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New Year's surprise!

Discussion on New Year's surprise! within the Atlantica Online forum part of the MMORPGs category.

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Old 05/27/2020, 13:41   #346
 
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Quote:
Originally Posted by x123x123x View Post
Gigas can't wear guns. It has no class inheritance, in fact it is only a 3D model.
lil tested with 32371 serv\client

he attacks and use their skills as well as intended so it not just 3d model

look like something missing in their config.
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Old 05/27/2020, 14:44   #347
 
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Yes, he has behavior like a character without class. And since the weapon is tied to classes, he can't wear it. Maybe it 's about model configuration, I wasn't looking so deeply for reasons.
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Old 05/27/2020, 21:54   #348
 
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Quote:
Originally Posted by magenub View Post
look at CharInfo/CharKindInfo.ndt
2194 is her name id
2316 is her kind
Still couldn't find it.

Here is the TextMgr_CharInfo_ENG.ndt


Here is the CharInfo/CharKindInfo.ndt




makes no sense.

Also checked x123x123x CharAttackInfo.ndt


Also can't find it there
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Old 05/27/2020, 23:16   #349
 
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Ok here's the linkages. Take upgraded female cannon main
Start with CharInfo/CharAttackInfo.ndt
Char: HEROFCAN4
nametextnum: 2194


It has a Char, and a NameTextNum

Char (HEROFCAN4) links to CharInfo/CharKindInfo.ndt, matches to find Kind 2316. This is the Kind of the mercenary, unique identifier for the type.

NameTextNum(2194) links to lang/esp/textmgr/textmgr_charinfo_esp.ndt, matches to find Artillerywoman[II]
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Old 05/27/2020, 23:45   #350
 
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If you start searching by name, then go to the file: ..\LANG\ESP\TextMgr\TextMgr_CharInfo_ESP.ntx
Find the right line and watch its number. Looking for npc named "Gwang Liang".

string = 2316

Next go to file: ..\Atlantica\CharInfo\CharAttackInfo.ndt
We search by number from the text manager.
Here we are interested in the "Char" of the character.

Char = "GWANGRYANG"

If we want to know the ID of the character, we go to the file:
..\Atlantica\CharInfo\CharKindInfo.ndt
Search by "Char". Here we will be interested in the field "CharKindCode".

CharKindCode (Character ID) = 2433

This ID is used also in the table [AT_GameDB01].[dbo].[tbl_SolMain] in the field of "Kind" if it is main or the mercenary.
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Old 05/28/2020, 00:22   #351
 
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Originally Posted by artem21001 View Post
Hello!

When the level rises above 150 (through the database), the experience in the database ceases to be recorded. I understand this restriction at the exe file level. Has anyone managed to get around this?
------------------------------------------------
seems to be a limitation at the server exе
This needs more visibility as an issue everyone. It's arbitrary to raise level above 150, but as artem points out, once a character is above level 150 then the exp they gain does not save.

sharing what i've found to see if anyone else can push for a solution.

an easy test is to assign some logging against [AT_GameDB01].[dbo].[rsp_IPLevelInfoSet]

If a character is level 150 or below and makes a kill, there will be a call to this SP with parameters such as this:
PersonID: 1234, SolIdx:0, BeforeExp:124621025147, Exp:124645665147
This then updates tbl_solmain

when a character over level 150 gains exp, this procedure is not called at all, so the experience gain never reaches the database for processing.

Limit in either the client or the gameserver, curious if anyone has any ideas around fixing that.
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Old 05/28/2020, 06:54   #352
 
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Perfect thanks guys magenub and x123x123x, if there is anything I could help with i'll post it here.
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Old 05/30/2020, 21:55   #353
 
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@ my db log says 35 ms
do i need the patched one?
also alfa at files you posted say
TextName versionnum
Version 32455
<End>
fake version or new patch?
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Old 05/31/2020, 05:32   #354
 
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Quote:
Originally Posted by xlw00tlx View Post
@ my db log says 35 ms
do i need the patched one?
also alfa at files you posted say
TextName versionnum
Version 32455
<End>
fake version or new patch?
what do you mean 35 ms? the AuthServer? DBLatency file? I guess you set it up properly.. i couldn't figure it out so I only had to patch the file to make it not create the log files.

Yes its the Birthday Surprise server files.. with client patches copy/pasted into server files from Alfa Game client.. and I hand removed the files that were giving the server messagebox errors 1 by 1 until the server loaded without any errors. It's not the latest Alfagame files there they since updated properly but ya it's good enough.. new mounts/items etc..
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Old 05/31/2020, 11:21   #355
 
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where can i get the patched client?
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Old 05/31/2020, 14:41   #356
 
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Old 05/31/2020, 15:30   #357
 
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do i have to use their databses or can i keep the ones i have?
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Old 05/31/2020, 17:37   #358
 
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Quote:
Originally Posted by xlw00tlx View Post
do i have to use their databses or can i keep the ones i have?
they're running the same version so your 32314 database is fine
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Old 06/01/2020, 00:55   #359
 
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Quote:
Originally Posted by magenub View Post
they're running the same version so your 32314 database is fine
same database as the birthday surprise.. its just clientside files that add more features to old server
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Old 06/01/2020, 01:58   #360
 
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Quote:
Originally Posted by HighGamer. View Post
same database as the birthday surprise.. its just clientside files that add more features to old server
any features of significance or interest?
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