Thanks for the continuation of the project and keeping the Fish Bot Script alive.
As for the project, would it be best if you take the Alpha 0.50 version.
Which supports any resolution without relying on the settings file.
And from there, you can add the other version's feature like processing from 0.21+.
In this way, the fish bot will not rely on resolution and will be compatible to more audiences.
Thats actually the plan to keep the old version running as it has some more features and work forward with the GitHub-Version which supports any resolution.
Processing stops after first batch of items, any idea how to solve this problem ? Here is log:
Settings saved
Fullscreen detected (1920x1080) - No Offsets
Trying to open Warehouse
StorageAnchor: not found
Clicking Transport Button
Clicking WarehouseButton
Returning items to storage
StorageAnchor: 904, 284
Scanning for items
lumber_maple PRESENT
Processing open: False
Processing open: True
Waiting for Processing to end.
Re: processing, after the initial stack of materials finishes being processed, the Production Activity window (toggled by the "L" key by default) is automatically opened. Because of this, the script goes into a loop:
Trying to open Warehouse
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
During this loop, because the Production Acitvity window is open, players are highlighted instead of NPCs, so the player trade function is selected/started, then Escaped, and then the cursor slides to the right (instead of the player view panning to the right).
Re: processing, after the initial stack of materials finishes being processed, the Production Activity window (toggled by the "L" key by default) is automatically opened. Because of this, the script goes into a loop:
Trying to open Warehouse
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
During this loop, because the Production Acitvity window is open, players are highlighted instead of NPCs, so the player trade function is selected/started, then Escaped, and then the cursor slides to the right (instead of the player view panning to the right).
We can look into that, although it seems we're kinda on hold right now. In addition I want to point out that I'm not a friend of fully-automatized bots, as repeative behaviour is kinda easy to detect.
Quote:
Originally Posted by Acrediur
Not detecting inventory now it seems
Which version? Do you have any screen-effects activated?