You can't for now. The problem with the farm is that it is really hard to determine wether the player is stuck or not. And jumping during fight is a far more natural thing than being killed by a mob doing nothing in front of a rock...
You can't for now. The problem with the farm is that it is really hard to determine wether the player is stuck or not. And jumping during fight is a far more natural thing than being killed by a mob doing nothing in front of a rock...
You can try to check its position. If it changes by this "amount" after time...
It's actually what I already do... for any action relative to player's move it works perfectly. But for the farm, it implies actions that generally keep the player static as long as the attack range is correct. The only way I have to detect this is spying the skills cooldowns and even this is a nonsense because of buff based skill or healing skills. Long story short I have currently no way to detect the player is really stuck during a fight, and this jump especially occurs when the player stay static for more than 2s during the fight.
You can query any object with the struct that I gave you for archeology
What structure ? I remember you gave me a function that was called for the texture loading for determining the color for the archeology. But I don't remember anything else implying query on objects. And how could this help me to detect whether the player is stuck or not ?? I'm totally confused with what you said...
[TOOL]Port Skandia Dumper 03/10/2014 - Aura Kingdom - 3 Replies Port Skandia Dumper v1.00
Uses:
Port skandia layout makes it tricky to compare or see multiple items together. You have to know what you want to see and open them on separate browsers.
But with this tool you can dump the list of items you need and see them all in table format. Which makes comparing and viewing multiple items easier.
Warning for 56k this tool will use alot of your bandwidth.
Screenshot:
http://i.imgur.com/kkhrkyf.png