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New Year's surprise!

Discussion on New Year's surprise! within the Atlantica Online forum part of the MMORPGs category.

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Old 01/05/2021, 20:55   #496
 
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Quote:
Originally Posted by x123x123x View Post
In version 4.05, this is the code (client side):


The terms are slightly changed. Added 1 unit to file limit. And there is a string that will never be executed.

Similar to version 460530 (client side):



I changed the conditions so that I always got into the picture display block. This leads to the theft of the game client at the time the icons are displayed.

I suspect that here not only the file index is important, but also the arguments.
Perhaps need to dig deeper and watch the download of information on items. I watched it very little and so far I have only realized that data tables are formed like a multidimensional array. Maybe that's the problem. The array is always exactly sized.

Another 1 element that is radically different in code is the last call in this function.
In version 3.23, code analysis fails.
In versions 4.05 and above, code leads to a call to an external library and differs only by 1 argument.
In version 4.05, these are the arguments 3Ch, in version 460530 this is the argument 48h.
img_3.23:
img_4.05:
img_460530:

__________________________
Restriction change
Setting a limit of 80 files.
Client side!
link to .exe file:

Video:
I'm trying to add a list mount. After changing the values that are here, where else should I change to make this work?
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Old 01/08/2021, 01:31   #497
 
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While quickly looked at the code. The file is accessed in 3 places in the code. In fact, the code is duplicated, but these are different calls to the file. This means that in all 3 places it is necessary to change the restriction condition.
Otherwise, you need to catch the access to the file, which of them is needed, using breakpoints.
It won't be possible to stop a client for a long time. The connection to the server will be interrupted and the client will be disconnected.
One of these days I will turn on the server to see the behavior of the client when making changes.

The code is different in the latest version of the client. There is only a check for 0 and register comparison. What is unknown in registers, values are taken from the stack. The stack changes as the code runs.
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Old 01/17/2021, 14:43   #498
 
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where this file NPC?

no mercenary

basic client from alfagame
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Old 01/17/2021, 23:51   #499
 
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Quote:
Originally Posted by w4hyoedi View Post
where this file NPC?

no mercenary

basic client from alfagame
It's actually really funny because I added arthur and sacrificed a swordman, I haven't found a way to replace the mercenaries that are there. So if you want to use this client with a messy update, you can just put another NPC in there and fill it with other mercenaries. If you are a new developer, I suggest you use the original client to learn it yourself. I admit that the modification I made was messy.
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Old 01/18/2021, 04:20   #500
 
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Quote:
Originally Posted by faighenzho View Post
It's actually really funny because I added arthur and sacrificed a swordman, I haven't found a way to replace the mercenaries that are there. So if you want to use this client with a messy update, you can just put another NPC in there and fill it with other mercenaries. If you are a new developer, I suggest you use the original client to learn it yourself. I admit that the modification I made was messy.
where the file of nfc?
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Old 01/18/2021, 08:01   #501
 
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Quote:
Originally Posted by w4hyoedi View Post
where the file of nfc?
Press F10 then you can create your own here
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Old 01/18/2021, 09:26   #502
 
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colleagues, no one managed to beat level 150?
When manually changing the level above 150 in the database, the client stops sending the experience to the server
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Old 01/18/2021, 18:25   #503
 
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Quote:
Originally Posted by artem21001 View Post
colleagues, no one managed to beat level 150?
When manually changing the level above 150 in the database, the client stops sending the experience to the server
The server does not read data from the experience table file after line 150.
The server executable file is encrypted and there is no way to make changes.
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Old 01/20/2021, 17:36   #504
 
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Mounts were added.
However, the image does not appear in the inventory.
No statistics are displayed either.
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Old 01/24/2021, 16:07   #505
 
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Quote:
Originally Posted by faighenzho View Post
Tutorial on optimizing the use of Atlantica Online Private Server ram

Thinking of sharing your own files?
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Old 01/25/2021, 18:26   #506
 
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Tell me, I replaced the files of one ride with another
the model is displayed correctly, but there is no animation. Tell me which files are the animation of mounts
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Old 01/25/2021, 19:13   #507
 
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Quote:
Originally Posted by faighenzho View Post
Tutorial on optimizing the use of Atlantica Online Private Server ram

where is the tutorial
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Old 02/08/2021, 17:08   #508
 
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I don't know
ServerInfo\ESP\InvenItemChange.ndt << for what?



CharAttackInfo
AUTOTRADEITEM1 자동아이템교환NPC1 2644

txtmgr_charinfo
2644 Auto Item Exchange NPC 311 19223 20307



and I have ErrorQuery in folder AtlanticaDBManager
AT_GameDB01.dbo.rsp_BridgeKey
100
1

42000 [Microsoft][ODBC SQL Server Driver][SQL Server]Could not find stored procedure 'BRIDGE.dbo.usp_AT_BridgeKeyMake'.

how to fix ?
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Old 02/14/2021, 06:30   #509
 
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HELLO
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Old 02/20/2021, 16:45   #510
 
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I need help!
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