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[PSA] Pearl Abyss Adding Client Authentication to combat Private Servers
Discussion on [PSA] Pearl Abyss Adding Client Authentication to combat Private Servers within the Black Desert forum part of the MMORPGs category.
11/05/2018, 13:00
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#1
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[PSA] Pearl Abyss Adding Client Authentication to combat Private Servers
Full Details here:
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11/05/2018, 13:49
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#2
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"Please be mindful that game play may be restricted if our screening system detects instances where the same actions are repeated multiple times. If you are unable to start the game due to client authentication failure, please contact Customer Service for assistance."
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11/05/2018, 13:55
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#3
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elite*gold: 1988
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So some system which restricts retail clients from connecting to private servers? Lol. I mean it's not that psrrver clients run with client side mods anyways to bypass specific things to make them connect to private servers already. Wasted time they put into developing this
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11/05/2018, 16:03
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#4
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This has not been implemented yet.
Expecting it to be fully launched this week or by next week.
There's no exact details what they aim for this update except for the notable one; to stop/prevent p.server users / devs uses the client.
One thing is for sure, they are now eyeing on private servers.
Edit:
It is also unclear if VPN Users are safe since it changes your location and thus, changes the timezone.
Its also a clear threat to legit players that if the client finds you are not synced with the time, you can get banned.
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11/05/2018, 16:48
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#5
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This isn't the first thing they did which targets private server devs. It's just one thing they announced. They started implementing traps and other stuff which targeted private server devs around 1 year ago
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11/07/2018, 14:10
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#6
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hmm
it's working on old method hack like UCE
i cant hack change value by uce anymore
it's make my client freezy and disconect
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11/07/2018, 15:00
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#7
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Well, multi-client has been disabled.
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11/07/2018, 15:15
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#8
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Quote:
Originally Posted by killzone
Well, multi-client has been disabled.
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it has always been disabled?
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11/07/2018, 15:25
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#9
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No it wasnt. Well probably in NA?
I am able to do multi-boxing in SEA/MENA without VMWare.
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11/07/2018, 15:32
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#10
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Quote:
Originally Posted by killzone
No it wasnt. Well probably in NA?
I am able to do multi-boxing in SEA/MENA without VMWare.
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if i run more than 1 i will get a xigncode error?
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11/07/2018, 18:28
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#11
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Theoretically. Multi client limitation is a xigncode thing and has nothing to do with the BDO client
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11/07/2018, 19:02
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#12
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There is a config in Xigncode (server side) that limits multi-client.
However, BDO has built-in multi-client detection at Launcher Level.
Anyway, found another way to multi-client.
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11/07/2018, 22:26
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#13
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elite*gold: 1988
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launcher , yes, but i just talked about bdo client and not the launcher
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11/09/2018, 06:05
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#14
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@  are you not going to help developing the emulator?
They are in need of intermediate to expert level asm/reverse-engineer.
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11/09/2018, 09:31
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#15
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elite*gold: 1988
Join Date: Apr 2010
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no cause i am busy with my own projects + i have a fulltime job, so there is just very little free time
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