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AutoIt frezzen

Discussion on AutoIt frezzen within the AutoIt forum part of the Coders Den category.

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Old 09/18/2010, 18:23   #16
 
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Quote:
Originally Posted by omer36 View Post
ist es vllt möglich, dass du die pointeradresse falsch hast?

also der teil hier + die adresse von den...
Dim $Dmghack[3]=[0, 0x484, 0xA08]
genau deshalb soll er ja einmal reinschreiben und das geschriebene auslesen.
wenn er auf adresse 0x0 geleitet wird, kann er weder schreiben noch lesen was dort steht und wird als ergebnis 0 erhalten.
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Old 09/18/2010, 18:33   #17
 
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nein das habe ich gerade nachgeprüft die stimmen =/
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Old 09/18/2010, 18:40   #18
 
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schreib doch einfach in die adresse und les danach den wert aus -.-
wenns nicht der geschriebene ist, kannst du schritt für schritt gucken worann es liegt.

aber wenn du weiterhin jeden hinweis ignorierst, der zur lösung deines problems beitragen könnte, kann dir hier leider keiner helfen...
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Old 09/18/2010, 18:55   #19
 
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jo ich kapier die hälfte nicht sry aber ich bin noch anfänger wie gesagt =/
aber sonst hab ich alles gemacht wie ihrs gesagt habt naja so halb wegs aber nichts hat funktioniert :/
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Old 09/18/2010, 19:05   #20
 
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....wenn dein script nicht zu "geheim" ist, dann poste den mal bitte....

dann können wir auch schauen, ob da vllt was nicht stimmt....
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Old 09/18/2010, 19:18   #21
 
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Guck dir das mal an . Es ist ein fertiger 4s EG Hack.
Er ist nicht von mir , aber vill kannste ja was mit anfangen.

PHP Code:

#RequireAdmin 
#include*<ButtonConstants.au3> 
#include*<EditConstants.au3> 
#include*<GUIConstantsEx.au3> 
#include*<StaticConstants.au3> 
#include*<WindowsConstants.au3> 
#include*<NomadMemory.au3> 
#Region*###*START*Koda*GUI*section*###*Form= 
$Form1*=*GUICreate("4Story*Mutlihack*v1.0*by*Elite-Coder",*327,*402,*166,*115
$Label1*=*GUICtrlCreateLabel("Speedhack",*16,*24,*59,*17
$Label2*=*GUICtrlCreateLabel("OneHitMagic",*16,*48,*66,*17
$Label3*=*GUICtrlCreateLabel("OneHitPhisik",*16,*72,*65,*17
$Label4*=*GUICtrlCreateLabel("NoMiss",*16,*98,*39,*17
$Label5*=*GUICtrlCreateLabel("Invisible",*16,*122,*42,*17
$Button1*=*GUICtrlCreateButton("On",*224,*24,*25,*17,*$WS_GROUP
$Button2*=*GUICtrlCreateButton("Off",*256,*24,*25,*17,*$WS_GROUP
$Button3*=*GUICtrlCreateButton("On",*96,*48,*25,*17,*$WS_GROUP
$Button4*=*GUICtrlCreateButton("Off",*128,*48,*25,*17,*$WS_GROUP
$Button5*=*GUICtrlCreateButton("On",*96,*72,*25,*17,*$WS_GROUP
$Button6*=*GUICtrlCreateButton("Off",*128,*72,*25,*17,*$WS_GROUP
$Button7*=*GUICtrlCreateButton("On",*96,*96,*25,*17,*$WS_GROUP
$Button8*=*GUICtrlCreateButton("Off",*128,*96,*25,*17,*$WS_GROUP
$Button9*=*GUICtrlCreateButton("On",*96,*120,*25,*17,*$WS_GROUP
$Button10*=*GUICtrlCreateButton("Off",*128,*120,*25,*17,*$WS_GROUP
$Graphic1*=*GUICtrlCreateGraphic(288,*25,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Graphic2*=*GUICtrlCreateGraphic(160,*48,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Graphic3*=*GUICtrlCreateGraphic(160,*72,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Graphic4*=*GUICtrlCreateGraphic(160,*96,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Graphic5*=*GUICtrlCreateGraphic(160,*120,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Label7*=*GUICtrlCreateLabel("Verbunden?",*224,*80,*62,*17
$Label8*=*GUICtrlCreateLabel("Ja!",*240,*112,*25,*25
$Group1*=*GUICtrlCreateGroup("TClient",*200,*48,*113,*113
GUICtrlCreateGroup("",*-99,*-99,*1,*1
$Group2*=*GUICtrlCreateGroup("*Standart*Hacks",*8,*8,*313,*177
GUICtrlCreateGroup("",*-99,*-99,*1,*1
$Label11*=*GUICtrlCreateLabel("Kingdomhack:",*16,*272,*72,*17
$Button17*=*GUICtrlCreateButton("Derion",*104,*272,*75,*17,*$WS_GROUP
$Button18*=*GUICtrlCreateButton("Valorian",*216,*272,*75,*17,*$WS_GROUP
$Group4*=*GUICtrlCreateGroup("Kingdom",*8,*256,*313,*41
GUICtrlCreateGroup("",*-99,*-99,*1,*1
$Label12*=*GUICtrlCreateLabel("X-Koordinate:",*16,*312,*68,*17
$Label13*=*GUICtrlCreateLabel("Y-Koordinate:",*16,*336,*68,*17
$Input4*=*GUICtrlCreateInput("",*96,*312,*121,*21
$Input5*=*GUICtrlCreateInput("",*96,*336,*121,*21
$Button19*=*GUICtrlCreateButton("Teleport",*224,*320,*89,*25,*$WS_GROUP
$Group5*=*GUICtrlCreateGroup("Teleport",*8,*296,*313,*97
GUICtrlCreateGroup("",*-99,*-99,*1,*1
#EndRegion*###*END*Koda*GUI*section*### 

If*Not*ProcessExists("TClient.exe")*Then 
****GUICtrlSetData($Label8,*"Nein!"
EndIf 

$GamePid1*=*ProcessExists("TClient.exe"
$GameHandle1*=*_MemoryOpen($GamePid1
$BaseAdresse1*=*0x00686D04 
Dim
*$OneHitPhy[3]*=*[0,*0xA08,*0x484
Dim*$OneHitMage[3]*=*[0,*0xA08,*0x480
Dim*$Speedhack[3
$Speedhack[0]*=*
$Speedhack
[1]*=*0xA08 
$Speedhack
[2]*=*0x9F6 
Dim
*$Invisible[3
$Invisible[0]*=*
$Invisible
[1]*=*0xA08 
$Invisible
[2]*=*0x44C 
Dim
*$FlyHack[3]*=*[0,*0xA08,*0x441
Dim*$NoMiss[3
$NoMiss[0]*=*
$NoMiss
[1]*=*0xA08 
$NoMiss
[2]*=*0x476 
Dim
*$Unbesiegbar[3
$Unbesiegbar[0]*=*
$Unbesiegbar
[1]*=*0xA08 
$Unbesiegbar
[2]*=*0x44E 
Dim
*$SkilLevel[3]*=*[0,*0xA08,*0x48E
Dim*$Skilhack[3]*=*[0,*0xA08,*0x474
Dim*$X[3
$X[0]*=*
$X
[1]*=*0xA08 
$X
[2]*=*0x84 
Dim
*$Y[3
$Y[0]*=*
$Y
[1]*=*0xA08 
$Y
[2]*=*0x8C 
Dim
*$KingDomHack[3]*=*[0,*0xA08,*0x461

While*

****$nMsg*=*GUIGetMsg() 
****Switch*
$nMsg 
********Case*$GUI_EVENT_CLOSE 
************Exit 
********Case*
$Button1 
************AdlibRegister("_Speedhack",*20
********Case*
$Button2 
************AdlibUnRegister("_Speedhack"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Speedhack,*16230
************
GUICtrlSetBkColor($Graphic1,*16711680
********Case*
$Button3 
************AdlibRegister("_OneHit",*20
********Case*
$Button4 
************AdlibUnRegister("_OneHit"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitMage,*1
************
GUICtrlSetBkColor($Graphic2,*16711680
********Case*
$Button5 
************AdlibRegister("_OneHit2",*20
********Case*
$Button6 
************AdlibUnRegister("_OneHit2"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitPhy,*1
************
GUICtrlSetBkColor($Graphic3,*16711680
********Case*
$Button7 
************AdlibRegister("_NoMiss",*20
********Case*
$Button8 
************AdlibUnRegister("_NoMiss"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$NoMiss,*1
************
GUICtrlSetBkColor($Graphic4,*16711680
********Case*
$Button9 
************AdlibRegister("_Invisible",*20
********Case*
$Button10 
************AdlibUnRegister("_Invisible"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Invisible,*1
************
GUICtrlSetBkColor($Graphic5,*16711680
********Case*
$Button17 
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$KingDomHack,*-1
********Case*
$Button18 
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$KingDomHack,*+1
********Case*
$Button19 
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$X,*GUICtrlRead($Input4),*'float'
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Y,*GUICtrlRead($Input5),*'float'

****EndSwitch 
WEnd 
Func
*_F12() 
****
ControlSend("4Story_US",*"",*0,*"{F12}"
EndFunc***;==>_F12 


Func
*_Speedhack() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Speedhack,*GUICtrlRead($Input1)) 
****
GUICtrlSetBkColor($Graphic1,*65280
EndFunc***;==>_Speedhack 
Func
*_OneHit() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitMage,*9999999
****
GUICtrlSetBkColor($Graphic2,*65280
EndFunc***;==>_OneHit 
Func
*_OneHit2() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitPhy,*9999999
****
GUICtrlSetBkColor($Graphic3,*65280
EndFunc***;==>_OneHit2 
Func
*_NoMiss() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$NoMiss,*9999999
****
GUICtrlSetBkColor($Graphic4,*65280
EndFunc***;==>_NoMiss 
Func
*_Invisible() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Invisible,*16842752
****
GUICtrlSetBkColor($Graphic5,*65280
EndFunc***;==>_Invisible 
Func
*_GodMode() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Unbesiegbar,*16842752
****
GUICtrlSetBkColor($Graphic6,*65280
EndFunc***;==>_GodMode 
Func
*_Skillhack() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Skilhack,*GUICtrlRead($Input2)) 
****
GUICtrlSetBkColor($Graphic7,*65280
EndFunc***;==>_Skillhack 
Func
*_Skilllevel() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$SkilLevel,*GUICtrlRead($Input4)) 
****
GUICtrlSetBkColor($Graphic8,*65280
EndFunc***;==>_Skilllevel
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Old 09/18/2010, 22:00   #22
 
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sieht mir ehrlich gesagt nicht nach autoit aus ;D
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Old 09/19/2010, 11:36   #23
 
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Quote:
Originally Posted by dragon0660 View Post
sieht mir ehrlich gesagt nicht nach autoit aus ;D
Ohm ist es aber....
Tu es einfach in SciTe und probier's aus.
Wie man sieht werden Dateien vom Typ *.au3 inkludiert was auf AutoIt schließen laesst .
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Old 09/19/2010, 14:54   #24
 
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funktioniert nicht errors wegen den " * "
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Old 09/19/2010, 14:59   #25
 
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denn ersetz die doch einfach durch leerzeichen...
scrite hat sone tolle funktion die nennt sich replace oder ersetzen extra für solche fälle
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Old 09/19/2010, 21:02   #26
 
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Quote:
Originally Posted by jacky919 View Post
Guck dir das mal an . Es ist ein fertiger 4s EG Hack.
Er ist nicht von mir , aber vill kannste ja was mit anfangen.

PHP Code:

#RequireAdmin 
#include*<ButtonConstants.au3> 
#include*<EditConstants.au3> 
#include*<GUIConstantsEx.au3> 
#include*<StaticConstants.au3> 
#include*<WindowsConstants.au3> 
#include*<NomadMemory.au3> 
#Region*###*START*Koda*GUI*section*###*Form= 
$Form1*=*GUICreate("4Story*Mutlihack*v1.0*by*Elite-Coder",*327,*402,*166,*115
$Label1*=*GUICtrlCreateLabel("Speedhack",*16,*24,*59,*17
$Label2*=*GUICtrlCreateLabel("OneHitMagic",*16,*48,*66,*17
$Label3*=*GUICtrlCreateLabel("OneHitPhisik",*16,*72,*65,*17
$Label4*=*GUICtrlCreateLabel("NoMiss",*16,*98,*39,*17
$Label5*=*GUICtrlCreateLabel("Invisible",*16,*122,*42,*17
$Button1*=*GUICtrlCreateButton("On",*224,*24,*25,*17,*$WS_GROUP
$Button2*=*GUICtrlCreateButton("Off",*256,*24,*25,*17,*$WS_GROUP
$Button3*=*GUICtrlCreateButton("On",*96,*48,*25,*17,*$WS_GROUP
$Button4*=*GUICtrlCreateButton("Off",*128,*48,*25,*17,*$WS_GROUP
$Button5*=*GUICtrlCreateButton("On",*96,*72,*25,*17,*$WS_GROUP
$Button6*=*GUICtrlCreateButton("Off",*128,*72,*25,*17,*$WS_GROUP
$Button7*=*GUICtrlCreateButton("On",*96,*96,*25,*17,*$WS_GROUP
$Button8*=*GUICtrlCreateButton("Off",*128,*96,*25,*17,*$WS_GROUP
$Button9*=*GUICtrlCreateButton("On",*96,*120,*25,*17,*$WS_GROUP
$Button10*=*GUICtrlCreateButton("Off",*128,*120,*25,*17,*$WS_GROUP
$Graphic1*=*GUICtrlCreateGraphic(288,*25,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Graphic2*=*GUICtrlCreateGraphic(160,*48,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Graphic3*=*GUICtrlCreateGraphic(160,*72,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Graphic4*=*GUICtrlCreateGraphic(160,*96,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Graphic5*=*GUICtrlCreateGraphic(160,*120,*25,*17
GUICtrlSetColor(-1,*0x000000
GUICtrlSetColor(-1,*0x000000
GUICtrlSetBkColor(-1,*0xFF0000
$Label7*=*GUICtrlCreateLabel("Verbunden?",*224,*80,*62,*17
$Label8*=*GUICtrlCreateLabel("Ja!",*240,*112,*25,*25
$Group1*=*GUICtrlCreateGroup("TClient",*200,*48,*113,*113
GUICtrlCreateGroup("",*-99,*-99,*1,*1
$Group2*=*GUICtrlCreateGroup("*Standart*Hacks",*8,*8,*313,*177
GUICtrlCreateGroup("",*-99,*-99,*1,*1
$Label11*=*GUICtrlCreateLabel("Kingdomhack:",*16,*272,*72,*17
$Button17*=*GUICtrlCreateButton("Derion",*104,*272,*75,*17,*$WS_GROUP
$Button18*=*GUICtrlCreateButton("Valorian",*216,*272,*75,*17,*$WS_GROUP
$Group4*=*GUICtrlCreateGroup("Kingdom",*8,*256,*313,*41
GUICtrlCreateGroup("",*-99,*-99,*1,*1
$Label12*=*GUICtrlCreateLabel("X-Koordinate:",*16,*312,*68,*17
$Label13*=*GUICtrlCreateLabel("Y-Koordinate:",*16,*336,*68,*17
$Input4*=*GUICtrlCreateInput("",*96,*312,*121,*21
$Input5*=*GUICtrlCreateInput("",*96,*336,*121,*21
$Button19*=*GUICtrlCreateButton("Teleport",*224,*320,*89,*25,*$WS_GROUP
$Group5*=*GUICtrlCreateGroup("Teleport",*8,*296,*313,*97
GUICtrlCreateGroup("",*-99,*-99,*1,*1
#EndRegion*###*END*Koda*GUI*section*### 

If*Not*ProcessExists("TClient.exe")*Then 
****GUICtrlSetData($Label8,*"Nein!"
EndIf 

$GamePid1*=*ProcessExists("TClient.exe"
$GameHandle1*=*_MemoryOpen($GamePid1
$BaseAdresse1*=*0x00686D04 
Dim
*$OneHitPhy[3]*=*[0,*0xA08,*0x484
Dim*$OneHitMage[3]*=*[0,*0xA08,*0x480
Dim*$Speedhack[3
$Speedhack[0]*=*
$Speedhack
[1]*=*0xA08 
$Speedhack
[2]*=*0x9F6 
Dim
*$Invisible[3
$Invisible[0]*=*
$Invisible
[1]*=*0xA08 
$Invisible
[2]*=*0x44C 
Dim
*$FlyHack[3]*=*[0,*0xA08,*0x441
Dim*$NoMiss[3
$NoMiss[0]*=*
$NoMiss
[1]*=*0xA08 
$NoMiss
[2]*=*0x476 
Dim
*$Unbesiegbar[3
$Unbesiegbar[0]*=*
$Unbesiegbar
[1]*=*0xA08 
$Unbesiegbar
[2]*=*0x44E 
Dim
*$SkilLevel[3]*=*[0,*0xA08,*0x48E
Dim*$Skilhack[3]*=*[0,*0xA08,*0x474
Dim*$X[3
$X[0]*=*
$X
[1]*=*0xA08 
$X
[2]*=*0x84 
Dim
*$Y[3
$Y[0]*=*
$Y
[1]*=*0xA08 
$Y
[2]*=*0x8C 
Dim
*$KingDomHack[3]*=*[0,*0xA08,*0x461

While*

****$nMsg*=*GUIGetMsg() 
****Switch*
$nMsg 
********Case*$GUI_EVENT_CLOSE 
************Exit 
********Case*
$Button1 
************AdlibRegister("_Speedhack",*20
********Case*
$Button2 
************AdlibUnRegister("_Speedhack"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Speedhack,*16230
************
GUICtrlSetBkColor($Graphic1,*16711680
********Case*
$Button3 
************AdlibRegister("_OneHit",*20
********Case*
$Button4 
************AdlibUnRegister("_OneHit"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitMage,*1
************
GUICtrlSetBkColor($Graphic2,*16711680
********Case*
$Button5 
************AdlibRegister("_OneHit2",*20
********Case*
$Button6 
************AdlibUnRegister("_OneHit2"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitPhy,*1
************
GUICtrlSetBkColor($Graphic3,*16711680
********Case*
$Button7 
************AdlibRegister("_NoMiss",*20
********Case*
$Button8 
************AdlibUnRegister("_NoMiss"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$NoMiss,*1
************
GUICtrlSetBkColor($Graphic4,*16711680
********Case*
$Button9 
************AdlibRegister("_Invisible",*20
********Case*
$Button10 
************AdlibUnRegister("_Invisible"
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Invisible,*1
************
GUICtrlSetBkColor($Graphic5,*16711680
********Case*
$Button17 
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$KingDomHack,*-1
********Case*
$Button18 
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$KingDomHack,*+1
********Case*
$Button19 
************_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$X,*GUICtrlRead($Input4),*'float'
************
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Y,*GUICtrlRead($Input5),*'float'

****EndSwitch 
WEnd 
Func
*_F12() 
****
ControlSend("4Story_US",*"",*0,*"{F12}"
EndFunc***;==>_F12 


Func
*_Speedhack() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Speedhack,*GUICtrlRead($Input1)) 
****
GUICtrlSetBkColor($Graphic1,*65280
EndFunc***;==>_Speedhack 
Func
*_OneHit() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitMage,*9999999
****
GUICtrlSetBkColor($Graphic2,*65280
EndFunc***;==>_OneHit 
Func
*_OneHit2() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$OneHitPhy,*9999999
****
GUICtrlSetBkColor($Graphic3,*65280
EndFunc***;==>_OneHit2 
Func
*_NoMiss() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$NoMiss,*9999999
****
GUICtrlSetBkColor($Graphic4,*65280
EndFunc***;==>_NoMiss 
Func
*_Invisible() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Invisible,*16842752
****
GUICtrlSetBkColor($Graphic5,*65280
EndFunc***;==>_Invisible 
Func
*_GodMode() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Unbesiegbar,*16842752
****
GUICtrlSetBkColor($Graphic6,*65280
EndFunc***;==>_GodMode 
Func
*_Skillhack() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$Skilhack,*GUICtrlRead($Input2)) 
****
GUICtrlSetBkColor($Graphic7,*65280
EndFunc***;==>_Skillhack 
Func
*_Skilllevel() 
****
_MemoryPointerWrite($BaseAdresse1,*$GameHandle1,*$SkilLevel,*GUICtrlRead($Input4)) 
****
GUICtrlSetBkColor($Graphic8,*65280
EndFunc***;==>_Skilllevel
der code ist unvollständig, es fehlen die varibialen:

$Input1
$Graphic6:
$Input2:
usw.
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Old 09/19/2010, 21:10   #27
 
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wer schon öfter mit CE in 4story gehackt hat wüste das bei
der Value
bei dir 9999, 999999999 also 9x9 stehen muss deswegen geht es auch net ^^
hier mal ein bespielt

PHP Code:
Case $DMGP_ON
AdlibRegister
("_dmgp"20)
_MemoryPointerWrite($base,$open,$dmg_p,"999999999" 
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08/21/2009 - S4 League - 15 Replies
frezzen wurde gefixxt pls kent jemand andere metode die geht ?



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