Quote:
Originally Posted by Daifoku
your Model-struct is exactly what i posted ;-)
thanks for the structs, might come in handy  just switched to c++ 
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I gave it a look. I now have everything required to make the archeology bot work, except choice of the tool on the last stage (given the color of the particles if I understood well how it works). I used typeId in Entity to filter objects : 0x150 and 0x10 are the 2 types of entities implicated there.
For the 1st time in this game archeology was properly coded and thus easy to hack

. Wouldn't have imagined so after all I already hacked ^^.