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Atlantica Bot GER
Discussion on Atlantica Bot GER within the Atlantica Online forum part of the MMORPGs category.
04/22/2013, 15:10
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#406
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Join Date: Jul 2008
Posts: 118
Received Thanks: 48
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hey theonlyone rarely seen?....i wanna ask him...about to convert coordinat atlantica to 2D xyz so it can surely minimize mode...this just my project...im just wanna make to minimize mode...for get coordinat mob its fix..buat if anyone know how mathematic to convert xyz mob and your character...using character direction i can make mouse move to that coordinat and read memory of cursor sword to do attack...
just try this and put your address on your server on autokopfler.ini...
this my project...but its not completely yet....im compare script that neuron make and theonlyone make....
for automove to monster...just check automovemonster....if u want to normal mode...just uncheck automovemonster....
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04/22/2013, 15:33
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#407
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Join Date: Aug 2009
Posts: 1,521
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aha.. YOU wrote it?
Code:
Func _get_ini_name()
Local $active_full = _ProcessGetLocation($Process1)
For $i = 1 To 10
Local $var = RegEnumKey("HKEY_CURRENT_USER\Software\ndoors", $i)
If @error <> 0 Then ExitLoop
Local $path = RegRead("HKEY_CURRENT_USER\Software\ndoors\" & $var, "path")
Local $vers = RegRead("HKEY_CURRENT_USER\Software\ndoors\" & $var, "version")
Local $file = RegRead("HKEY_CURRENT_USER\Software\ndoors\" & $var, "filename")
if ($active_full = $path&$file) Then
Local $servicearea = FileReadLine($path & "ServiceArea.txt")
Local $versionfile = FileOpen($path & "PatchInfo\Patch.dat")
Local $version = ""
Do
$version = FileReadLine($versionfile)
Until StringInStr($version, "version")
Local $ver_num = StringSplit($version, "=")
$ini_file = "INI/" & $servicearea & "_" & $ver_num[2] & ".ini"
$game_version = $servicearea & "_" & $ver_num[2]
EndIf
Next
EndFunc
Have you got ANY permission from me to use MY CODE?
.....
The included tpf file has MY AUTHOR NAME in it if you open it and click on it for the author details.. please remove it.
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04/22/2013, 15:45
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#408
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elite*gold: 0
Join Date: Jul 2008
Posts: 118
Received Thanks: 48
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im just compare it...yeah im sorry for use your code...but thats not full im using your code...im upgrade it.. .this just project if i want to make it all new scripts...i can do it...
on the scripts i wrote your name for author the script...im using it...and wrote other code to get how XYZ direction on atlantica work...because on diablo im test it for that view its work...but it isnt simple for atlantica on XYZ direction...if i do XYZ phytagoras on it...its so difficult to get correct z direction of rectangular mouse move...so i can write it c++ to find correct rectangular mouse move on it...
and this scripts i dont upload for other people...im just using it...just only me...because i know this your code...
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04/22/2013, 16:37
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#409
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Join Date: Aug 2009
Posts: 1,521
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You have published it here, so you uploaded it for other people....
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04/22/2013, 16:46
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#410
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Join Date: Jul 2008
Posts: 118
Received Thanks: 48
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now im erase it....and im check it 0 download now....fine ....OK....so im just ask anyone know how phytagoras XYZ of direction from view atlantica...
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04/22/2013, 16:57
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#411
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Join Date: Aug 2009
Posts: 1,521
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sutansah... you mean the calculation of Monsters World Coordinates to Screen Coordinates?
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04/22/2013, 17:30
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#412
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Join Date: Jul 2008
Posts: 118
Received Thanks: 48
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yep..something like that.....its like this if u take a look on person data ...u will find distance of monster...okay that use for calculate your mouse mouse...that distance from your character to monster its radius of circular....then from that u can use Z coordinat to make your mouse to find that sword or just cursor hand...its like calculate of circumference of a circle...
when im try that im missing 25 degrees of mouse move....
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04/22/2013, 17:33
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#413
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Join Date: Aug 2009
Posts: 1,521
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This is something that has to be done best within a custom d3d9.dll
Since, it's hard to get the world transformations including camera positions and all this stuff from "external".
I am actual working on an approach of that, but still need a c++ coder to help me out with that, but haven't found one yet.
Since we know the "Strides" or the texture what we need to find, it shouldn't be that difficult to send the final calculated screen coordinates to the bot vie pipes and then just to send virual click, so the bot could even work in minimized window mode if you take care that he still renders the frames.
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04/22/2013, 17:55
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#414
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elite*gold: 0
Join Date: Jul 2008
Posts: 118
Received Thanks: 48
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just as you said...when im try to other game 3D like "Aika online" it correct for xyz coordinat...just use simple script to attach d3d9.dll for mouse move....but when im try on atlantica its hard to calculate because of this...
1.when ur camera change ur degrees mouse change directly...it change at 3 degrees if im correct...
2.so i calculate again and try to get what wrong of that camera...but i cant still find it...then im just try why if we just use script radar of theonlyone to get degrees of it and just scale it....it get that mouse move but that click missing 25 degrees just as said before...it click on left of monster....but this method just work on monster that dont move on few second...im just read memory moving of character and monster...
3.and then im try using my old c++ of lineage bot..but im still missing of virtual click on it...i dont know what cause that...but if we look on 3D system of game its no diferrent at all...but on atlantica what that make it different...i dont figure it yet..
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04/22/2013, 18:02
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#415
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Join Date: Aug 2009
Posts: 1,521
Received Thanks: 1,305
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As is said.. for being really effective and fail safe you need to let AO autoload your custom d3d9.dll (not injecting) and then calculate the monster positions on the screen in the moment when changing the textures. Even in this case the texture exchange wouldn't be necessary any more, but with the texture id you could break down the shaders to calculate the screen positions.
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04/22/2013, 18:33
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#416
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elite*gold: 0
Join Date: Jul 2008
Posts: 118
Received Thanks: 48
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hmm...i see...thanks for the information neuron.....
i will try it again to figured it out...and make it...
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