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[AutoIT] CC Bot Continued

Discussion on [AutoIT] CC Bot Continued within the Black Desert forum part of the MMORPGs category.

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Old   #1
 
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Arrow [AutoIT] CC Bot Continued

Hey folks,

as the previous contributor CrayonCode didnt continued his work some developers and I picked up the project to continue it.

We moved the v0.21 Bot, as well as the previous GitHub-Bot completely over to GitHub to keep track of changes and have a proper bug-tracker.





We want to point out that some features are still not fixed in v0.21, so feel free to contribute or report bugs on GitHub.

In addition one of the developers setup a standalone Discord to solve issues. Feel free to join:

Vyn
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Old 07/18/2017, 17:57   #2
 
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Thanks for the continuation of the project and keeping the Fish Bot Script alive.


As for the project, would it be best if you take the Alpha 0.50 version.
Which supports any resolution without relying on the settings file.
And from there, you can add the other version's feature like processing from 0.21+.

In this way, the fish bot will not rely on resolution and will be compatible to more audiences.
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Old 07/18/2017, 19:59   #3
 
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Thats actually the plan to keep the old version running as it has some more features and work forward with the GitHub-Version which supports any resolution.
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Old 07/19/2017, 15:00   #4
 
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I mean, the 0.50 version does not "ask for config file" in order to support any-resolution.
That would be the best approach.
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Old 07/20/2017, 13:41   #5
 
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No purplebags? what is this error ? Pls help!
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Old 07/20/2017, 21:03   #6
 
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Quote:
Originally Posted by shyne42 View Post
No purplebags? what is this error ? Pls help!

u need to capture new image "purplebags.bmp" search on RES directory
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Old 07/22/2017, 21:30   #7
 
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How do I capture a new image to add for the marketplace bot?? any help is appreciated !!
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Old 07/23/2017, 21:47   #8
 
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Quote:
Originally Posted by xochi098 View Post
How do I capture a new image to add for the marketplace bot?? any help is appreciated !!
I think with the windows snipping-tool, it's probably a bit of in case u use any overlays (like the inbuild ones).
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Old 07/24/2017, 11:35   #9
 
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Processing doesn't work properly
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Old 07/24/2017, 13:14   #10
 
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Processing stops after first batch of items, any idea how to solve this problem ? Here is log:
Settings saved
Fullscreen detected (1920x1080) - No Offsets
Trying to open Warehouse
StorageAnchor: not found
Clicking Transport Button
Clicking WarehouseButton
Returning items to storage
StorageAnchor: 904, 284
Scanning for items
lumber_maple PRESENT
Processing open: False
Processing open: True
Waiting for Processing to end.
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Old 07/24/2017, 21:03   #11
 
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Hey,

we're gonna look into that - our main focus was the fishing working.
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Old 07/25/2017, 00:40   #12
 
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Re: processing, after the initial stack of materials finishes being processed, the Production Activity window (toggled by the "L" key by default) is automatically opened. Because of this, the script goes into a loop:

Trying to open Warehouse
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn

During this loop, because the Production Acitvity window is open, players are highlighted instead of NPCs, so the player trade function is selected/started, then Escaped, and then the cursor slides to the right (instead of the player view panning to the right).
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Old 07/27/2017, 22:03   #13
 
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Not detecting inventory now it seems
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Old 07/27/2017, 23:22   #14
 
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Quote:
Originally Posted by hollyho11 View Post
Re: processing, after the initial stack of materials finishes being processed, the Production Activity window (toggled by the "L" key by default) is automatically opened. Because of this, the script goes into a loop:

Trying to open Warehouse
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn

During this loop, because the Production Acitvity window is open, players are highlighted instead of NPCs, so the player trade function is selected/started, then Escaped, and then the cursor slides to the right (instead of the player view panning to the right).
We can look into that, although it seems we're kinda on hold right now. In addition I want to point out that I'm not a friend of fully-automatized bots, as repeative behaviour is kinda easy to detect.

Quote:
Originally Posted by Acrediur View Post
Not detecting inventory now it seems
Which version? Do you have any screen-effects activated?
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Old 07/30/2017, 04:13   #15
 
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Any way to tweak for event items with quantity? seems to click on the event item but cant pick up more than one. Thanks!
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