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Discussion on Beware bot users read this within the Battle of the Immortals forum part of the MMORPGs category.

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Old 08/03/2011, 22:53   #46
 
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Originally Posted by SuneC View Post
Because they want efficiency, multi-clienting and 1000 other things.

We don't live in the stone age of computing any longer.

As i say ,its simple & works,why must pay?No need any update for work & work at any updated client of game.So my bicycle will keep running with no fees or anything else.A script that runs in less than 40 lines,& have all functions perfect i think is better than a bot with issues of working(need updates for work) & issues of security( need connection to Inathero's pc to work as he say)
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Old 08/03/2011, 22:54   #47
 
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Originally Posted by Cylith View Post
You helped my purpose with that.Now all see that my bicycle, is totally safe,undetected,working perfect,have simple structual,,NOT sending out private informations(as Zen lets say to your players status bot)no need any update to run,not limited to any version of game,no need to pay for working,no time limits,no hooking client & ofc all the rest people that insulted me for virus or "spy"/stealer must feel embarrassed.

Why people buy your "Lamborgini" now when can have my bot?
Actually yours would be detected before ours as we aren't using a widely distributed product. AutoIT hooks the client to send those keys by the way, if you don't understand I can decompile the exe next and show you where it does it but it is doing exactly what we are doing in the end. Also, people aren't "buying" anything at all from me. They are donating for my time.

Who wants to ride a bike when they can drive a lamborghini? People stand less of a chance of their bot dying as we read the characters health instead of just blindly spamming a button, among many other things.
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Old 08/03/2011, 23:03   #48
 
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Actually yours would be detected before ours as we aren't using a widely distributed product. AutoIT hooks the client to send those keys by the way, if you don't understand I can decompile the exe next and show you where it does it but it is doing exactly what we are doing in the end. Also, people aren't "buying" anything at all from me. They are donating for my time.

Who wants to ride a bike when they can drive a lamborghini? People stand less of a chance of their bot dying as we read the characters health instead of just blindly spamming a button, among many other things.
AutoIt not hooks the client.If close the game & open notepad,will send the keys there.I already mention that.Your bot will keep sending functions direct to client,thats hooking & will be detected .Mine CANT because as i says & you see clearly now that simulate our fingers to an open active window without hooking it.So as you see,i have safer bot.Cant change that.
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Old 08/03/2011, 23:05   #49
 
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@My420Time, the way he's using autoit's Send() api is basically same way keybd_event works

->

doesn't mean that's its undetectable of course, wouldn't be hard to send a global hook looking for that which will result in Cylith's macro getting detected.
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Old 08/03/2011, 23:07   #50
 
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My car is a rental. They can use it for 30 minutes. Then it turns off. They just have to turn it on again and it works. They can use it for a lifetime, no issues what so ever.

Of course they can always walk, that's free isn't?

Or they can always go and build their own car and do whatever they want to it ^^
I agree,its rental.No problem with that.The problem is the safety or your car,espesially when need to transfer infos to you & need to hook the client for start working.My bicycle not do that.
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Old 08/03/2011, 23:09   #51
 
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Originally Posted by Cylith View Post
AutoIt not hooks the client.If close the game & open notepad,will send the keys there.I already mention that.Your bot will keep sending functions direct to client,thats hooking & will be detected .Mine CANT because as i says & you see clearly now that simulate our fingers to an open active window without hooking it.So as you see,i have safer bot.Cant change that.
It doesn't matter if you strictly send keystrokes to the client window, read from its memory, write to it or even inject code into the client because it doesn't care. It's all equally safe.

With a simple keystroke script you end up doing some pretty repetitive behaviour though that wouldn't occur in a more advanced bot which relies on lots of data to do decisions - your bot is simply based around some timers.

I'll leave out commenting on the "safety" differences in that particular matter.
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Old 08/03/2011, 23:09   #52
 
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Originally Posted by Inathero View Post
@My420Time, the way he's using autoit's Send() api is basically same way keybd_event works

->

doesn't mean that's its undetectable of course, wouldn't be hard to send a global hook looking for that which will result in Cylith's macro getting detected.
Basically??? where you can match it?
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Old 08/03/2011, 23:10   #53
 
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*facepalms* you sir, are a top-of-the-line idiot.

My bot doesn't transfer ANY info to me. You can Wireshark it if you don't believe me. All it does is check if a certain fail exists on my hoster. If it does, bot ViP = true, else = false. That is all.

and yes it hooks the client, but there's no detrimental effects. It's the same thing as turning on the lights of your car in the pitch black of the night. It lets my program to "see" whats going on in the game.
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Old 08/03/2011, 23:11   #54
 
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Originally Posted by SuneC View Post
It doesn't matter if you strictly send keystrokes to the client window, read from its memory, write to it or even inject code into the client because it doesn't care. It's all equally safe.

With a simple keystroke script you end up doing some pretty repetitive behaviour though that wouldn't occur in a more advanced bot which relies on lots of data to do decisions - your bot is simply based around some timers.

I'll leave out commenting on the "safety" differences in that particular matter.
Sending keys to an open window & hook an open window FOR sending keys have HUGE different
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Old 08/03/2011, 23:14   #55
 
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Sending keys to an open window & hook an open window FOR sending keys have HUGE different
Not really.

How do you think your program sends keys? Magic? no. It uses a win32 API to send your key presses

It's easy to hook that API globally and figure out when it's used. And then the game knows which application used it. That's all there is to it.
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Old 08/03/2011, 23:14   #56
 
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Originally Posted by Inathero View Post
*facepalms* you sir, are a top-of-the-line idiot.

My bot doesn't transfer ANY info to me. You can Wireshark it if you don't believe me. All it does is check if a certain fail exists on my hoster. If it does, bot ViP = true, else = false. That is all.

and yes it hooks the client, but there's no detrimental effects. It's the same thing as turning on the lights of your car in the pitch black of the night. It lets my program to "see" whats going on in the game.
Mine not check anything,not hooks the client & many many more ....If you stop update it,or stop host ,then your bot fails.Mine will continue work.....
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Old 08/03/2011, 23:16   #57
 
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Sending keys to an open window & hook an open window FOR sending keys have HUGE different
Wtf? Did you even read what I wrote?

This is pointless really; I hope this thread has been educational for others, however - I'm afraid Cylith's state of mind is beyond recovery. I'm going back to staying behind the scenes again.
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Old 08/03/2011, 23:16   #58
 
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Mine not check anything,not hooks the client & many many more ....If you stop update it,or stop host ,then your bot fails.Mine will continue work.....

"not check anything, not hook client, many many more"

precisely. That means your bot is basically blind and presses things randomly whereas my program has a "brain" and thinks before acting.

You're comparing a rock to an animal. Yes, the animal will die if you don't give it food whereas the rock will not, but the animal is clearly smarter than the rock and can do alot more stuff than it.

You can not say that your program does more than what mine does right? your program is not even close to what mine can do.

---------

@SuneC it's ok^^ Just take it easy and think of this as a funny debate to see if you can change this guy's mind. Don't take anything what he says seriously because his IQ is indeed equal to his present post count
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Old 08/03/2011, 23:22   #59
 
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Originally Posted by Inathero View Post
"not check anything, not hook client, many many more"

precisely. That means your bot is basically blind and presses things randomly whereas my program has a "brain" and thinks before acting.

You're comparing a rock to an animal. Yes, the animal will die if you don't give it food whereas the rock will not, but the animal is clearly smarter than the rock and can do alot more stuff than it.

You can not say that your program does more than what mine does right? your program is not even close to what mine can do.

---------

@SuneC it's ok^^ Just take it easy and think of this as a funny debate to see if you can change this guy's mind. Don't take anything what he says seriously because his IQ is indeed equal to his present post count


First i am female not a guy .Second yes,my script not hook the client for provide more safety,not tranfer infos out,not need fee.....so where is the"brain"of your program?hooking a game without option to unhook it until game stops?validate IPs?......Oh i forgot,can work for all versions & all the updates of game as "brain"......or it cant????(ofc it cant......)
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Old 08/03/2011, 23:24   #60
 
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a women? that explains your lack of logical thinking XD

(To any other fem's that are reading this post, do not take that statement seriously).

The "brain" of the program is that it reads whats going on in the game and responds to it accordingly. Does your program do that? no. Any other questions? And no, I do not validate IP's, I do not transfer info's out which you are apparently so stupid you do not understand that when I first said it, and hooking the client actually increases the safety of your character ^^
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