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Hellgate bot - need help
Discussion on Hellgate bot - need help within the AutoIt forum part of the Coders Den category.
08/07/2011, 03:20
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#1
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elite*gold: 0
Join Date: Aug 2011
Posts: 7
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Hellgate bot - need help
I am doing a bot for my sumoner in hellgate london
Bot mas do:
Enter harrow deep
walk a bit
spam some skills
unwalk a litte bit
exit harrow deep
reset with minimap buton reset
start again
I have done a very rudimentary bot but it is working in everithing except the reset of the instance and the finish buton.
The problem with the mouse is caused for the alt , u need to press alt for move the mouse around screen and with command controlclick doesnt work
Quote:
#cs ----------------------------------------------------------------------------
AutoIt Version: 3.3.6.1
Author: Hectorin
Script Function:
Template AutoIt script.
#ce ----------------------------------------------------------------------------
#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#Region
$Form1 = GUICreate("Hellgate bot by hectorin", 350, 220, 250, 131)
$Button1 = GUICtrlCreateButton("DALE CAÑA", 74, 32, 185, 49, 0)
$Button2 = GUICtrlCreateButton("YA BASTA", 74, 132, 185, 49, 0)
GUISetState(@SW_SHOW)
#EndRegion
Func _move($loop,$key)
For $i = $loop to 1 Step -1
ControlSend("Hellgate (x86 DX9)", "", "", $key)
Next
EndFunc
While 1
$nMsg = GUIGetMsg()
Select
Case $Button1
While 1
Sleep(5000)
_move(85,"s")
Sleep(5)
_move(20,"w")
Sleep(5) ; walking back and fordward cuz sometimes door doesnt detect us well
_move(20,"s")
Sleep(3000) ; time to enter and load SH
_move(50,"w")
ControlSend("Hellgate (x86 DX9)", "", "", "{F2}") ;swapp weapon
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{3}") ; use zombi form
Sleep(2500)
ControlSend("Hellgate (x86 DX9)", "", "", "{F1}") ; swap original weapons
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}") ; all sumons are up
_move(25,"a")
Sleep(100)
_move(100,"w")
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
_move(45,"a")
Sleep(100)
_move(100,"w")
Sleep(2100)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
sleep(2500)
ControlSend("Hellgate (x86 DX9)", "", "", "{2}") ; reaper
Sleep(2500)
_move(250,"w")
_move(50,"d")
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(250)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(350)
_move(150,"w")
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
_move(600,"S")
_move(10,"d")
_move(600,"S")
_move(10,"w")
_move(30,"d")
_move(150,"S")
_move(30,"d")
Sleep(6350)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{L}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{I}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{S}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
WEnd
Case $Button2
GUIDelete()
ExitLoop
EndSelect
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any idea will be apreciated
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08/07/2011, 11:25
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#2
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elite*gold: 95
Join Date: May 2011
Posts: 982
Received Thanks: 189
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Send({ALTDOWN})
.
.
.
Send({ALTUP})
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08/07/2011, 14:09
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#3
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elite*gold: 0
Join Date: Aug 2011
Posts: 7
Received Thanks: 0
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Quote:
Originally Posted by butter123
Send({ALTDOWN})
.
.
.
Send({ALTUP})
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thx a lot
with this i have finished my bot i will post it in 1 hour after some test
FINISHED:
Quote:
#cs ----------------------------------------------------------------------------
AutoIt Version: 3.3.6.1
Author: Hectorin
Script Function:
Template AutoIt script.
#ce ----------------------------------------------------------------------------
#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#Region
$Form1 = GUICreate("Hellgate bot by hectorin", 350, 220, 250, 131)
$Button1 = GUICtrlCreateButton("DALE CAÑA", 74, 32, 185, 49, 0)
$Button2 = GUICtrlCreateButton("YA BASTA", 74, 132, 185, 49, 0)
GUISetState(@SW_SHOW)
#EndRegion
HotKeySet("{F12}", "Terminate")
Func _move($loop,$key)
For $i = $loop to 1 Step -1
ControlSend("Hellgate (x86 DX9)", "", "", $key)
Next
EndFunc
Func Terminate()
Exit 0
EndFunc
While 1
$nMsg = GUIGetMsg()
Select
Case $Button1
While 1
Sleep(2000)
_move(80,"s")
Sleep(5)
_move(18,"w")
Sleep(5) ; walking back and fordward cuz sometimes door doesnt detect us well
_move(18,"s")
Sleep(3000) ; time to enter and load SH
_move(50,"w")
Sleep(5)
_move(40,"a")
ControlSend("Hellgate (x86 DX9)", "", "", "{F2}") ;swapp weapon
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{3}") ; use zombi form
Sleep(2500)
ControlSend("Hellgate (x86 DX9)", "", "", "{F1}") ; swap original weapons
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}") ; all sumons are up
Sleep(100)
_move(150,"w")
Sleep(10)
_move(25,"a")
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(2100)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
sleep(2500)
ControlSend("Hellgate (x86 DX9)", "", "", "{2}") ; reaper
Sleep(3500)
_move(30,"a")
Sleep(15)
_move(150,"w")
_move(30,"f") ; loot
sleep(7500)
_move(40,"d")
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(250)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
_move(10,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{'}") ; hp inyector
Sleep(350)
_move(90,"d")
_move(30,"f") ; loot
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}") ; basic function for sumon any pet its dead
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1000)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}"); finished sumon pet dead
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{1}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{6}")
Sleep(350)
ControlSend("Hellgate (x86 DX9)", "", "", "{5}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{7}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{8}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{9}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{0}")
Sleep(1350)
ControlSend("Hellgate (x86 DX9)", "", "", "{4}") ; nova
Sleep(2500)
_move(30,"f") ; loot
_move(15,"a")
_move(30,"f") ; loot
Sleep(2350)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(100)
Send("+7stuck")
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(14000)
_move(80,"s")
Sleep(5)
_move(18,"w")
Sleep(5) ; walking back and fordward cuz sometimes door doesnt detect us well
_move(18,"s")
Sleep(4000)
Send("{ALTDOWN}"); reset here
Sleep(500)
MouseClick("left",1039,79,1)
Sleep(500)
MouseClick("left",1039,79,1)
Sleep(100)
ControlSend("Hellgate (x86 DX9)", "", "", "{ENTER}")
Sleep(10)
MouseClick("left",558,571,1)
Sleep(500)
MouseClick("left",558,571,1)
Sleep(300)
MouseClick("left",645,550,1)
Sleep(300)
MouseClick("left",645,550,1)
Sleep(300)
Send("{ALTUP}")
Sleep(250)
WEnd
Case $Button2
GUIDelete()
ExitLoop
EndSelect
wend
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I got a little problem
button 2 its not canceling bot neither f12
i need to cancel it form task manager
any suggestion?
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11/21/2011, 14:44
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#4
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elite*gold: 0
Join Date: May 2011
Posts: 15
Received Thanks: 9
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The following thread might be helpful for Hellgate automation issues:
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