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[Release] Skandia bot
Discussion on [Release] Skandia bot within the Aura Kingdom forum part of the MMORPGs category.
03/30/2015, 16:55
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#16
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elite*gold: 0
Join Date: Jan 2013
Posts: 2
Received Thanks: 0
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Working great for me with Fishing and I love Eidolon bot, Eidolon so fk annoying. Now I could leave it in background and watching some movies. Hope tomorrow I wont get banned, lol. Anyway, great job bro, ty again.
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03/30/2015, 17:09
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#17
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Join Date: Aug 2012
Posts: 381
Received Thanks: 562
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Quote:
Originally Posted by JaeLL
In Gaia server (Spanish server), it doesnt work too, corrupted or missing core files and a crash window will appear.
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Is it an official one ? If yes could you send me your core/dump.bin please ?
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03/30/2015, 17:31
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#18
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Join Date: Nov 2009
Posts: 9
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Quote:
Originally Posted by AlainProvist
Is it an official one ? If yes could you send me your core/dump.bin please ?
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yo master, can we request for Aurakingdom.to?
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03/30/2015, 17:33
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#19
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elite*gold: 100
Join Date: May 2010
Posts: 1,948
Received Thanks: 1,635
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Nice one, Alain!
Keep it up!
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03/30/2015, 17:54
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#20
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Join Date: Aug 2012
Posts: 381
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Quote:
Originally Posted by highwizardz
yo master, can we request for Aurakingdom.to?
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The problem with non official servers is not that they are not official (because I honnestly don't care) : it is because they have a different advancement of afficial ones. As all official servers are nearly updated at the time time with the same version of the game, non official ones are generally late, sometimes in advance and eventually modified.
The result is that entire parts of the game structures can differ from a client to another, resulting in a totally different bot required. For a small hack program, it's worth to make different versions of the hack, but for a complex bot like mine it means redoing 50% of the bot each time any of those unofficial clients is updated.
Long story short, I don't have sufficient time and patience to do so  .
ps : all this was explained in the wiki of my website before everything came down... my frustration is just......................
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03/30/2015, 21:01
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#21
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elite*gold: 55
Join Date: Jan 2010
Posts: 676
Received Thanks: 78
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Thanks for sharing this bot. Fishing bot working very well. I used this bot on us-server.
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03/30/2015, 21:53
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#22
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elite*gold: 0
Join Date: Feb 2009
Posts: 26
Received Thanks: 1
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Quote:
Originally Posted by AlainProvist
Is it an official one ? If yes could you send me your core/dump.bin please ?
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It is an official one, although few patches behind. Do you mean game.bin?
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03/30/2015, 22:19
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#23
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Join Date: Feb 2010
Posts: 8
Received Thanks: 2
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i can't download it, error occured, thx
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03/30/2015, 23:01
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#24
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Join Date: Mar 2012
Posts: 19
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Quote:
Originally Posted by highwizardz
yo master, can we request for Aurakingdom.to?
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I need one too for here , pleeaase ! ç_ç
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03/30/2015, 23:11
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#25
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Join Date: Aug 2012
Posts: 381
Received Thanks: 562
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Quote:
Originally Posted by gabrielgray
It is an official one, although few patches behind. Do you mean game.bin?
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Erf if it is few patch behind it will probably differ too much from the others. But I can try to give a look some days. Just zip me the game.bin and the dump.bin you should find inside the bot sub folder /core/ and send me a download link by pm if you don't mind.
Edit :
I updated the download link previously post. The archeology bug (bad identification) should have been fixed (could not test it myself). Just redownload the files to grab the fix.
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03/31/2015, 06:16
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#26
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elite*gold: 0
Join Date: Dec 2014
Posts: 5
Received Thanks: 0
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I'm with the following error!
it seems that it does not work in version! BR
would solve this?
thank you enough! anyway .. thanks!
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03/31/2015, 07:06
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#27
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elite*gold: 0
Join Date: Jun 2008
Posts: 30
Received Thanks: 17
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Quote:
Originally Posted by AlainProvist
Erf if it is few patch behind it will probably differ too much from the others. But I can try to give a look some days. Just zip me the game.bin and the dump.bin you should find inside the bot sub folder /core/ and send me a download link by pm if you don't mind.
Edit :
I updated the download link previously post. The archeology bug (bad identification) should have been fixed (could not test it myself). Just redownload the files to grab the fix.
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just redownloaded but still buggy 
wont equip bait/tools and identify incorrectly,
i am afraid if it just me
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03/31/2015, 07:19
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#28
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Join Date: Mar 2015
Posts: 10
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Alain, for some reason whenever I enable the archaeology bot, it always targets mobs nearby even when they're not hostile and it makes farming in areas like Helonia Coast beach side really annoying when there's plenty of mollusks near by. When I dig, then a mob spawns and passes me, the bot targets the mollusk and refuses to complete identification of the archaeology item. Also it seems to randomly target NPCs / Oddity items too and jump towards them, with the log says [Farm]Idle for more than 1s... jump ! Is there any way to turn off all mob functions of the archaeology bot? I also have every other thing turned off but it still refuses to work properly. When it does identify though, it can do it correctly, which seems to be a different case for the others' arch bot bugs here.
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03/31/2015, 07:58
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#29
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elite*gold: 94
Join Date: Mar 2007
Posts: 569
Received Thanks: 1,497
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Very nice release!
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03/31/2015, 08:23
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#30
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elite*gold: 0
Join Date: Aug 2012
Posts: 381
Received Thanks: 562
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Quote:
Originally Posted by Kieramieche
Alain, for some reason whenever I enable the archaeology bot, it always targets mobs nearby even when they're not hostile and it makes farming in areas like Helonia Coast beach side really annoying when there's plenty of mollusks near by. When I dig, then a mob spawns and passes me, the bot targets the mollusk and refuses to complete identification of the archaeology item. Also it seems to randomly target NPCs / Oddity items too and jump towards them, with the log says [Farm]Idle for more than 1s... jump ! Is there any way to turn off all mob functions of the archaeology bot? I also have every other thing turned off but it still refuses to work properly. When it does identify though, it can do it correctly, which seems to be a different case for the others' arch bot bugs here.
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Yep it's a normal behaviour until I find a way to know a mob is not hostile. All mobs around 10m of the source spot will be annihilated before starting to dig  .
Anyway I could expose a checkbox to enable/disable this in case mobs are not hostile (until I find a way to determine of a mob is hostile or not...).
Quote:
Originally Posted by Oriya9
Very nice release! 
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thx
Quote:
Originally Posted by sakray777
just redownloaded but still buggy 
wont equip bait/tools and identify incorrectly,
i am afraid if it just me 
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Damned  ! Could you double check the creation date of the dll and the *.core files is from yesterday ? I was not able to verify it's now working but I fixed the call to the color detection for the archeology which was incorrect on the us version...
For the baits and tools my chara is too low for now to be able to test it, but normally if the bot is able to open items or use the pickaxe, it should be able to equip the tools (unless the slot index to equip them differ from the FR client but it would be very unexpected...).
edit :
Quote:
Originally Posted by eamf89
I'm with the following error!
it seems that it does not work in version! BR
would solve this?
thank you enough! anyway .. thanks!
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Yep it's not compatible with this client.
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