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[AutoIT] CC Bot Continued
Discussion on [AutoIT] CC Bot Continued within the Black Desert forum part of the MMORPGs category.
07/18/2017, 12:50
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#1
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elite*gold: 20
Join Date: Feb 2006
Posts: 1,935
Received Thanks: 1,859
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[AutoIT] CC Bot Continued
Hey folks,
as the previous contributor CrayonCode didnt continued his work some developers and I picked up the project to continue it.
We moved the v0.21 Bot, as well as the previous GitHub-Bot completely over to GitHub to keep track of changes and have a proper bug-tracker.
We want to point out that some features are still not fixed in v0.21, so feel free to contribute or report bugs on GitHub.
In addition one of the developers setup a standalone Discord to solve issues. Feel free to join:
Vyn
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07/18/2017, 17:57
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#2
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elite*gold: 100
Join Date: Mar 2006
Posts: 1,825
Received Thanks: 429
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Thanks for the continuation of the project and keeping the Fish Bot Script alive.
As for the project, would it be best if you take the Alpha 0.50 version.
Which supports any resolution without relying on the settings file.
And from there, you can add the other version's feature like processing from 0.21+.
In this way, the fish bot will not rely on resolution and will be compatible to more audiences.
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07/18/2017, 19:59
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#3
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elite*gold: 20
Join Date: Feb 2006
Posts: 1,935
Received Thanks: 1,859
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Thats actually the plan to keep the old version running as it has some more features and work forward with the GitHub-Version which supports any resolution.
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07/19/2017, 15:00
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#4
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elite*gold: 100
Join Date: Mar 2006
Posts: 1,825
Received Thanks: 429
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I mean, the 0.50 version does not "ask for config file" in order to support any-resolution.
That would be the best approach.
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07/20/2017, 13:41
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#5
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elite*gold: 0
Join Date: Feb 2016
Posts: 1
Received Thanks: 0
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No purplebags? what is this error ? Pls help!
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07/20/2017, 21:03
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#6
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elite*gold: 0
Join Date: Mar 2017
Posts: 25
Received Thanks: 5
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Quote:
Originally Posted by shyne42
No purplebags? what is this error ? Pls help!
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u need to capture new image "purplebags.bmp" search on RES directory
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07/22/2017, 21:30
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#7
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elite*gold: 0
Join Date: Jul 2017
Posts: 2
Received Thanks: 0
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How do I capture a new image to add for the marketplace bot?? any help is appreciated !!
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07/23/2017, 21:47
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#8
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elite*gold: 20
Join Date: Feb 2006
Posts: 1,935
Received Thanks: 1,859
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Quote:
Originally Posted by xochi098
How do I capture a new image to add for the marketplace bot?? any help is appreciated !!
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I think with the windows snipping-tool, it's probably a bit of in case u use any overlays (like the inbuild ones).
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07/24/2017, 11:35
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#9
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elite*gold: 20
Join Date: Jun 2015
Posts: 54
Received Thanks: 4
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Processing doesn't work properly
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07/24/2017, 13:14
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#10
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elite*gold: 0
Join Date: May 2017
Posts: 5
Received Thanks: 0
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Processing stops after first batch of items, any idea how to solve this problem ? Here is log:
Settings saved
Fullscreen detected (1920x1080) - No Offsets
Trying to open Warehouse
StorageAnchor: not found
Clicking Transport Button
Clicking WarehouseButton
Returning items to storage
StorageAnchor: 904, 284
Scanning for items
lumber_maple PRESENT
Processing open: False
Processing open: True
Waiting for Processing to end.
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07/24/2017, 21:03
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#11
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elite*gold: 20
Join Date: Feb 2006
Posts: 1,935
Received Thanks: 1,859
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Hey,
we're gonna look into that - our main focus was the fishing working.
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07/25/2017, 00:40
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#12
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elite*gold: 0
Join Date: Jul 2017
Posts: 1
Received Thanks: 0
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Re: processing, after the initial stack of materials finishes being processed, the Production Activity window (toggled by the "L" key by default) is automatically opened. Because of this, the script goes into a loop:
Trying to open Warehouse
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
During this loop, because the Production Acitvity window is open, players are highlighted instead of NPCs, so the player trade function is selected/started, then Escaped, and then the cursor slides to the right (instead of the player view panning to the right).
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07/27/2017, 22:03
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#13
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elite*gold: 20
Join Date: Jun 2015
Posts: 54
Received Thanks: 4
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Not detecting inventory now it seems
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07/27/2017, 23:22
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#14
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elite*gold: 20
Join Date: Feb 2006
Posts: 1,935
Received Thanks: 1,859
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Quote:
Originally Posted by hollyho11
Re: processing, after the initial stack of materials finishes being processed, the Production Activity window (toggled by the "L" key by default) is automatically opened. Because of this, the script goes into a loop:
Trying to open Warehouse
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
StorageAnchor: not found
Wrong NPC? Escape and turn
During this loop, because the Production Acitvity window is open, players are highlighted instead of NPCs, so the player trade function is selected/started, then Escaped, and then the cursor slides to the right (instead of the player view panning to the right).
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We can look into that, although it seems we're kinda on hold right now. In addition I want to point out that I'm not a friend of fully-automatized bots, as repeative behaviour is kinda easy to detect.
Quote:
Originally Posted by Acrediur
Not detecting inventory now it seems
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Which version? Do you have any screen-effects activated?
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07/30/2017, 04:13
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#15
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elite*gold: 0
Join Date: Jun 2017
Posts: 13
Received Thanks: 0
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Any way to tweak for event items with quantity? seems to click on the event item but cant pick up more than one. Thanks!
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