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[Release] Forge of Empires Farmer

Discussion on [Release] Forge of Empires Farmer within the Browsergames forum part of the Other Online Games category.

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Old 01/20/2014, 18:35   #151
 
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Originally Posted by Immortalx22 View Post
So...
Can't wait for it.
Any news? When will it come to us?
Thanks
There is a new version 1.8 planned for FoE on wednesday so I will post the updated version of the farmer on thursday or friday depending on how much the changes effect the farmer.

@anonimo79:
You can change the priority of how the buildings are supported in the Options -> Farmer -> Support -> Global.
The way it works is that you first set the order by what type you want the support algorithm to search for buildings (Search order: Building type, Age, Support), and then you set the order for every type in the priority.

Example:


If you have if set up like this the buildings are searched in the order:
  • Culture - Progressive Era - Polish
  • Culture - Progressive Era - Motivate
  • Culture - Industrial Age - Polish
  • Culture - Industrial Age - Motivate
  • ...
  • Culture - Stone Age - Polish
  • Culture - Stone Age - Motivate
  • House - Progressive Era - Polish
  • House - Progressive Era - Motivate
  • House - Industrial Age - Polish
  • House - Industrial Age - Motivate
  • ...
  • House - Stone Age - Polish
  • House - Stone Age - Motivate
  • Production - Progressive Era - Polish
  • Production - Progressive Era - Motivate
  • Production - Industrial Age - Polish
  • Production - Industrial Age - Motivate
  • ...
  • Production - Stone Age - Polish
  • Production - Stone Age - Motivate
  • Decoration - Progressive Era - Polish
  • Decoration - Progressive Era - Motivate
  • ...

The first building that is found by the above checks gets supported.
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Old 01/20/2014, 20:15   #152
 
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So... What new will be coming up to us?
And how is it going to work, exactly? Ex: Multi accounts... How is that going to work?
Thanks man,
I LOVE your work, im getting on university this month, and i was going to stop playing, and thanks to you, i'll be able to study and play.
Thanks again.
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Old 01/21/2014, 13:19   #153
 
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Quote:
Originally Posted by Unreal.2K7
Ho capito cosa vuoi dire. Si per adesso il bot non fa che mettere le cose in ordine di priorità quindi per dire se vuoi che motivi solo o abbellisca solo gli metti l'ordine sotto "search order" in modo da avere support al primo posto e poi nel menù support gli metti abbellimento come secondo. E così facendo penso che lui dica "ok prima dobbiamo motivare e poi abbellire. Però prima di abbellire vediamo se non posso motivare piu niente."


Nel secondo caso che hai scritto, se vuoi che abbellisca o motivi solo gli edifici più recenti hai provato a mettere come prima cosa sotto search order age? a quel punto dovrebbe poi cercare gli edifici di una certa era, e abbellisce gli altri solo se non trova niente di quell'era lì.

Ma tu vuoi proprio che se tipo non trova una cosa con i parametri che specifichi tu, vuoi che si fermi e non abbellisca o motivi nulla? Perchè per come è strutturato adesso il bot lui cerca sempre qualcosa da cliccare.

VORREI CHE SI FERMASSE quando nn trova quello che gli imposto io, vorrei cancellare definitivamente le decorazioni , vorrei scegliere solo un'era stabilita e basta ,,
ad esempio vorrei che motivasee solo era del prog , era del coloniale e basta senza ch eil prog va avanti se nn trovo quello che dico io ,


SORRY ITALY X Unreal.2K7]
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Old 01/21/2014, 13:45   #154
 
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anonimo79 would like to know if the bot can be modified to be able to stop the support procedure if certain conditions are not matched instead of going on with the lower priority ones.
For example, he says that he would like not to polish decorations, even if there are no other higher-priority options the bot could follow. Another example is to let the bot support only buildings of a certain age, while stopping if no such building exist/could be supported and not continuing to support lower ages buildings (even if this means not being able to suppor the player at all).

edit: specifically, he's having trouble with his friends asking him to stop polishing their decorations, although he would like to give building age top priority. This causes his bot to search for top-age building but finding only decorations to be polished, and it goes on with each sub-priority entry while at the end it finds the combination top-age / decoration / polish.
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Old 01/21/2014, 15:23   #155
 
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thx unreal
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Old 01/21/2014, 16:35   #156
 
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Suggestions:
-Maybe an mode to auto-add everyone who speaks at the chat... Its a good way to get a lot of friends. And maybe a way to get unlimited friends?
- An way to auto attack weakest neighbors... And attack, auto select units by priority order, like support order, and then click to finish the battle by itself...
Thanks.
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Old 01/21/2014, 23:13   #157
 
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Quote:
Originally Posted by Unreal.2K7 View Post
anonimo79 would like to know if the bot can be modified to be able to stop the support procedure if certain conditions are not matched instead of going on with the lower priority ones.
For example, he says that he would like not to polish decorations, even if there are no other higher-priority options the bot could follow. Another example is to let the bot support only buildings of a certain age, while stopping if no such building exist/could be supported and not continuing to support lower ages buildings (even if this means not being able to suppor the player at all).

edit: specifically, he's having trouble with his friends asking him to stop polishing their decorations, although he would like to give building age top priority. This causes his bot to search for top-age building but finding only decorations to be polished, and it goes on with each sub-priority entry while at the end it finds the combination top-age / decoration / polish.
You can make a custom rule for the people that dont want there decorations to be polished under any circumstances. Something like this should do it for example if the players name is 'anonimo79':
  • anonimo79 - motivate - strict
  • anonimo79 - culture - strict
The first rule will try to motivate a player named anonimo79 and if no building is found the second rule will try to polish a culture building.
You can play with the order and add more restrictions like by age.

Quote:
Originally Posted by Immortalx22 View Post
Suggestions:
-Maybe an mode to auto-add everyone who speaks at the chat... Its a good way to get a lot of friends. And maybe a way to get unlimited friends?
- An way to auto attack weakest neighbors... And attack, auto select units by priority order, like support order, and then click to finish the battle by itself...
Thanks.
Both ideas sound great and are added to the request list. The first idea shouldn't be to hard to implement. The second one is a bit of work with searching for the weakest neighbours, selecting units, adding an order ... but it is possible.
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Old 01/21/2014, 23:25   #158
 
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Quote:
You can make a custom rule for the people that dont want there decorations to be polished under any circumstances. Something like this should do it for example if the players name is 'anonimo79':

anonimo79 - motivate - strict
anonimo79 - culture - strict

The first rule will try to motivate a player named anonimo79 and if no building is found the second rule will try to polish a culture building.
You can play with the order and add more restrictions like by age.
Oh, yes, you're right! I didn't tinker with custom rules enough to get this idea.

One still has to manually add people. Specifically, anonimo79 told me he has a three figures friend list. But i think i can help him by editing directly the preferences file and fetching the friend list from the logs so he doesn't need to add them manually.

Thank you for the tip!
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Old 01/21/2014, 23:34   #159
 
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Please, add a repeating beep signal, a quest complete =)

Sorry for my english
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Old 01/22/2014, 00:34   #160
 
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Old 01/22/2014, 05:29   #161
 
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Ah... Anyway, i just cant send more friend invitations... I reached my limit. Is there a way to get trought it? :/
Can you explain to us how is multi accounts going to work?
I just spent 2 hours attacking all my 75 neighbors only with the first battle units, and replacing them...
2 hours waste. I'm sad. Could be studying... But i really need those medals
TY, waiting for update.
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Old 01/22/2014, 15:51   #162
 
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also like the idea of auto adding friends. would be lovely feature
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Old 01/22/2014, 18:43   #163
 
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Quote:
Originally Posted by anonimo79 View Post










By looking at the screenshots you want a option of removing/ignoring certain filter type in the global support. Added to the requested features.

Quote:
Originally Posted by zulyzos View Post
Please, add a repeating beep signal, a quest complete =)

Sorry for my english
Notification of quest completed added to the requested features.

Quote:
Originally Posted by Immortalx22 View Post
Ah... Anyway, i just cant send more friend invitations... I reached my limit. Is there a way to get trought it? :/
Can you explain to us how is multi accounts going to work?
I just spent 2 hours attacking all my 75 neighbors only with the first battle units, and replacing them...
2 hours waste. I'm sad. Could be studying... But i really need those medals
TY, waiting for update.
I'll have a look at friends invite and also what is the max limit of friends that a player can have?
Multi-accounts will just allow you to add more than one account to the bot so you dont have to run the bot multiple times for every account.
I have to study too, three exams next week. =)
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Old 01/22/2014, 19:42   #164
 
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TY TY TY Fsamot
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Old 01/23/2014, 02:41   #165
 
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The maximum we can invite is 80, and the maximum we can have is something like 140... I could have over than 250 friends now, but people everytime try to add me, and receives an error msg... Oh ****, i could motivate so many people, if i could add everyone i would like to... This is really boring.
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