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AutoGrinder
Discussion on AutoGrinder within the Atlantica Online forum part of the MMORPGs category.
06/10/2012, 19:34
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#2176
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elite*gold: 0
Join Date: Apr 2012
Posts: 5
Received Thanks: 0
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For some reason my character stops attacking mobs after the first one. Help?
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06/10/2012, 19:35
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#2177
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,520
Received Thanks: 1,304
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Quote:
Originally Posted by kel400
For some reason my character stops attacking mobs after the first one. Help?
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Which version u use? Some more details pls?
Unfortunately, my crystal ball is just broken.
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06/10/2012, 20:32
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#2178
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elite*gold: 0
Join Date: Apr 2012
Posts: 5
Received Thanks: 0
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Haha thanks for the quick reply it turns out i was using the version that you didnt fit the one mob attack bug
Nice work btw
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06/11/2012, 03:02
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#2179
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elite*gold: 0
Join Date: Apr 2008
Posts: 64
Received Thanks: 2
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Ok so after the patch , a few days ago autogrinder when i open it , it won't see the characters hp or mp , it won't recognice it same as the cheat engine , the code list all of them comes like "??" when i inject it to atlantica online . So can a new version come for windows 7 , 64 bit. Thats what i'm using atm.
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06/11/2012, 04:15
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#2180
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elite*gold: 0
Join Date: Jun 2012
Posts: 2
Received Thanks: 1
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Neuronet thank the students for the CE Atlantica thai.
Code:
[Character_Offset]
$Static = 0x00000690
[Life]
$Static = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1D50
[Mana]
$Static = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1d54
[Exp]
$Static = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1D40
[CombatInProcess]
$Static = 0x013F864C
[MapID]
$Static = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x00AA
[Xcoord]
$Static = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x00AC
[Ycoord]
$Static = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x00AE
[CurrentlySelectedChar]
$Static = 0x0137AE88
$Offset_1 = 0x11448
$Offset_2 = 0x004C
$Offset_3 = 0x04A8
[Cursor_Hand]
$Static = 0x0137AE88
$Offset_1 = 0x0B20
$Offset_2 = 0x0004
[Cursor_Sword]
$Static = 0x0137AE88
$Offset_1 = 0x0B20
$Offset_2 = 0x0010
[Zoom_Bound]
$Static = 0x13F8680
$Offset_1 = 0x0038
$Offset_2 = 0x00FC
[AutoBattle_Active]
$Static = 0x0137AE88
$Offset_1 = 0x1270C
[AutoBattle_Number]
$Static = 0x0137AE88
$Offset_1 = 0x12710
[Character_Direction_X]
$Static = 0x137DD24
$Offset_1 = 0x0038
$Offset_2 = 0x00DC
[CHAR_INFO_X]
$Static = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x0228
$Offset_3 = 0x0238
[CHAR_INFO_Y]
$Static = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x0228
$Offset_3 = 0x023C
[RESSURECT_X]
$Static = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x01E4
$Offset_3 = 0x0264
$Offset_4 = 0x0238
[RESSURECT_Y]
$Static = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x01E4
$Offset_3 = 0x0264
$Offset_4 = 0x023C
[InfoSharer]
$Static = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x02EC
$Offset_3 = 0x0484
$Offset_4 = 0x02E4
[Lvl_Perc_Main]
$Static = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x01B0
$Offset_3 = 0x0490
$Offset_4 = 0x04F4
$Offset_5 = 0x001C
[Auto_Move]
$Static = 0x0137AE88
$Offset_1 = 0x0800
$Offset_2 = 0x000C
$Offset_3 = 0x08AA
[Auto_Map]
$Static = 0x0137AE88
$Offset_1 = 0x0800
$Offset_2 = 0x000C
$Offset_3 = 0x08B0
[Auto_X]
$Static = 0x0137AE88
$Offset_1 = 0x0800
$Offset_2 = 0x000C
$Offset_3 = 0x08B2
[Auto_Y]
$Static = 0x0137AE88
$Offset_1 = 0x0800
$Offset_2 = 0x000C
$Offset_3 = 0x08B4
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06/11/2012, 05:27
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#2181
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elite*gold: 0
Join Date: Mar 2012
Posts: 4
Received Thanks: 0
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Atlantica from the idAO tutorial for Cheat Engine. I find a Life, Mana, CombatInProcess, MapID, Xcoord, Ycoord, CurrentlySelectedChar. The rest do not understand.
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06/11/2012, 08:54
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#2182
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elite*gold: 0
Join Date: Dec 2008
Posts: 134
Received Thanks: 9
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why should Neuronet thank you for Pointers of Thai AO ??? i dont get it at all...this version is for Atlantica US NEXON and works perfectly if it doesnt YOU MADE SOMETHING WRONG
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06/11/2012, 09:48
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#2183
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,520
Received Thanks: 1,304
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Quote:
Originally Posted by Kingtiger999
why should Neuronet thank you for Pointers of Thai AO ??? i dont get it at all...this version is for Atlantica US NEXON and works perfectly if it doesnt YOU MADE SOMETHING WRONG
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it's okay...
i made TeamView "Training" on pointer finding with him and asked to publish when done
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06/11/2012, 11:28
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#2184
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elite*gold: 0
Join Date: Jun 2011
Posts: 103
Received Thanks: 2
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ok, 6 hours skirm, no isues with bot, works perfect in skirm.
but not that good anymore in regular batle, hehe..evil nexon !!
****, on my XP sp3 machine bot looses track of mana and health, and stops healing them.
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06/11/2012, 21:33
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#2185
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elite*gold: 0
Join Date: Apr 2008
Posts: 56
Received Thanks: 3
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@neuronet
hmm.
AutoGrinder 0.5.0.F
there are still some errors.
example :
script autogrinder.au3
previous
Code:
Func read_memory()
recalc_pointer()
; Read Life Values
If ($Char_Life_Mem > 0x1000) Then
For $i = 0 to 8
local $memory = $Char_Life_Mem + ($i * $Char_Offset)
$char_life[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
local $memory = $Char_Mana_Mem + ($i * $Char_Offset)
$char_mana[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
local $tmp_array = $char_exp_prozent_Array
$tmp_array[3][1] = $tmp_array[3][1] + ($i * 0x4)
local $memory = _readMem_Array($tmp_array, 0)
$char_exp_prozent[$i] = _MemoryReadUnicodeString(10,$memory, $Mem_Open)
Next
$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
If $combat_marker[0] <> $combat_marker[1] Then
sleep(100)
$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
If $combat_marker[0] <> $combat_marker[1] Then
if $combat_marker[0] = 0 Then
$skirm_left = 1
$as_action = 1
$chk_timer = TimerInit()
sleep(2000)
EndIf
$combat_marker[1] = $combat_marker[0]
EndIf
EndIf
EndIf
If ($Cursor_Sword_Mem > 0x1000) Then
$Cursor_Sword_ID = _MemoryRead($Cursor_Sword_Mem, $Mem_Open, "dword")
EndIf
If ($MapID_Mem > 0x1000) Then
$MapID = _MemoryRead($MapID_Mem, $Mem_Open, "word")
EndIf
If $combat_marker[0] = 0 and $skirm_left = 1 Then
$Might[0] = _MemoryRead($Mem_Might, $Mem_Open, "dword")
if $Might[1] <> $Might[0] Then
if $Might[1] <> 0 Then
$Might[1] = $Might[0]
$Might[2] = 1
Else
$Might[1] = $Might[0]
$Might[2] = 0
EndIf
EndIf
EndIf
EndFunc
should be replaced
Code:
Func read_memory()
recalc_pointer()
; Read Life Values
If ($Char_Life_Mem > 0x1000) Then
For $i = 0 to 8
local $memory = $Char_Life_Mem + ($i * $Char_Offset)
$char_life[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
local $memory = $Char_Mana_Mem + ($i * $Char_Offset)
$char_mana[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
Next
$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
If $combat_marker[0] <> $combat_marker[1] Then
sleep(100)
$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
If $combat_marker[0] <> $combat_marker[1] Then
if $combat_marker[0] = 0 Then
$skirm_left = 1
$as_action = 1
$chk_timer = TimerInit()
EndIf
$combat_marker[1] = $combat_marker[0]
EndIf
EndIf
EndIf
If ($Cursor_Sword_Mem > 0x1000) Then
$Cursor_Sword_ID = _MemoryRead($Cursor_Sword_Mem, $Mem_Open, "dword")
EndIf
If ($MapID_Mem > 0x1000) Then
$MapID = _MemoryRead($MapID_Mem, $Mem_Open, "word")
EndIf
If $combat_marker[0] = 0 Then
$Might[0] = _MemoryRead($Mem_Might, $Mem_Open, "dword")
if $Might[1] <> $Might[0] Then
if $Might[1] <> 0 Then
$Might[1] = $Might[0]
$Might[2] = 1
Else
$Might[1] = $Might[0]
$Might[2] = 0
EndIf
EndIf
EndIf
EndFunc
I'm confused, additional Merc EXP % in Overview Tab, no effect
maybe there is something wrong?
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06/11/2012, 23:51
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#2186
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elite*gold: 0
Join Date: Aug 2009
Posts: 1,520
Received Thanks: 1,304
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Quote:
Originally Posted by whitecouklet
hmm.
AutoGrinder 0.5.0.F
there are still some errors.
example :
script autogrinder.au3
previous
Code:
Func read_memory()
recalc_pointer()
; Read Life Values
If ($Char_Life_Mem > 0x1000) Then
For $i = 0 to 8
local $memory = $Char_Life_Mem + ($i * $Char_Offset)
$char_life[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
local $memory = $Char_Mana_Mem + ($i * $Char_Offset)
$char_mana[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
local $tmp_array = $char_exp_prozent_Array
$tmp_array[3][1] = $tmp_array[3][1] + ($i * 0x4)
local $memory = _readMem_Array($tmp_array, 0)
$char_exp_prozent[$i] = _MemoryReadUnicodeString(10,$memory, $Mem_Open)
Next
$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
If $combat_marker[0] <> $combat_marker[1] Then
sleep(100)
$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
If $combat_marker[0] <> $combat_marker[1] Then
if $combat_marker[0] = 0 Then
$skirm_left = 1
$as_action = 1
$chk_timer = TimerInit()
sleep(2000)
EndIf
$combat_marker[1] = $combat_marker[0]
EndIf
EndIf
EndIf
If ($Cursor_Sword_Mem > 0x1000) Then
$Cursor_Sword_ID = _MemoryRead($Cursor_Sword_Mem, $Mem_Open, "dword")
EndIf
If ($MapID_Mem > 0x1000) Then
$MapID = _MemoryRead($MapID_Mem, $Mem_Open, "word")
EndIf
If $combat_marker[0] = 0 and $skirm_left = 1 Then
$Might[0] = _MemoryRead($Mem_Might, $Mem_Open, "dword")
if $Might[1] <> $Might[0] Then
if $Might[1] <> 0 Then
$Might[1] = $Might[0]
$Might[2] = 1
Else
$Might[1] = $Might[0]
$Might[2] = 0
EndIf
EndIf
EndIf
EndFunc
should be replaced
Code:
Func read_memory()
recalc_pointer()
; Read Life Values
If ($Char_Life_Mem > 0x1000) Then
For $i = 0 to 8
local $memory = $Char_Life_Mem + ($i * $Char_Offset)
$char_life[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
local $memory = $Char_Mana_Mem + ($i * $Char_Offset)
$char_mana[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
Next
$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
If $combat_marker[0] <> $combat_marker[1] Then
sleep(100)
$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
If $combat_marker[0] <> $combat_marker[1] Then
if $combat_marker[0] = 0 Then
$skirm_left = 1
$as_action = 1
$chk_timer = TimerInit()
EndIf
$combat_marker[1] = $combat_marker[0]
EndIf
EndIf
EndIf
If ($Cursor_Sword_Mem > 0x1000) Then
$Cursor_Sword_ID = _MemoryRead($Cursor_Sword_Mem, $Mem_Open, "dword")
EndIf
If ($MapID_Mem > 0x1000) Then
$MapID = _MemoryRead($MapID_Mem, $Mem_Open, "word")
EndIf
If $combat_marker[0] = 0 Then
$Might[0] = _MemoryRead($Mem_Might, $Mem_Open, "dword")
if $Might[1] <> $Might[0] Then
if $Might[1] <> 0 Then
$Might[1] = $Might[0]
$Might[2] = 1
Else
$Might[1] = $Might[0]
$Might[2] = 0
EndIf
EndIf
EndIf
EndFunc
I'm confused, additional Merc EXP % in Overview Tab, no effect
maybe there is something wrong?
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There is no fault about it...
it has no effect to the bot itself... will be used maybe later...
so atm it's just "information"... why to remove? was a wish of a donator
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06/12/2012, 01:30
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#2187
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elite*gold: 0
Join Date: May 2012
Posts: 15
Received Thanks: 12
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Hey Neuro, it is working perfectly now! Thx very much!
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06/12/2012, 02:02
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#2188
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elite*gold: 0
Join Date: Mar 2010
Posts: 12
Received Thanks: 0
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well can you give tutorial for finding anything what we need for Indo Ao ?
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06/12/2012, 02:47
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#2189
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elite*gold: 0
Join Date: Jun 2012
Posts: 15
Received Thanks: 3
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hmm doesnt work for me...followed instructions step for step, I hit start, it zooms out then just hides and shows the interface over and over, doesnt mouse over to the green mobs, doesnt engage in combat...im using windows 7, running everything as admin...on paper it all matches up just not sure whats goin on...is it because im doing it on a lvl 40 map? thought it would be safe to test it out there
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06/12/2012, 05:42
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#2190
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elite*gold: 0
Join Date: Sep 2008
Posts: 2
Received Thanks: 0
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doesnt work for me either... couldnt get the auto grinder shows my merc HP/MP.. and the bot is not working too obviously..
did i missed out something?
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