@
My friend you've coded the best fishing bot to date.
Going through your source everything was documented very well. I made a slight adjustment to the fish catching for more frequent perfects but I'm sure it varies slightly based on the user.
There is a very popular trade power leveling trick that can easily get you to master trading in about 24 hours I would like to use your path finding method to automate this process and release the working version when finished. That is if you don't mind me utilizing some of your amazing work
Also.. @
Quote:
Originally Posted by Xerion777
The autopath is very inconsistent. Sometimes it sells and repairs items sometimes not by the NPCs. Although i can never get through with one whole run in Velia cuz character gets bugged after selling to the trade manager by walking into a wall.
1920x1080 settings here.
I also encountered this problem in Velia. I was able to fix it by changing the order in which the bot visited NPCs to keep it from going that route and getting stuck on the wall. Give it a shot lemme know what you get
@ ya that fixed that problem but still i get stuck on the mount part where the cursor is clicking the horse and then clicking t. It somehow doesnt registers the right mouse input sometimes. Its kinda a 50/50 thing
@ ya that fixed that problem but still i get stuck on the mount part where the cursor is clicking the horse and then clicking t. It somehow doesnt registers the right mouse input sometimes. Its kinda a 50/50 thing
Glad to hear it
I read somewhere @Cofe saying that the path finding is in early development for the bot.
Using mount/boat location for path finding is absolutely genius and since it's a fairly new feature I doubt there are many failsafes implemented to ensure the function doesn't mess up.
You can either wait for a fix down the road or do it yourself by looking at the code for pathfinding back to your mount and add a check variable for the navigation path indicator
So..
1. Right click horse location put a timed delay for the client to catch up so like 5000ms delay
2A. Wait for verification that the mount has been located.. if
2B. True = press T and finish pathfinding
2C. False = right click horse location again and loop until True or timed out
This will help fix the problem I believe you're facing.
Now if the bot does path finding but your character gets stuck on an object this is very hard to fix because we are not monitoring your characters coordinates to know if you're still traveling or if you're stuck on a object.
@
There's a function for pathfinding and you can use it freely. That's how opensource is.
But it would be great if you can create another thread and release your own source for the Trader script.
The Fisher script works perfect and it'll be too bloated and complicated for some to use if there's more function to add. So yea, its best if there's a stand-alone version for the Trader power leveler.
@
There's a function for pathfinding and you can use it freely. That's how opensource is.
But it would be great if you can create another thread and release your own source for the Trader script.
The Fisher script works perfect and it'll be too bloated and complicated for some to use if there's more function to add. So yea, its best if there's a stand-alone version for the Trader power leveler.
Roger that!
I'll post it soonish.. once I can add some failsafes and ensure it runs smoothly.
Thanks
Edit: Also nice work on the idea of using the mount as a marker for the pathfinding back to your fishing spot
Sorry guys I lost interest in this for a while and took a break.
Right now I'm back to work on Processing.
This in itself will be a pretty big project and when I release the first iteration it will support all lumber, planks, ores and melted shards.
It was way trickier than I anticipated, because the items are rendered differently in the storage and also re-rendered every time you re-open the warehouse. Luckily I found a workaround.
There will be 2 main modes for this.
1. Process all selected items.
2. Custom ProcessingQueue where you define each item and the amount you wan't to process.
You will also be able to adjust the maximum batch size according to you weight limit.
I will separate this into CrayonCodeProcessing.au3 since I don't want to bloat the CrayonCode.au3, that already grew way over the originally planned size, any further.
If everything works as planned you will be able to turn it on and process your whole warehouse.
Thanks to everyone for helping out and answering the questions.
And special thanks to the people who took the time to create a preset.
Glad to hear it
I read somewhere @Cofe saying that the path finding is in early development for the bot.
Using mount/boat location for path finding is absolutely genius and since it's a fairly new feature I doubt there are many failsafes implemented to ensure the function doesn't mess up.
You can either wait for a fix down the road or do it yourself by looking at the code for pathfinding back to your mount and add a check variable for the navigation path indicator
So..
1. Right click horse location put a timed delay for the client to catch up so like 5000ms delay
2A. Wait for verification that the mount has been located.. if
2B. True = press T and finish pathfinding
2C. False = right click horse location again and loop until True or timed out
This will help fix the problem I believe you're facing.
Now if the bot does path finding but your character gets stuck on an object this is very hard to fix because we are not monitoring your characters coordinates to know if you're still traveling or if you're stuck on a object.
Any idea how to code the verification if mount has been located ?
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Gnomepy's PokeMMO bot V6.1
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Also ich bräuchte ein ganzes Team so wie Sponsoren usw.
Wir Brauchen Programmierer
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LG
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What is this CoCore, and what does it contain?:
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