A collection of things as random as my mood and personality.
Entry #3: Time flies when you're trying not to waste it!
Posted 11/15/2012 at 19:52 by Vaidas B
Hello, fellow elitepvpers. Time for another blog entry! Now, I know that I have missed yesterday's and I can't explain why, because, frankly, I have no idea. (Turning certain things into habits is a lot harder than I had originally expected.)
Okay, now that we've gotten that out of the way, let's start this thing!
So, today's topic is browser gaming. I know that it may sound a bit odd, but technology is evolving faster than we can keep track of it. It's so fast, that even the simplest of applications that we use on a day-to-day basis, can now preform tasks that we wouldn't have even dreamed of. So, naturally, we can take quite a large portion of our games to the browser, without a huge drop in performance.
Why is this important? Well, personally, I like the direction that browser based gaming has taken (thus far) and I foresee a bright future for the industry. Not only that, I believe that clientless gaming will be the next big thing (within a couple of years, that is). Browser games have always been shunned by the gaming community and tagged as something more casual. However, browser games are not technologically demanding as client based games are, nor are they as time consuming.
I like this idea, but it seems that most developers and/or publishers have a really bad mindset about monetizing. Playing a game that only takes seconds to load up is great, add some nice graphics, music and interesting gaming mechanics - you've got yourself a playerbase or even a fanbase if you're good at it. Playing things on the browser allows for something that we're all use to and that is advertisements. One on each side of the browser, two at the top and bottom, a pop-out window every few clicks of the mouse... It's all pretty standard, so standard, that we've gotten use to it by now. Seems to be a good way to earn money, but no, an in game item-mall is even better (there's no denying that). Because of these in-game stores, browser games have earned the distrust of players, due to the overpowered or simply absurd items that are for same. That no way to attract players, but what can be done about it? There are two answers - nothing and balance. Now, being the pessimist that I am, I would pick the "nothing" over "balance". Why? Because developers need to eat too, and for as long as the absurd way of making money actually pays off, nothing will change. Well, what about the "balance"? That is what the future has to offer to us, as gamers! You have to ruin a few dishes to perfect the recipe and that is what game developers are doing these days! (Greed also comes into play, but those people can not remain wrong forever.)
So, for as long as the market for browser games grows, we can be rest assured that one of these days, someone will get it right!
Thank you for your time!
Also, pardon me for the overall lack of structure, I'm literally typing this without any sort of preparations, sheets or anything, it's all off the top of my head. But, hopefully, I'm ganna get better! Time will tell.
Okay, now that we've gotten that out of the way, let's start this thing!
So, today's topic is browser gaming. I know that it may sound a bit odd, but technology is evolving faster than we can keep track of it. It's so fast, that even the simplest of applications that we use on a day-to-day basis, can now preform tasks that we wouldn't have even dreamed of. So, naturally, we can take quite a large portion of our games to the browser, without a huge drop in performance.
Why is this important? Well, personally, I like the direction that browser based gaming has taken (thus far) and I foresee a bright future for the industry. Not only that, I believe that clientless gaming will be the next big thing (within a couple of years, that is). Browser games have always been shunned by the gaming community and tagged as something more casual. However, browser games are not technologically demanding as client based games are, nor are they as time consuming.
I like this idea, but it seems that most developers and/or publishers have a really bad mindset about monetizing. Playing a game that only takes seconds to load up is great, add some nice graphics, music and interesting gaming mechanics - you've got yourself a playerbase or even a fanbase if you're good at it. Playing things on the browser allows for something that we're all use to and that is advertisements. One on each side of the browser, two at the top and bottom, a pop-out window every few clicks of the mouse... It's all pretty standard, so standard, that we've gotten use to it by now. Seems to be a good way to earn money, but no, an in game item-mall is even better (there's no denying that). Because of these in-game stores, browser games have earned the distrust of players, due to the overpowered or simply absurd items that are for same. That no way to attract players, but what can be done about it? There are two answers - nothing and balance. Now, being the pessimist that I am, I would pick the "nothing" over "balance". Why? Because developers need to eat too, and for as long as the absurd way of making money actually pays off, nothing will change. Well, what about the "balance"? That is what the future has to offer to us, as gamers! You have to ruin a few dishes to perfect the recipe and that is what game developers are doing these days! (Greed also comes into play, but those people can not remain wrong forever.)
So, for as long as the market for browser games grows, we can be rest assured that one of these days, someone will get it right!
Thank you for your time!
Also, pardon me for the overall lack of structure, I'm literally typing this without any sort of preparations, sheets or anything, it's all off the top of my head. But, hopefully, I'm ganna get better! Time will tell.
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