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[Release] Skandia bot

Discussion on [Release] Skandia bot within the Aura Kingdom forum part of the MMORPGs category.

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Old 05/27/2015, 15:10   #541
 
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Yes it dont work
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Old 05/27/2015, 15:14   #542
 
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before the server maintenance, the bot still working =) then no longer fixed pls =)
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Old 05/27/2015, 17:23   #543
 
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dont work for german server ): "ANYMORE" updatetoday xD
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Old 05/27/2015, 18:04   #544
 
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The patch for US and DE clients will come tonight or tomorrow .
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Old 05/27/2015, 20:29   #545
 
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Great
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Old 05/27/2015, 20:45   #546
 
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great great
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Old 05/27/2015, 20:51   #547
 
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The patch for the 3 clients is now released :


Simply extract the 3 .core files inside the /core/ directory of the bot (you can delete all the previous .core files there) and run the bot normally.
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Old 05/28/2015, 22:41   #548
 
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website don't work anymore
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Old 05/29/2015, 00:48   #549
 
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a new one will be up soon
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Old 05/30/2015, 08:17   #550
 
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How do I not jump on the farm?
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Old 05/30/2015, 11:05   #551
 
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You can't for now. The problem with the farm is that it is really hard to determine wether the player is stuck or not. And jumping during fight is a far more natural thing than being killed by a mob doing nothing in front of a rock...
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Old 05/30/2015, 17:08   #552
 
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Quote:
Originally Posted by AlainProvist View Post
You can't for now. The problem with the farm is that it is really hard to determine wether the player is stuck or not. And jumping during fight is a far more natural thing than being killed by a mob doing nothing in front of a rock...
You can try to check its position. If it changes by this "amount" after time...
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Old 05/30/2015, 18:43   #553
 
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It's actually what I already do... for any action relative to player's move it works perfectly. But for the farm, it implies actions that generally keep the player static as long as the attack range is correct. The only way I have to detect this is spying the skills cooldowns and even this is a nonsense because of buff based skill or healing skills. Long story short I have currently no way to detect the player is really stuck during a fight, and this jump especially occurs when the player stay static for more than 2s during the fight.
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Old 05/30/2015, 22:21   #554
 
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You can query any object with the struct that I gave you for archeology
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Old 05/31/2015, 00:43   #555
 
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Quote:
Originally Posted by Daifoku View Post
You can query any object with the struct that I gave you for archeology
What structure ? I remember you gave me a function that was called for the texture loading for determining the color for the archeology. But I don't remember anything else implying query on objects. And how could this help me to detect whether the player is stuck or not ?? I'm totally confused with what you said...
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