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Info on server>client packets structure

Discussion on Info on server>client packets structure within the Black Desert forum part of the MMORPGs category.

Old   #1
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Info on server>client packets structure

been digging trough servers>client packets since they are mostly plaintext and have stuff like chat logs, combat info etc, been trying to extract the combat information from it to make a logger and have a better nw/siege data analysis than what the game offers but been having issues identifying what marks the data as a combat info/log string, I found a couple of different hex patterns that follow the players info but not sure which denotes the "x has been slayed by y from guild z" or the other way round for kills also the guild tag has an hex identifier but its not repeated in every combat string ?
If anyone has experience in it I'd love any help o/
Remiliaa is offline  
Old 03/21/2024, 01:44   #2
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All packet structures shuffling and opcodes every week with update, so even if you create valid structure today - week after this structure will be at another part of packet with another opcode.
Farolly is offline  

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