] = 0;
$item ['atr_type_2'] = 0;
$item ['atr_val_2'] = 0;
$item ['atr_type_3'] = 0;
$item ['atr_val_3'] = 0;
}
return $item;
}
|
|
|
05/22/2014, 21:44
|
#473
|
elite*gold: 0
Join Date: May 2014
Posts: 93
Received Thanks: 74
|
Does anyone know how to gather information without necessarily being in the game? I'd need to make a script to reset the dungeon. With the converter voucher was easy being the id that I found in the url in the index but I can not get no data is no longer even a $ SESSION to get the data from the current session
|
|
|
05/22/2014, 21:58
|
#474
|
elite*gold: 1
Join Date: Jun 2011
Posts: 1,464
Received Thanks: 1,065
|
You need a complex adminui.
first of all you need to establish a database-connection to the S&F-db.
PHP Code:
<?php
// Simple AdminUI // Author: Jessi 4 psfgame.de // You are allowed to modify and/or redistribute any part of this // CORE
require_once("backend/secrets.php"); require_once("backend/config.php");
function dbconn() { global $mysql_host, $mysql_user, $mysql_pass, $mysql_db, $_SERVER;
if (!@mysql_connect($mysql_host, $mysql_user, $mysql_pass)) { switch (mysql_errno()) { case 1040: case 2002: if ($_SERVER["REQUEST_METHOD"] == "GET") die("<html><head><meta http-equiv=refresh content=\"5 " . $_SERVER["REQUEST_URI"] . "\"></head> <body><table border=0 width=100% height=100%><tr><td><h3 align=center>Die Serverlast ist momentan zu hoch. Versuche es erneut, bitte warten... </h3></td></tr></table></body></html>"); else die("Zu viele Benutzer. Bitte benutze den Aktualisieren-Button Deines Browsers, um es erneut zu versuchen."); default: die("[" . mysql_errno() . "] dbconn: mysql_connect: " . mysql_error()); } } mysql_select_db($mysql_db) or die('dbconn: mysql_select_db: ' + mysql_error()); }
on this you can build the aUI
now you need a useroverview
PHP Code:
<?php
// Simple AdminUI // Author: Jessi 4 psfgame.de // You are allowed to modify and/or redistribute any part of this
require_once("backend/main.php");
// check login to UI loggedinorreturn();
// establish connection dbconn();
// ...
// links $idlink = "<a href='users.php?by=id'>Id</a>"; $namelink = "<a href='users.php?by=name'>Name</a>"; $levellink = "<a href='users.php?by=level'>Level</a>"; $silverlink = "<a href='users.php?by=silber'>Gold</a>"; $pilzlink = "<a href='users.php?by=pilze'>Pilze</a>";
$sql = "SELECT * FROM user_data ORDER BY $orderby $order2"; $qry = mysql_query($sql) or mysql_error(); $noall = mysql_num_rows($qry) or mysql_error();
stdhead("Userübersicht");
print("<table align=\"center\" border=\"0\" cellpadding=\"4\" cellspacing=\"1\" class=\"tableinborder\" summary=\"none\" width=\"100%\">\n". " <tr>\n". " <td align=\"center\" class=\"tablecat\">User Übersicht - Insgesamt $noall User</td>\n". " </tr>\n". " <tr>\n". " <td align=\"center\" class=\"tablea\">\n". " <table align=\"center\" border=\"0\" cellpadding=\"4\" cellspacing=\"1\" summary=\"none\" width=\"800\">\n". " <tr>\n". " <td align=\"left\" class=\"tablea\" style=\"font-weight: bolder;\">$idlink</td>\n". " <td align=\"left\" class=\"tableb\" style=\"font-weight: bolder;\">$namelink</td>\n". " <td align=\"left\" class=\"tableb\" style=\"font-weight: bolder;\">Klasse</td>\n". " <td align=\"left\" class=\"tablea\" style=\"font-weight: bolder;\">$levellink</td>\n". " <td align=\"left\" class=\"tableb\" style=\"font-weight: bolder;\">$silverlink</td>\n". " <td align=\"left\" class=\"tablea\" style=\"font-weight: bolder;\">$pilzlink</td>\n". " <td align=\"left\" class=\"tableb\" style=\"font-weight: bolder;\">modifizieren</td>\n". " </tr>\n");
while ($user = mysql_fetch_assoc($qry)) {
this way you get a pretty table like this
the link i marked is build like this
xxx/user.php?id=xx
e.g.
from here you have all you need.
|
|
|
05/22/2014, 22:00
|
#475
|
elite*gold: 0
Join Date: Mar 2013
Posts: 19
Received Thanks: 0
|
Okay but where exactly should I change it? I just want to be sure  .
|
|
|
05/22/2014, 22:06
|
#476
|
elite*gold: 0
Join Date: May 2014
Posts: 93
Received Thanks: 74
|
Quote:
Originally Posted by ǝnd1ǝss-ɯonǝʎ
You need a complex adminui.
first of all you need to establish a database-connection to the S&F-db.
PHP Code:
<?php
// Simple AdminUI
// Author: Jessi 4 psfgame.de
// You are allowed to modify and/or redistribute any part of this
// CORE
require_once("backend/secrets.php");
require_once("backend/config.php");
function dbconn()
{
global $mysql_host, $mysql_user, $mysql_pass, $mysql_db, $_SERVER;
if (!@mysql_connect($mysql_host, $mysql_user, $mysql_pass)) {
switch (mysql_errno()) {
case 1040:
case 2002:
if ($_SERVER["REQUEST_METHOD"] == "GET")
die("<html><head><meta http-equiv=refresh content=\"5 " . $_SERVER["REQUEST_URI"] . "\"></head>
<body><table border=0 width=100% height=100%><tr><td><h3 align=center>Die Serverlast
ist momentan zu hoch. Versuche es erneut, bitte warten...
</h3></td></tr></table></body></html>");
else
die("Zu viele Benutzer. Bitte benutze den Aktualisieren-Button Deines Browsers,
um es erneut zu versuchen.");
default:
die("[" . mysql_errno() . "] dbconn: mysql_connect: " . mysql_error());
}
}
mysql_select_db($mysql_db)
or die('dbconn: mysql_select_db: ' + mysql_error());
}
on this you can build the aUI
now you need a useroverview
PHP Code:
<?php
// Simple AdminUI
// Author: Jessi 4 psfgame.de
// You are allowed to modify and/or redistribute any part of this
require_once("backend/main.php");
// check login to UI
loggedinorreturn();
// establish connection
dbconn();
// ...
// links
$idlink = "<a href='users.php?by=id'>Id</a>";
$namelink = "<a href='users.php?by=name'>Name</a>";
$levellink = "<a href='users.php?by=level'>Level</a>";
$silverlink = "<a href='users.php?by=silber'>Gold</a>";
$pilzlink = "<a href='users.php?by=pilze'>Pilze</a>";
$sql = "SELECT * FROM user_data ORDER BY $orderby $order2";
$qry = mysql_query($sql) or mysql_error();
$noall = mysql_num_rows($qry) or mysql_error();
stdhead("Userübersicht");
print("<table align=\"center\" border=\"0\" cellpadding=\"4\" cellspacing=\"1\" class=\"tableinborder\" summary=\"none\" width=\"100%\">\n".
" <tr>\n".
" <td align=\"center\" class=\"tablecat\">User Übersicht - Insgesamt $noall User</td>\n".
" </tr>\n".
" <tr>\n".
" <td align=\"center\" class=\"tablea\">\n".
" <table align=\"center\" border=\"0\" cellpadding=\"4\" cellspacing=\"1\" summary=\"none\" width=\"800\">\n".
" <tr>\n".
" <td align=\"left\" class=\"tablea\" style=\"font-weight: bolder;\">$idlink</td>\n".
" <td align=\"left\" class=\"tableb\" style=\"font-weight: bolder;\">$namelink</td>\n".
" <td align=\"left\" class=\"tableb\" style=\"font-weight: bolder;\">Klasse</td>\n".
" <td align=\"left\" class=\"tablea\" style=\"font-weight: bolder;\">$levellink</td>\n".
" <td align=\"left\" class=\"tableb\" style=\"font-weight: bolder;\">$silverlink</td>\n".
" <td align=\"left\" class=\"tablea\" style=\"font-weight: bolder;\">$pilzlink</td>\n".
" <td align=\"left\" class=\"tableb\" style=\"font-weight: bolder;\">modifizieren</td>\n".
" </tr>\n");
while ($user = mysql_fetch_assoc($qry))
{
this way you get a pretty table like this
the link i marked is build like this
xxx/user.php?id=xx
e.g.
from here you have all you need. 
|
It's not a problem to change the database, I also did a panel user management  but I wanted to make two functions that can be managed directly by users do not get bored that is:
1 - Change the class (mage, warrior and adventurer)
2 - Reset of its Dungeon
(Then I do not know maybe you were referring to other users)
|
|
|
05/22/2014, 22:08
|
#477
|
elite*gold: 1
Join Date: Jun 2011
Posts: 1,464
Received Thanks: 1,065
|
from inside the client is impossible or you can recode the client itself..
|
|
|
05/22/2014, 22:14
|
#478
|
elite*gold: 0
Join Date: May 2014
Posts: 93
Received Thanks: 74
|
Quote:
Originally Posted by ǝnd1ǝss-ɯonǝʎ
from inside the client is impossible or you can recode the client itself..
|
Hmmm ... already, in some way I see to do it. Also because I'm afraid that many then get bored inside the servers because they can not finish the other dungeons (I see now analyze the request.php, I see if I can find some way to find the session in the browser's cache and cookies is to find the name user
|
|
|
05/22/2014, 22:17
|
#479
|
elite*gold: 1
Join Date: Jun 2011
Posts: 1,464
Received Thanks: 1,065
|
you could make a simple form for the users
put your name here: [_____]
put you password her: [_____]
// this way you can get the needed data from the database
now some buttons to execute the functions you want and thats it..
maybe you should make it S&F-like with pictures and pretty stuff, but in fact it has to be outside of the client to realize that
|
|
|
05/22/2014, 22:26
|
#480
|
elite*gold: 0
Join Date: May 2014
Posts: 93
Received Thanks: 74
|
Quote:
Originally Posted by ǝnd1ǝss-ɯonǝʎ
you could make a simple form for the users
put your name here: [_____]
put you password her: [_____]
// this way you can get the needed data from the database
now some buttons to execute the functions you want and thats it..
maybe you should make it S&F-like with pictures and pretty stuff, but in fact it has to be outside of the client to realize that
|
 However, I solved the problem now is that anyone can change the id is reset the dungeon to other users. you have any suggestions? (however I have found that I can add whatever I want in the table papay_cfg.php)
link button 9 text Reset Dungeon
link button 9 hint Reset all Dungeon
link button 9 request
link button 9 link http://<$serverdomain>/legal/dungeon.php?player=<$playerid>
link button 9 function
|
|
|
Similar Threads
|
Shakes & Fidget Private - Final Script (Tower, Toilet, Witch, Epic)
04/23/2014 - Browsergames - 179 Replies
http://www.elitepvpers.com/forum/browsergames-trad ing/3227782-shakes-fidget-private-request-php-toil et-epics-etc.html
//closed
|
Shakes and Fidget Acc. Full Epic
09/28/2012 - Browsergames Trading - 0 Replies
Hallo,
Ich verkaufe hier einen shakes and fidget acc. level 123 auf dem deutschen server 2.
Er ist full epic bis auf die waffe.
Und er ist Kundi, nur eine 25€ paysafecard.
|
All times are GMT +1. The time now is 02:48.
|
|