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[Release] Forge of Empires Farmer

Discussion on [Release] Forge of Empires Farmer within the Browsergames forum part of the Other Online Games category.

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Old 04/01/2014, 06:02   #436
 
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this bot has been working flawlessly for the past few weeks.
A really nice addition would be an efficient market trader. Does not have to be extremely complex at first (say just 1-1 trades in the same group). What you "need" is known, the research tree has all the info (can eventually add the negociate for territories). What you can produce is also a known factor. System just needs to look for advantageous trades or put ones in when needed. If you are interested in implementing I can put some ideas down in a more structure format. This would be a quantum leap in the game.
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Old 04/02/2014, 10:30   #437
 
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1) What does "Clear stale production" mean?
2) I cannot find a working proxy for my country so I'm using my own ip. Could this be a problem?
3) Can I login through browser while farmer is working?
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Old 04/02/2014, 10:52   #438
 
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Fsamot Thanks for the code,
but it is very difficult to understand how to use it for beginners like me
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Old 04/02/2014, 11:19   #439
 
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Why does every 2 minutes I receive the alert "Your game session was lost"?
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Old 04/02/2014, 11:40   #440
 
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Quote:
Originally Posted by AlessandroMagno View Post
Why does every 2 minutes I receive the alert "Your game session was lost"?
You cant login when the Bot is doing his work...
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Old 04/02/2014, 14:09   #441
 
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Quote:
Originally Posted by AlessandroMagno View Post
1) What does "Clear stale production" mean?
2) I cannot find a working proxy for my country so I'm using my own ip. Could this be a problem?
3) Can I login through browser while farmer is working?
Let me try to answer these questions:
1) If your produce say 5 minutes and come back after 20 minutes your production will be lost because you were too late. You have to click the building (to clear the stale production) and then you can start a new production.
2) No, as long as you don't play with two accounts over the same IP you don't necessarily need a proxy.
3) No, you can only be logged in from your browser or the bot (I heared people managed to log in at the same time through two different browsers but that's most likely a rumor).
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Old 04/03/2014, 09:32   #442
 
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Quote:
Originally Posted by Elisaso View Post
Fsamot Thanks for the code,
but it is very difficult to understand how to use it for beginners like me
just need some time to get used to someones type of coding... be presistant and you'll get it i managed to do minor modifications after something over 30 minutes looking in code

Quote:
Originally Posted by Fsamot View Post
System.Net.WebException: Timeout dell'operazione.
When the bot tried to access the FoE server the request took more than 10sec and thats why the error occured. That can mean either the FoE server was slow or your connecton was slow or not working at that time.


Have been really busy for the past two weeks but there will probably be an update next week.


I'm releasing part of my code for the bot and you can easily write a couple of lines of code that just dumps all the players info in a file.


There is something already in the options called alowed IP's and you can set the IP's that can connect to the FoE server.
I am using VPN that changes IP addresses ocasionally, but what i meant is that i want to black list my original IP that is static. So i can bot without fear on multiple vpns.... And im not familiar with this but i wanna ask, is it possible to use same session for bot and browser so we can use bot at the same time as using browser.... Maybe it would be possible by adding button in bot that will open same connection that bot uses or something like it... i'll have to read more about connection states
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Old 04/03/2014, 16:28   #443
 
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Fsamot said there would be too much problems in cookie sharing (multi-session):
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Old 04/04/2014, 01:19   #444
 
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foe bot (firefox addon) works that way and it has no problems however its part of mozzilla so taht might be the reason,but while we do battles or something in game there would be nice to have at least a option to turn it on, no matter how buggy it gets i think i dont know what rest of the people think but i think most of us are rarely online more than 1 hour in game per visit
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Old 04/04/2014, 07:50   #445
 
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Quote:
Originally Posted by Wuuhoo View Post
1) If your produce say 5 minutes and come back after 20 minutes your production will be lost because you were too late. You have to click the building (to clear the stale production) and then you can start a new production.
This has been removed in one of the latest updates, thus, the Option could be removed from the bot.
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Old 04/04/2014, 10:18   #446
 
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Originally Posted by tHeWiZaRdOfDoS View Post
This has been removed in one of the latest updates, thus, the Option could be removed from the bot.
No because i think it is same for plundered buildings
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Old 04/04/2014, 13:42   #447
 
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Quote:
Originally Posted by blukki View Post
foe bot (firefox addon) works that way and it has no problems however its part of mozzilla so taht might be the reason,but while we do battles or something in game there would be nice to have at least a option to turn it on, no matter how buggy it gets i think i dont know what rest of the people think but i think most of us are rarely online more than 1 hour in game per visit
FoE Bot works completely differently. It is just a side program that has to run with an open browser window.
FoE Farmer works independently from your browser and logs into your account on its own so it can do its job without the need to have any windows open at all.

And you can not turn battles or anything else seperately on (unless there yould be a way to share sessions).
You either play in your browser OR run the farmer.
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Old 04/06/2014, 11:32   #448
 
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ciao io vorrei caricare la lista degli eventi, ho modificato il codice, ma proprio non riesco.
Voi avete provato qualcosa al riguardo?
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Old 04/06/2014, 21:33   #449
 
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how to use the bot if you have 2 accounts?
thank you
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Old 04/07/2014, 08:22   #450
 
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Hi fsamot!

Could you explain how the "Support" feature is intended to work?
I often find it to not work at all (blacklist player) if a requirement isn't met instead of checking for the next combination.
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