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Metin2 Attack-Speed Trainer, Wo liegt der Fehler?
Discussion on Metin2 Attack-Speed Trainer, Wo liegt der Fehler? within the AutoIt forum part of the Coders Den category.
06/27/2010, 13:46
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#1
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Metin2 Attack-Speed Trainer, Wo liegt der Fehler?
Code:
#include <NomadMemory.au3>
#RequireAdmin
Local $open = _MemoryOpen(ProcessExists("metin2client.bin"))
$Pointer = _MemoryRead(0x2655F2C8, $open, "dword")
$Offset = "0x"& Hex($Pointer + 0x5BA)
$AttackSpeedAdresse = _MemoryRead ($Offset, $open, "dword")
$AttackSpeed = InputBox("Attack-Speed Trainer", "Wie schnell möchtest du schlagen?")
_MemoryWrite($AttackSpeedAdresse, $open, $AttackSpeed, "dword")
MsgBox(0, "Attack-Speed Trainer", "Du schlägst schneller")
#csWenn ich ne Msgbox schreib zeigt mir meinen Attack speed an. Aber wenn ich diesen verändern will mit Autoit passiert nichts
MsgBox(0, "", $AttackSpeedAdresse) funktioniert dann zeigts mir 16256 an wenn ich keine Waffe trage aber wie kann ich diesen Wert bearbeiten? Weil wie ichs oben probiert hab gehts net.
#ce
Exit
Kann mir jemand sagen was da dran Falsch ist? Also ich glaube das man bei nem Pointer nen andren Befehl braucht wenn man den bearbeiten will. Ach und kann mir jemand erklären was ein Offset ist?
Lg GeneratiOon
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06/27/2010, 14:58
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#2
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Suggestions:
1. Der Pointer/Das Offset/Die Adresse könnte falsch sein.
2. Die Adresse könnte Read-Only sein.
3. Der Wert könnte sich ständig verändern oder besser gesagt der MemWrite könnte nur temporär sein.
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06/27/2010, 21:01
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#3
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Quote:
Originally Posted by ddl
Suggestions:
1. Der Pointer/Das Offset/Die Adresse könnte falsch sein.
2. Die Adresse könnte Read-Only sein.
3. Der Wert könnte sich ständig verändern oder besser gesagt der MemWrite könnte nur temporär sein.
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1. Die Adresse ist 100%tig richtig den in Cheat Engine gets mit der Adresse und dem Offset.
2. Dürfte auch nicht sein denn in Cheat Engine kann ich den Wert ändern.
3. Der Wert ändert sich nur wenn ich z.B. eine Waffe anlege da ich dadurch schneller schlage und des mit dem tempör versteh ich net   ^^
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06/27/2010, 21:48
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#4
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Pointer.au3 brauchst du für Metin2 und zum arbeiten mit Pointern in AutoIt.
Da reicht Nomad nicht aus...
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06/28/2010, 12:14
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#5
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Quote:
Originally Posted by _DownTime
Pointer.au3 brauchst du für Metin2 und zum arbeiten mit Pointern in AutoIt.
Da reicht Nomad nicht aus...
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Jetz erklär mir doch mal den Unterschied zwischen NomadMemory.au3 und Pointer.au3
(Von der NomadMemory gibt's ne Version, die auch die Funktionen Memorypointerread und Memorypointerwrite hat)
B2T: Wenn du die Value "freezen" willst, setz die Memory-Funktion in ne Schleife, dann wird der Wert bei jedem Durchlauf neu gesetzt, quasi eingefrohren.
Gruß
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06/28/2010, 13:05
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#6
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Danke für eure Antworten!^^ Wär vllt. jemand so net und lädt die NomadMemory.au3 mit den beiden Pointer Befehlen usw. hier hoch?
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06/28/2010, 14:28
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#7
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Ich hab es mal ein bisschen umgeschrieben. Ich kann es zwar nicht testen, aber wenn die Angaben richtig waren funktioniert es.
PHP Code:
#RequireAdmin
#include <NomadMemory.au3>
Global $Open = _MemoryOpen(ProcessExists("metin2client.bin"))
Global $Pointer = 0x2655F2C8
Global $Offset[2] = [0, 0x5BA]
If ($Open) Then
$AttackSpeed = InputBox("Attack-Speed Trainer", "Wie hoch möchtest du dein Angriffstempo setzen?")
$Write = _MemoryPointerWrite($Pointer, $Open, $Offset, $AttackSpeed, "dword")
Else
MsgBox(48, "Fehler", "Starte zuerst Metin2!")
Exit
EndIf
If ($Write) Then
MsgBox(0, "Attack-Speed Trainer", "Dein Angriffstempo wurde erhöht.")
Else
MsgBox(0, "Attack-Speed Trainer", "Das Angriffstempo konnte nicht erhöht werden.")
EndIf
NomadMemory.au3:
Code:
#include-once
#region _Memory
;=================================================================================================
; AutoIt Version: 3.1.127 (beta)
; Language: English
; Platform: All Windows
; Author: Nomad
; Requirements: These functions will only work with beta.
;=================================================================================================
; Credits: wOuter - These functions are based on his original _Mem() functions. But they are
; easier to comprehend and more reliable. These functions are in no way a direct copy
; of his functions. His functions only provided a foundation from which these evolved.
;=================================================================================================
;
; Functions:
;
;=================================================================================================
; Function: _MemoryOpen($iv_Pid(, $iv_DesiredAccess(, $iv_InheritHandle)))
; Description: Opens a process and enables all possible access rights to the process. The
; Process ID of the process is used to specify which process to open. You must
; call this function before calling _MemoryClose(), _MemoryRead(), or _MemoryWrite().
; Parameter(s): $iv_Pid - The Process ID of the program you want to open.
; $iv_DesiredAccess - (optional) Set to 0x1F0FFF by default, which enables all
; possible access rights to the process specified by the
; Process ID.
; $if_InheritHandle - (optional) If this value is TRUE, all processes created by
; this process will inherit the access handle. Set to TRUE
; (1) by default. Set to 0 if you want it to be FALSE.
; Requirement(s): A valid process ID.
; Return Value(s): On Success - Returns an array containing the Dll handle and an open handle to
; the specified process.
; On Failure - Returns 0
; @Error - 0 = No error.
; 1 = Invalid $iv_Pid.
; 2 = Failed to open Kernel32.dll.
; 3 = Failed to open the specified process.
; Author(s): Nomad
; Note(s):
;=================================================================================================
Func _MemoryOpen($iv_Pid, $iv_DesiredAccess = 0x1F0FFF, $if_InheritHandle = 1)
If Not ProcessExists($iv_Pid) Then
SetError(1)
Return 0
EndIf
Local $ah_Handle[2] = [DllOpen('kernel32.dll')]
If @Error Then
SetError(2)
Return 0
EndIf
Local $av_OpenProcess = DllCall($ah_Handle[0], 'int', 'OpenProcess', 'int', $iv_DesiredAccess, 'int', $if_InheritHandle, 'int', $iv_Pid)
If @Error Then
DllClose($ah_Handle[0])
SetError(3)
Return 0
EndIf
$ah_Handle[1] = $av_OpenProcess[0]
Return $ah_Handle
EndFunc
;=================================================================================================
; Function: _MemoryRead($iv_Address, $ah_Handle(, $sv_Type))
; Description: Reads the value located in the memory address specified.
; Parameter(s): $iv_Address - The memory address you want to read from. It must be in hex
; format (0x00000000).
; $ah_Handle - An array containing the Dll handle and the handle of the open
; process as returned by _MemoryOpen().
; $sv_Type - (optional) The "Type" of value you intend to read. This is set to
; 'dword'(32bit(4byte) signed integer) by default. See the help file
; for DllStructCreate for all types.
; An example: If you want to read a word that is 15 characters in
; length, you would use 'char[16]'.
; Requirement(s): The $ah_Handle returned from _MemoryOpen.
; Return Value(s): On Success - Returns the value located at the specified address.
; On Failure - Returns 0
; @Error - 0 = No error.
; 1 = Invalid $ah_Handle.
; 2 = $sv_Type was not a string.
; 3 = $sv_Type is an unknown data type.
; 4 = Failed to allocate the memory needed for the DllStructure.
; 5 = Error allocating memory for $sv_Type.
; 6 = Failed to read from the specified process.
; Author(s): Nomad
; Note(s): Values returned are in Decimal format, unless specified as a 'char' type, then
; they are returned in ASCII format. Also note that size ('char[size]') for all
; 'char' types should be 1 greater than the actual size.
;=================================================================================================
Func _MemoryRead($iv_Address, $ah_Handle, $sv_Type = 'dword')
If Not IsArray($ah_Handle) Then
SetError(1)
Return 0
EndIf
Local $v_Buffer = DllStructCreate($sv_Type)
If @Error Then
SetError(@Error + 1)
Return 0
EndIf
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If Not @Error Then
Local $v_Value = DllStructGetData($v_Buffer, 1)
Return $v_Value
Else
SetError(6)
Return 0
EndIf
EndFunc
;=================================================================================================
; Function: _MemoryWrite($iv_Address, $ah_Handle, $v_Data(, $sv_Type))
; Description: Writes data to the specified memory address.
; Parameter(s): $iv_Address - The memory address you want to write to. It must be in hex
; format (0x00000000).
; $ah_Handle - An array containing the Dll handle and the handle of the open
; process as returned by _MemoryOpen().
; $v_Data - The data to be written.
; $sv_Type - (optional) The "Type" of value you intend to write. This is set to
; 'dword'(32bit(4byte) signed integer) by default. See the help file
; for DllStructCreate for all types.
; An example: If you want to write a word that is 15 characters in
; length, you would use 'char[16]'.
; Requirement(s): The $ah_Handle returned from _MemoryOpen.
; Return Value(s): On Success - Returns 1
; On Failure - Returns 0
; @Error - 0 = No error.
; 1 = Invalid $ah_Handle.
; 2 = $sv_Type was not a string.
; 3 = $sv_Type is an unknown data type.
; 4 = Failed to allocate the memory needed for the DllStructure.
; 5 = Error allocating memory for $sv_Type.
; 6 = $v_Data is not in the proper format to be used with the "Type"
; selected for $sv_Type, or it is out of range.
; 7 = Failed to write to the specified process.
; Author(s): Nomad
; Note(s): Values sent must be in Decimal format, unless specified as a 'char' type, then
; they must be in ASCII format. Also note that size ('char[size]') for all
; 'char' types should be 1 greater than the actual size.
;=================================================================================================
Func _MemoryWrite($iv_Address, $ah_Handle, $v_Data, $sv_Type = 'dword')
If Not IsArray($ah_Handle) Then
SetError(1)
Return 0
EndIf
Local $v_Buffer = DllStructCreate($sv_Type)
If @Error Then
SetError(@Error + 1)
Return 0
Else
DllStructSetData($v_Buffer, 1, $v_Data)
If @Error Then
SetError(6)
Return 0
EndIf
EndIf
DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If Not @Error Then
Return 1
Else
SetError(7)
Return 0
EndIf
EndFunc
;=================================================================================================
; Function: _MemoryClose($ah_Handle)
; Description: Closes the process handle opened by using _MemoryOpen().
; Parameter(s): $ah_Handle - An array containing the Dll handle and the handle of the open
; process as returned by _MemoryOpen().
; Requirement(s): The $ah_Handle returned from _MemoryOpen.
; Return Value(s): On Success - Returns 1
; On Failure - Returns 0
; @Error - 0 = No error.
; 1 = Invalid $ah_Handle.
; 2 = Unable to close the process handle.
; Author(s): Nomad
; Note(s):
;=================================================================================================
Func _MemoryClose($ah_Handle)
If Not IsArray($ah_Handle) Then
SetError(1)
Return 0
EndIf
DllCall($ah_Handle[0], 'int', 'CloseHandle', 'int', $ah_Handle[1])
If Not @Error Then
DllClose($ah_Handle[0])
Return 1
Else
DllClose($ah_Handle[0])
SetError(2)
Return 0
EndIf
EndFunc
;=================================================================================================
; Function: _MemoryPointerRead ($iv_Address, $ah_Handle, $av_Offset(, $sv_Type))
; Description: Reads a chain of pointers and returns an array containing the destination
; address and the data at the address.
; Parameter(s): $iv_Address - The static memory address you want to start at. It must be in
; hex format (0x00000000).
; $ah_Handle - An array containing the Dll handle and the handle of the open
; process as returned by _MemoryOpen().
; $av_Offset - An array of offsets for the pointers. Each pointer must have an
; offset. If there is no offset for a pointer, enter 0 for that
; array dimension. (Offsets must be in decimal format, NOT hex!)
; $sv_Type - (optional) The "Type" of data you intend to read at the destination
; address. This is set to 'dword'(32bit(4byte) signed integer) by
; default. See the help file for DllStructCreate for all types.
; Requirement(s): The $ah_Handle returned from _MemoryOpen.
; Return Value(s): On Success - Returns an array containing the destination address and the value
; located at the address.
; On Failure - Returns 0
; @Error - 0 = No error.
; 1 = $av_Offset is not an array.
; 2 = Invalid $ah_Handle.
; 3 = $sv_Type is not a string.
; 4 = $sv_Type is an unknown data type.
; 5 = Failed to allocate the memory needed for the DllStructure.
; 6 = Error allocating memory for $sv_Type.
; 7 = Failed to read from the specified process.
; Author(s): Nomad
; Note(s): Values returned are in Decimal format, unless a 'char' type is selected.
; Set $av_Offset like this:
; $av_Offset[0] = NULL (not used)
; $av_Offset[1] = Offset for pointer 1 (all offsets must be in Decimal)
; $av_Offset[2] = Offset for pointer 2
; etc...
; (The number of array dimensions determines the number of pointers)
;=================================================================================================
Func _MemoryPointerRead ($iv_Address, $ah_Handle, $av_Offset, $sv_Type = 'dword')
If IsArray($av_Offset) Then
If IsArray($ah_Handle) Then
Local $iv_PointerCount = UBound($av_Offset) - 1
Else
SetError(2)
Return 0
EndIf
Else
SetError(1)
Return 0
EndIf
Local $iv_Data[2], $i
Local $v_Buffer = DllStructCreate('dword')
For $i = 0 to $iv_PointerCount
If $i = $iv_PointerCount Then
$v_Buffer = DllStructCreate($sv_Type)
If @Error Then
SetError(@Error + 2)
Return 0
EndIf
$iv_Address = '0x' & hex($iv_Data[1] + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(7)
Return 0
EndIf
$iv_Data[1] = DllStructGetData($v_Buffer, 1)
ElseIf $i = 0 Then
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(7)
Return 0
EndIf
$iv_Data[1] = DllStructGetData($v_Buffer, 1)
Else
$iv_Address = '0x' & hex($iv_Data[1] + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(7)
Return 0
EndIf
$iv_Data[1] = DllStructGetData($v_Buffer, 1)
EndIf
Next
$iv_Data[0] = $iv_Address
Return $iv_Data
EndFunc
;=================================================================================================
; Function: _MemoryPointerWrite ($iv_Address, $ah_Handle, $av_Offset, $v_Data(, $sv_Type))
; Description: Reads a chain of pointers and writes the data to the destination address.
; Parameter(s): $iv_Address - The static memory address you want to start at. It must be in
; hex format (0x00000000).
; $ah_Handle - An array containing the Dll handle and the handle of the open
; process as returned by _MemoryOpen().
; $av_Offset - An array of offsets for the pointers. Each pointer must have an
; offset. If there is no offset for a pointer, enter 0 for that
; array dimension.
; $v_Data - The data to be written.
; $sv_Type - (optional) The "Type" of data you intend to write at the destination
; address. This is set to 'dword'(32bit(4byte) signed integer) by
; default. See the help file for DllStructCreate for all types.
; Requirement(s): The $ah_Handle returned from _MemoryOpen.
; Return Value(s): On Success - Returns the destination address.
; On Failure - Returns 0.
; @Error - 0 = No error.
; 1 = $av_Offset is not an array.
; 2 = Invalid $ah_Handle.
; 3 = Failed to read from the specified process.
; 4 = $sv_Type is not a string.
; 5 = $sv_Type is an unknown data type.
; 6 = Failed to allocate the memory needed for the DllStructure.
; 7 = Error allocating memory for $sv_Type.
; 8 = $v_Data is not in the proper format to be used with the
; "Type" selected for $sv_Type, or it is out of range.
; 9 = Failed to write to the specified process.
; Author(s): Nomad
; Note(s): Data written is in Decimal format, unless a 'char' type is selected.
; Set $av_Offset like this:
; $av_Offset[0] = NULL (not used, doesn't matter what's entered)
; $av_Offset[1] = Offset for pointer 1 (all offsets must be in Decimal)
; $av_Offset[2] = Offset for pointer 2
; etc...
; (The number of array dimensions determines the number of pointers)
;=================================================================================================
Func _MemoryPointerWrite ($iv_Address, $ah_Handle, $av_Offset, $v_Data, $sv_Type = 'dword')
If IsArray($av_Offset) Then
If IsArray($ah_Handle) Then
Local $iv_PointerCount = UBound($av_Offset) - 1
Else
SetError(2)
Return 0
EndIf
Else
SetError(1)
Return 0
EndIf
Local $iv_StructData, $i
Local $v_Buffer = DllStructCreate('dword')
For $i = 0 to $iv_PointerCount
If $i = $iv_PointerCount Then
$v_Buffer = DllStructCreate($sv_Type)
If @Error Then
SetError(@Error + 3)
Return 0
EndIf
DllStructSetData($v_Buffer, 1, $v_Data)
If @Error Then
SetError(8)
Return 0
EndIf
$iv_Address = '0x' & hex($iv_StructData + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'WriteProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(9)
Return 0
Else
Return $iv_Address
EndIf
ElseIf $i = 0 Then
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(3)
Return 0
EndIf
$iv_StructData = DllStructGetData($v_Buffer, 1)
Else
$iv_Address = '0x' & hex($iv_StructData + $av_Offset[$i])
DllCall($ah_Handle[0], 'int', 'ReadProcessMemory', 'int', $ah_Handle[1], 'int', $iv_Address, 'ptr', DllStructGetPtr($v_Buffer), 'int', DllStructGetSize($v_Buffer), 'int', '')
If @Error Then
SetError(3)
Return 0
EndIf
$iv_StructData = DllStructGetData($v_Buffer, 1)
EndIf
Next
EndFunc
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06/29/2010, 19:46
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#8
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,344
Received Thanks: 343
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Pointer und Nomadmemory sid das gleiche.
PS:Wenn du ein " Cheat " für Online game machst dann heißt das Hack und nicht Trainer
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06/30/2010, 00:43
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#9
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elite*gold: 0
Join Date: Mar 2009
Posts: 7,260
Received Thanks: 33,149
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Seltsamerweise schon lange nicht mehr, ich bin auch gegen "Trainer", aber ich lebe mit der Zeit. Kommt doch alles nur von CE...
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