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How to do custom Mob Drop
Discussion on How to do custom Mob Drop within the Atlantica Online forum part of the MMORPGs category.
04/26/2020, 05:54
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#1
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How to do custom Mob Drop
I have a question regarding on how to do custom mob drop. I want the Dead Sea King to drop for example "Atlas Ores". Instead of it dropping atlas ore it always seem to drop the default items original from the game.
Here is a screen shot of what it looks like, I dont know if I am doing this correctly please help.
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04/26/2020, 17:00
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#2
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Mobs have multiple drop tables, if you just add items without following the rules/syntax it will either not work or it will break the mobs drops. Use the in-game admin panel to manage mob drops and create a new table/file (NPCMONSTER something) from in the client imo it makes it easy to read and edit.
This also goes for quest drops/items
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04/26/2020, 19:47
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#3
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After you make changes and click "All modify (Save)", you save to the client file: ..\Atlantica\CharInfo\CharItemInfo.dat
For changes to work, you must copy this file to the server side and to all clients that will connect to the server. Game Server restart.
Basic rule:
The sum of the chances of falling out items in one group should not exceed 100%.
The sum of the chances of activation of all groups should also not exceed 100%.
Approximately so:
[Group_A_Normal_Item] -> group chance 70%
{item id 000 -> chance 20%,
item id 008 -> chance 65%,
item id 187 -> chance 15%}
[Group_B_Quest_Item] -> group chance 30%
{item id 123 -> chance 50%,
item id 654 -> chance 35%}
Sum of all groups = 100%.
The sum of the chances of items in each group is: < 100% or = 100%.
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04/26/2020, 20:19
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#4
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Got it to work thanks!
I have a question regarding the box edits, where do i get the source item name??? Its all korean?
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04/26/2020, 23:42
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#5
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Slight correction x123. 100% non quest droprate is fine. Quest drop is a separate roll that happens first
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04/26/2020, 23:46
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#6
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Quote:
Originally Posted by BricksGG
Got it to work thanks!
I have a question regarding the box edits, where do i get the source item name??? Its all korean?
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This field is not used. All item names are in the "Item" folder.
Focus on the "Unique" parameter in item files.
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04/26/2020, 23:59
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#7
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what program is this?
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04/27/2020, 00:18
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#8
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Quote:
Originally Posted by jimmy951
what program is this?
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These tools in every client of the game are. Called when the character enters the game as GM and by pressing the F9 key.
Quote:
Originally Posted by magenub
Slight correction x123. 100% non quest droprate is fine. Quest drop is a separate roll that happens first
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Maybe I didn't know much about the groups. There is kind of a general mechanism, i.e. where to search for files and how to activate corrections.
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04/27/2020, 00:51
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#9
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Friends, tell me how to add / remove spawn mobs?
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04/27/2020, 18:49
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#10
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Quote:
Originally Posted by x123x123x
This field is not used. All item names are in the "Item" folder.
Focus on the "Unique" parameter in item files.
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Thanks got it to work!
By any chance you know how to add clothes or Mounts?
Also I am trying to look for the Mounts ImageNumber where is that located?
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05/25/2020, 22:48
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#11
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If I want to edit the drop rates of many mobs, is it only possible to do it one at a time? When I click on the drop rate of a specific item (equipment boxes in this case) for one mob, I can see all mobs that drop it as well, but I haven't found a possibility to change it for all them automatically.
Also, is there a possibility to change the jackpot value of items?
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03/21/2021, 20:12
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#12
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permission to ask. How do I add FL and CL bots? so that we fight the computer
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11/28/2021, 23:24
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#13
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Is there any way to unpack/open CharItemInfo.dat , just to get informations about drops? Without using GM tools
What kid of file is that .DAT here?
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11/29/2021, 02:50
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#14
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Quote:
Originally Posted by sysout
Is there any way to unpack/open CharItemInfo.dat , just to get informations about drops? Without using GM tools
What kid of file is that .DAT here?
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This file is not packed, it contains simple information about the CharKindCode, ITEM_UNIQUE, quantity, etc, but everything in a simple way stored in a range of 198 bits for each CharKindCode multiplied by 1388 (Hex) so that with this formula we reach the following operator: (1388 * 198 = 1F20C0 +4 = 1F20C4 = [Operator]) with this amount of bits it already contains all the information necessary to read the total number of items to be dropped, this information is interpreted by the function created in the client for such Finally, to achieve what you want, the client's function must be emulated in a separate software that is capable of interpreting this data and converting it into human-understandable language, for example: ItemUnique 4F6C = Elegant Pearl Ring. in the Valofe file it is in a range of 268 bits for each CharKindCode in case anyone is interested.
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11/29/2021, 08:09
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#15
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Quote:
Originally Posted by Triacman
This file is not packed, it contains simple information about the CharKindCode, ITEM_UNIQUE, quantity, etc, but everything in a simple way stored in a range of 198 bits for each CharKindCode multiplied by 1388 (Hex) so that with this formula we reach the following operator: (1388 * 198 = 1F20C0 +4 = 1F20C4 = [Operator]) with this amount of bits it already contains all the information necessary to read the total number of items to be dropped, this information is interpreted by the function created in the client for such Finally, to achieve what you want, the client's function must be emulated in a separate software that is capable of interpreting this data and converting it into human-understandable language, for example: ItemUnique 4F6C = Elegant Pearl Ring. in the Valofe file it is in a range of 268 bits for each CharKindCode in case anyone is interested.
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Holla, btw did u can tell me how to properly open TGA v4?
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