Let's say the EventMapInfo file:
Quote:
Type: GOONZUWORLD
| TextIndex | GateUnique | LimitWarpLevel | | | | 380 | 973 | 90 | | | | ReturnVillage | | | | | | 1 | 2 | 3 | | | | MapIndex | | | | | | 288 | 289 | 290 | -1 | -1 | | IndunUnique | | | | | | -1 | -1 | -1 | -1 | -1 | | StartWeekday | StartHour | EndWeekDay | EndHour | | | 5 | 22 | 0 | 22 | | -1
|
TextIndex - The name of the event in the text manager, line 380
GateUnique - The unique number of the entrance (moving the character to the map specified in the properties of this entrance). File: \Atlantica\NMap\GateInfo.ndt
LimitWarpLevel - Entry restriction. The minimum character level to enter.
ReturnVillage - The unique number of the village where the character will be sent after death or the end of the event.
MapIndex - The index of the maps where the event takes place.
IndunUnique - Here I do not remember why it was done.
StartWeekday = 5; Start of the event on the 5th day of the week (Friday).
StartHour = 22; Event starts at 22:00
EndWeekDay = 0; Completion of the event on Sunday.
EndHour = 22; Event stop at 22:00
The last value -1 means the end of the parameters.
And even that is not all for the event to work.
You need to see if there are any restrictions on the spawning of NPCs.
It is necessary to check the correctness of the indexes of the maps.
You need to check the operation of the teleport.
You need to check the loot from the monsters.
But if this is all configured by default, then you only need to specify the time and date for the event.
PS I have not seen the files of the 5th version. Perhaps they have differences from previous versions of the game.