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[Release] Forge of Empires Farmer
Discussion on [Release] Forge of Empires Farmer within the Browsergames forum part of the Other Online Games category.
01/12/2014, 11:51
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#121
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Join Date: Jan 2014
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Great work...
This makes life easier. Im now at university, dont have time to keep playing, but this solves my problems. Thank you very much. I won't donate right know cause im a little broke, haha...
Maybe when i get some money.
Thanks (Y)
Immortalx
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01/13/2014, 10:06
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#122
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Join Date: Aug 2013
Posts: 87
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Quote:
Originally Posted by interlinklord
Very nice program, works perfectly. Brilliant idea to do away with the game screen and doing all behind the scenes.
Couple of questions/comments:
1) What is the "refresh player data" under support? You can only polish/motivate once every 24 hrs so what does this do?
2) Program is extremely efficient at collecting/starting production, beats everything out there by a long shot. Maybe introduce a random delay on collection? Instead of collecting exactly at 5/15/1hr etc. introduce some delay so it looks more like a human is actually playing.
3) An option to use forge points for your own research (anywhere you can add points). Down the road an option to add points to GB, eventually can grow in an efficient engine to add points to GB of interest.
4) A really annoying part of the game is figuring out how many resources you need for the various items in the research tree. Maybe start with a simple screen with a summary of the goods you need to progress to the next era.
5) point 4 above can evolve in a "trading engine" where the system can put out trades for you based on what you need. Guilds usually have "fair trade" ratios so that part will have to be added eventually.
Great work Fsamot.
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1) Like *peem* said it's for refreshing the list of players in the guild, neighbours and friends that are tracked by the bot.
2) In the Preferences -> Security you have Delay between actions. If you set it for example from 60 to 120, every action will be delayed a random time of minimum 60 and maximum 120 seconds. Actions include picking up, starting production, supporting players ...
3) Spending FP is planed for implementation after I'm done with multi-accounts.
4, 5) Some kind of automatic trading sounds like a good idea.
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01/14/2014, 20:35
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#123
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Join Date: Dec 2013
Posts: 19
Received Thanks: 2
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Ok, after reading through the whole 13 pages i can safely assure you are the most user-aware developer i've ever found! No, really, didn't find this dedication in supporting the users anywhere else! Thank you for this wonderful software.
This is just a curiosity: does the bot process the images being rendered? Or it works on a memory-only level?
The reason i ask for this is that, in case an actual visualization of the game is produced behind the scenes, i wonder if it would be too much of an hassle to include a game view? Maybe tucked inside its menu entry, ready to be shown when requested but at the same time saving resources for the people who don't want it.
IF this would be possible it could allow you to play the game between two harvesting cycles. This way you wouldn't need to choose between playing the game or using the bot, and probably would help keeping the flow of actions less repetitive and reduce the chances an user is detected to be running a bot. (imho!)
Anyway, i have no idea on whether this is feasible, useful for others or would simply require too much work to implement.
In any case, this bot rocks! Thanks for the hard work!
- Piero
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01/15/2014, 08:26
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#124
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Join Date: Aug 2008
Posts: 4
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@Unreal.2K7 That probably wouldn't be possible because it works on http request level and that is the reason it is so light  The most awaiting features for me right now are: Multiple accounts, Linux support and spending additional amount of FP somehow 
Let's hope Fsamot will find the time and intentions to keep this bot up to date
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01/15/2014, 12:19
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#125
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elite*gold: 0
Join Date: Oct 2013
Posts: 46
Received Thanks: 1
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N1 Fsamot  thx
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01/15/2014, 13:35
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#126
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Join Date: Dec 2013
Posts: 19
Received Thanks: 2
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Quote:
Originally Posted by skorpian
@Unreal.2K7 That probably wouldn't be possible because it works on http request level and that is the reason it is so light  The most awaiting features for me right now are: Multiple accounts, Linux support and spending additional amount of FP somehow 
Let's hope Fsamot will find the time and intentions to keep this bot up to date 
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Thank you for your explaination! Oh well, i suppose i can keep logging in/out from the browser anyway
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01/15/2014, 15:48
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#127
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Join Date: Jun 2010
Posts: 14
Received Thanks: 2
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Hint:
Add a quasi real-time (every 5/15 minutes) to check Great Buildings (GB) progress. If it is possible put a visual alarm when 85% it is reached.
Thx in advance i hope that this small hint can be useful to improve your beautiful work.
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01/15/2014, 17:12
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#128
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Join Date: Aug 2013
Posts: 87
Received Thanks: 282
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Quote:
Originally Posted by Unreal.2K7
Ok, after reading through the whole 13 pages i can safely assure you are the most user-aware developer i've ever found! No, really, didn't find this dedication in supporting the users anywhere else! Thank you for this wonderful software.
This is just a curiosity: does the bot process the images being rendered? Or it works on a memory-only level?
The reason i ask for this is that, in case an actual visualization of the game is produced behind the scenes, i wonder if it would be too much of an hassle to include a game view? Maybe tucked inside its menu entry, ready to be shown when requested but at the same time saving resources for the people who don't want it.
IF this would be possible it could allow you to play the game between two harvesting cycles. This way you wouldn't need to choose between playing the game or using the bot, and probably would help keeping the flow of actions less repetitive and reduce the chances an user is detected to be running a bot. (imho!)
Anyway, i have no idea on whether this is feasible, useful for others or would simply require too much work to implement.
In any case, this bot rocks! Thanks for the hard work!
- Piero
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Thanks for those kind word. =)
Like scorpian said it does work on http requests. Instead of having the flash client to communicate with the server the bot directly communicates with the server without the need of a flash client.
To implemented somthing like that I see two options. One is to implement the whole client, which would probably take like a years work and the other is to embed the flash client in to the bot. The second option would be very similar to clicking the Log Out button and opening the game in a browser, so I would rather spend the time implementing some more interesting features.
Quote:
Originally Posted by skorpian
@Unreal.2K7 That probably wouldn't be possible because it works on http request level and that is the reason it is so light  The most awaiting features for me right now are: Multiple accounts, Linux support and spending additional amount of FP somehow 
Let's hope Fsamot will find the time and intentions to keep this bot up to date 
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Next version will probably be finished next week and will include multi-accounts and some kind of FP spending.
Quote:
Originally Posted by kaiserorn
Hint:
Add a quasi real-time (every 5/15 minutes) to check Great Buildings (GB) progress. If it is possible put a visual alarm when 85% it is reached.
Thx in advance i hope that this small hint can be useful to improve your beautiful work.
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By checking GB progress, do you mean your great buildings or other players (neighbours, friends, guild members). Also I can't see what the benefit of knowing that would be?
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01/16/2014, 01:55
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#129
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Join Date: Jan 2014
Posts: 3
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Thanks it's awesome but It would be even better if it's possible to make it work when PC is shut down
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01/16/2014, 07:41
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#130
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elite*gold: 28
Join Date: Sep 2008
Posts: 293
Received Thanks: 26
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Someone got Banned with this Bot? I will use it for motivate/polish, but its looks very great =)
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01/16/2014, 08:24
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#131
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Join Date: Oct 2013
Posts: 8
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Quote:
Originally Posted by n3oth3on3
Someone got Banned with this Bot? I will use it for motivate/polish, but its looks very great =)
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Not Yet!
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01/16/2014, 10:43
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#132
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Join Date: Aug 2013
Posts: 2
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Hi
Great bot thanks for all the hard work in keeping it updated.
Not sure if this is a silly question, but is it possibale to have this as an app for running on a tablet?
Dolphin
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01/16/2014, 11:03
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#133
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Join Date: Jan 2014
Posts: 1
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Quote:
Originally Posted by dophin
Hi
Great bot thanks for all the hard work in keeping it updated.
Not sure if this is a silly question, but is it possibale to have this as an app for running on a tablet?
Dolphin
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No. Not unless you're running Windows on your tablet lol. Or linux with wine.
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01/16/2014, 23:00
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#134
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elite*gold: 0
Join Date: May 2008
Posts: 99
Received Thanks: 46
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One thing I would like to see in this is an auto-updater or an updater of some sorts implemented into the program/bot that will tell you when there is an update and let you either download it right from the bot or open a web page to this thread so people don't have to keep coming back to this thread every day looking to see if there is an update.
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01/17/2014, 00:05
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#135
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Join Date: Aug 2013
Posts: 87
Received Thanks: 282
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Sounds like a good idea. I'll try to add a check in the next version that will open the browser with this page if there is a new version.
It's easy to just check for a new version, but for auto-update I will probably need a bit of time to implemente so it's planed for later versions.
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