There was a great script Michael Puckett wrote for GW2 that allowed for the same movement using an AHK scripting as a front:
Source:

Download:

This method works perfectly for Aura Kingdom , however I've run into two issues while modifying the AHK scripts:
[NOTE: Game needs to be running in windowed mode/max resolution]
- When activated, the default cursor does not disappear; stays on-screen
- The default cursor also does not stay locked in place during cursor movement. The screen pans and crosshair overlay work perfectly though.
From what I've found so far it looks like it's most likely contained in this section of GW2CM.ahk, but I could be missing something:
Code:
#IfWinActive Aura Kingdom Online
toggle_button:
if (x_state == 0)
{
x_state := 1
BlockInput, MouseMove
DllCall("SetCursorPos", int, (A_ScreenWidth/2-4) , int, (Y_CsrPos))
Send {RButton down}
MouseMove 4, 0, 0, R
BlockInput, MouseMoveOff
SplashImage, Info & Files/Crosshairs/%CH_Size%%CH_Style%%CH_Colour%.bmp,y%CH% b,,,Crs
WinSet, TransColor, White, Crs
SplashImage, Show,,,Crs
Sleep, 300
Return
}
SplashImage, Off
x_state := 0
Send, {RButton UP}
return
Thanks in advance!






