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Aura Kingdom Bot

Discussion on Aura Kingdom Bot within the Aura Kingdom forum part of the MMORPGs category.

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Old   #1
 
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Red face [RELEASE] Aura Kingdom Bot

Hey,

finally we are finished with the Java to C# port and added some version compatibilities so you can download our first beta version of the bot to give us some feedback and ideas for future features.
Here is a list of the provided features:

KNOWN PROBLEMS:
On some clients the map coordinates seem to be sligtly off. that means the bot will probably not work for you, because he will use the map very frequently. We are working to resolve the issue.

Requirements
Screen: 1024x768 or 1920x1080
OS: Win7, Win8, Win8.1 (tested)
UI-Scale: 100%
German or English Client
Bot running as Administrator

Automated Login and Accountmanagement (Optional)
You can enter your email + password + (2nd password) to automate your login. The bot will type everything for you! Even the secondary-password on english servers. Your passwords will be saved encrypted at your pc.(%appdata%) If you don't trust us. Don't be sad, you can use the bot without this feature.
For the automated start of Aura Kingdom without Ignite you have to choose the path of your Aurakingdom folder.
This might not work for clients other than the oiginal german or english client.



Automated Farming/Selling/Repairing/Traveling
You can choose a mob out of our moblist and your character will travel to the correct farmingspot and start farming. If the bot is too far away of the initial spot, he will return! After a while the bot will repair its weapons, sell all the items he has gathered and return to its farming spot!
If you die you will return to the initial farming spot. Of course you can set your own farming spots by simply pressing F10 wherever you are.



Hotkeys
You can kill the bot with F11.
You start/pause the bot at your current point with F10.
You can press F9 to return to the merchant and repair your weapons.


Intelligent Cooldown Management
The bot will use the skills 1 - 7. If they are on cooldown he won't use them.
Skill 8 is reserved for a healing spell that will be used if you are damaged.
Crtl + 1 has to be your mount.

Stats
The GUI provides some information about the monsters killed and the exp you gain per monster (if you selected a mob from the dropbox) and a total amount of experienced gained in your current session.

!UPDATES!
There will be newer versions of the bot in this thread. Title will be changed if we release a newer version.
Upcoming Features:
-Automated solo dungeons
-Support for all resolutions
-Teamdungeons
-Quests?
-Class AI





first post here:

Hey,

are there any Aura Kingdom Bots that are viable and used very much?
And would you.. yes, you, want to have a better bot with more functionality than just press some keys like a simple macro?
Like, automated travelling, selling of loot, repairing weapons, cooldown control and more?
Sounds great?
Let me know

cheers,
botgramming

edit: Do you have any functionality wishes? What should a bot be capable of? We are happy about every idea.
Attached Files
File Type: rar Release 1.0b.rar (176.7 KB, 4811 views)
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Old 07/10/2014, 16:36   #2
 
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This is the first time I've ever seen someone make an account to ask if there's a bot available for a game without even bothering to search first.

Learn how to google and use the forum search.
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Old 07/10/2014, 19:23   #3
 
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@StoopidDog

If you read very carefully, you can understand what I am asking the community. Since you are a very experienced user and you did not understand me I will make it clear.

We programmed a bot that is capable of all the features I listed above and were just asking if there are some people out there, who want to use such a bot or if they are already happy with the bots out there.

Anyone interested?
If there are enough we will give it to you

cheers,
botgramming
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Old 07/11/2014, 00:53   #4
 
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A top-class bot is a lot of work and I instantly assume with most certainty that you're in it for the money.
and nothing's wrong with that, if you aren't in it for the money then I'd say don't bother.
a bot with the functionalities you've described should be a P2U bot.

There is an obvious niche in Aura Kingdom for a top-class bot, because, well, there isn't one yet.
frankly, I thought about that too, but I'm just too busy lately.
if you have the time (or already have a bot with the functionalities you've listed), I'd say go for it.
this niche will eventually be filled, you better be the one filling it.
if it's a viable bot I'd fully support it and I bet many other people would.
a $5 monthly license for a top-class bot is the common price and I can guarantee people will buy it (again, if it's good and also if you give it for free at first, so people will get to know the bot).

Long story short, you have my support and I wish you the best of luck!
looking forward to seeing what you'll come up with!
Oriya.
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Old 07/11/2014, 08:15   #5

 
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Ich hoffe du haust was nettes raus! =)

LG,
Selfo
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Old 07/11/2014, 09:06   #6
 
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@Oriya9

Thank you for the nice feedback. If we will release the bot, it will be here with a better tag so noone will missunderstand me. I do not think it will be P2U, because I don't primarily want to earn money with this. Maybe there will be a possibility to donate some money because it actually is a lot of work to program a nice bot. We programmed it, because we have a lot of fun doing so.

@Selfo#

Stay tuned!
A first test release will be in approximately 1 - 2 weeks.

cheers,
botgramming
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Old 07/13/2014, 14:47   #7
 
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Good luck with auto repair

(I gave up when trying to find a way to obtain the coordinates of any seller npc in the current map : could have been easy to hardcode the location of any seller in any map but it's not the way I do things...)
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Old 07/13/2014, 16:11   #8
 
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Quote:
Originally Posted by AlainProvist View Post
Good luck with auto repair

(I gave up when trying to find a way to obtain the coordinates of any seller npc in the current map : could have been easy to hardcode the location of any seller in any map but it's not the way I do things...)
hardcode is exactly what we do And it works 100% reliable. We check on which map we are by some color codes and than walk to the Merchant there.
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Old 07/13/2014, 16:16   #9
 
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I deduce your bot is all based on key press simulation and pixel color analysis ?
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Old 07/13/2014, 16:21   #10
 
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Quote:
Originally Posted by AlainProvist View Post
I deduce your bot is all based on key press simulation and pixel color analysis ?
Yes. We used Java Robot in the beginning, but we are now porting to C# (with some problems in keysimulation. I didn't think that Java is better in doing that than C# is ) Still, we only use screencaptures and keysimulation. The idea behind being, that it is harder to track down.
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Old 07/13/2014, 16:40   #11
 
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Ok.

There are multiple ways to track bots :
- simple key press frequency
- reports from players seeing stupid bahaviors (generally key press sequences)
- dll injections, or extern process accesses
- client binary modifications

From what I see Aeria does nothing... even reports seems useless so I can't really say if dll injection is safer than key press simulation.

I personnally use the dll injection way to do it because I can do everything the game does originally (and even more). But the problem of this method is that it requires reverse engineering of the original code I want to use and because of this, a lot a free time that I don't have. Plus the fact that eacjh client update breaks nearly everything.

So based on this observations, programming a bot the way you do will save you from these problems, and additionnaly make the bot nearly compatible with all version of the client (fr, de, eu, private, etc...).
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Old 07/13/2014, 19:28   #12
 
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Quote:
Originally Posted by AlainProvist View Post
a lot a free time that I don't have.
This is a common problem of programmers I guess

C# code is working, now we can continue with features :P And there is a lot planned...
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Old 07/14/2014, 02:11   #13
 
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Quote:
Originally Posted by AlainProvist View Post
]so I can't really say if dll injection is safer than key press simulation.
The client doesn't send any information about loaded modules. in fact, it doesn't send anything related to your system except for an HWID when you initially login.
so don't worry
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Old 07/14/2014, 12:27   #14
 
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Yep !

My only concern is about crashes. The game creates a dump and zip it with logs and additionnal informations when restarting the launcher. I usually delete the dump before restarting the launcher but end users won't when using a dll-injection-based bot. At the end they probably have the information that a dll has been injected but they probably don't care about this and just discard the crash report (more likely because aeria is just an editor that bought a licence from the real developpers, and devs don't really care about account bans).
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Old 07/14/2014, 15:04   #15
 
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To me, pixel reading is just **** ... at least go for memory reading, + the game is piece of cake to reverse.

(And yeah, I gonna release a descent bot soon aswell )
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