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making a character 2d animated
Discussion on making a character 2d animated within the AutoIt forum part of the Coders Den category.
03/06/2012, 14:11
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#1
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making a character 2d animated
im thinking of making a 2d mmorpg (interesting and stuf..)
but my concern is that i cant think of a way to make a character look in good design / shape..
any clues? ideas?
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03/06/2012, 14:35
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#2
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You could use GDI+, which belongs to the standard AutoIt includes, or you could use a thirdparty libary like SDL, Allegro or SFML, but I don't know if there are any wrappers for AutoIt.
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03/06/2012, 14:52
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#3
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Take a look at . Its a 2D and 3D Engine, codet in C++ and works good with AutoIt.
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03/06/2012, 17:18
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#4
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Quote:
Originally Posted by Applecode
Take a look at . Its a 2D and 3D Engine, codet in C++ and works good with AutoIt.
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eh i once had this but its a little complicated xD
i was thinking of making 2d simply by my own code... i assume 2d isnt hard to put images on and stuff
bcz i mean for 2d i was thinking just to use images like jpg or gif(animation for character) and gif(trees,grass,buildings etc..)
but the one thing is im not so sure how to use gif with transparent background on it on another image so it woudnt flash or stuff
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03/06/2012, 17:59
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#5
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Quote:
Originally Posted by fear-x
bcz i mean for 2d i was thinking just to use images like jpg or gif(animation for character) and gif(trees,grass,buildings etc..)
but the one thing is im not so sure how to use gif with transparent background on it on another image so it woudnt flash or stuff
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Usually animations aren't saved in gif-Files. Often the pictures of the animation phases.
Example: Rendering these two images by turns, an animations is done.
&
->
Often they are even saved in the same image file, so only one part is rendered, next time the other part.
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03/06/2012, 18:15
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#6
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ye i get that like css image swapping
but i find it easier to make a gif animated file lol ;]
then show frames when needed or if standing not moving show only first frame
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03/06/2012, 18:23
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#7
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Quote:
Originally Posted by fear-x
ye i get that like css image swapping
but i find it easier to make a gif animated file lol ;]
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It depends on wheter the your renderer is supporting multiframed gif images.
Quote:
Originally Posted by fear-x
then show frames when needed or if standing not moving show only first frame
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Right, for example you could implement a state variable, which is saving wheter the charcter is running or not.
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03/06/2012, 18:31
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#8
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Quote:
Originally Posted by jacky919
Right, for example you could implement a state variable, which is saving wheter the charcter is running or not.
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yea.. if run=on then show that animation when on the go ...
just having problems with getting character to show without any white ***** around it lol when characcter displayed on map(image)
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03/06/2012, 18:49
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#9
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Quote:
Originally Posted by fear-x
yea.. if run=on then show that animation when on the go ...
just having problems with getting character to show without any white ***** around it lol when characcter displayed on map(image)
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How are you rendering your images? What are you using for redering?
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03/06/2012, 18:56
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#10
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simply made gif/jpg and display in gui
any other posibilities? i think ill need alot of help lmao
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03/06/2012, 19:09
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#11
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Quote:
Originally Posted by fear-x
simply made gif/jpg and display in gui
any other posibilities? i think ill need alot of help lmao
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Use GDI+ instead of the AutoIt GUI functions. GDI+ is maybe a little bit difficult first, but it's much faster than the way, you actually do it.
Or, like I said, use a third party libary, the way I suggest.
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03/06/2012, 21:12
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#12
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autoit gdi+ ?
and like u mean third party libraries u mean like free mmorpg engines? (i dont rly want to use other engines as i want to create a completely my ideal featured game)
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03/06/2012, 21:44
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#13
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Quote:
Code:
#include <GDIPlus.au3>
I don't know any tutorial about it, but a google search max help.
Quote:
and like u mean third party libraries u mean like free mmorpg engines?
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There are some free engines/libaries for 2D games, e.g. Sdl, Allegro, SFML..., but I don't know any wrapers for AutoIt.
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03/06/2012, 21:57
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#14
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ah ok ty naa its ok about other engines.. dont rly want to use them anyway as i sayd i wana make the game completely with my ideas
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03/06/2012, 22:30
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#15
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Quote:
Originally Posted by fear-x
ah ok ty naa its ok about other engines.. dont rly want to use them anyway as i sayd i wana make the game completely with my ideas
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A gameengine won't restrict your ideas, it will simplify the realisation. Anyway I dissuade you of using the GUI functions for your game.
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