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AutoGrinder

Discussion on AutoGrinder within the Atlantica Online forum part of the MMORPGs category.

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Old 06/10/2012, 19:34   #2176
 
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For some reason my character stops attacking mobs after the first one. Help?
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Old 06/10/2012, 19:35   #2177
 
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Quote:
Originally Posted by kel400 View Post
For some reason my character stops attacking mobs after the first one. Help?
Which version u use? Some more details pls?

Unfortunately, my crystal ball is just broken.
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Old 06/10/2012, 20:32   #2178
 
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Haha thanks for the quick reply it turns out i was using the version that you didnt fit the one mob attack bug

Nice work btw
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Old 06/11/2012, 03:02   #2179
 
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Ok so after the patch , a few days ago autogrinder when i open it , it won't see the characters hp or mp , it won't recognice it same as the cheat engine , the code list all of them comes like "??" when i inject it to atlantica online . So can a new version come for windows 7 , 64 bit. Thats what i'm using atm.
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Old 06/11/2012, 04:15   #2180
 
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Neuronet thank the students for the CE Atlantica thai.

Code:
[Character_Offset]
$Static	  = 0x00000690

[Life]
$Static	  = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1D50

[Mana]
$Static	  = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1d54

[Exp]
$Static	  = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x1D40

[CombatInProcess]
$Static	  = 0x013F864C

[MapID]
$Static	  = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x00AA

[Xcoord]
$Static	  = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x00AC

[Ycoord]
$Static	  = 0x0137AE88
$Offset_1 = 0x07F8
$Offset_2 = 0x000C
$Offset_3 = 0x0030
$Offset_4 = 0x00AE

[CurrentlySelectedChar]
$Static	  = 0x0137AE88
$Offset_1 = 0x11448
$Offset_2 = 0x004C
$Offset_3 = 0x04A8

[Cursor_Hand]
$Static	  = 0x0137AE88
$Offset_1 = 0x0B20
$Offset_2 = 0x0004

[Cursor_Sword]
$Static	  = 0x0137AE88
$Offset_1 = 0x0B20
$Offset_2 = 0x0010

[Zoom_Bound]
$Static	  = 0x13F8680
$Offset_1 = 0x0038
$Offset_2 = 0x00FC

[AutoBattle_Active]
$Static	  = 0x0137AE88
$Offset_1 = 0x1270C

[AutoBattle_Number]
$Static	  = 0x0137AE88
$Offset_1 = 0x12710

[Character_Direction_X]
$Static	  = 0x137DD24
$Offset_1 = 0x0038
$Offset_2 = 0x00DC

[CHAR_INFO_X]
$Static	  = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x0228
$Offset_3 = 0x0238

[CHAR_INFO_Y]
$Static	  = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x0228
$Offset_3 = 0x023C

[RESSURECT_X]
$Static	  = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x01E4
$Offset_3 = 0x0264
$Offset_4 = 0x0238

[RESSURECT_Y]
$Static	  = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x01E4
$Offset_3 = 0x0264
$Offset_4 = 0x023C

[InfoSharer]
$Static	  = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x02EC
$Offset_3 = 0x0484
$Offset_4 = 0x02E4

[Lvl_Perc_Main]
$Static	  = 0x0137AE88
$Offset_1 = 0x126F4
$Offset_2 = 0x01B0
$Offset_3 = 0x0490
$Offset_4 = 0x04F4
$Offset_5 = 0x001C

[Auto_Move]
$Static	  = 0x0137AE88
$Offset_1 = 0x0800
$Offset_2 = 0x000C
$Offset_3 = 0x08AA

[Auto_Map]
$Static	  = 0x0137AE88
$Offset_1 = 0x0800
$Offset_2 = 0x000C
$Offset_3 = 0x08B0

[Auto_X]
$Static	  = 0x0137AE88
$Offset_1 = 0x0800
$Offset_2 = 0x000C
$Offset_3 = 0x08B2

[Auto_Y]
$Static	  = 0x0137AE88
$Offset_1 = 0x0800
$Offset_2 = 0x000C
$Offset_3 = 0x08B4
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Old 06/11/2012, 05:27   #2181
 
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Atlantica from the idAO tutorial for Cheat Engine. I find a Life, Mana, CombatInProcess, MapID, Xcoord, Ycoord, CurrentlySelectedChar. The rest do not understand.
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Old 06/11/2012, 08:54   #2182
 
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why should Neuronet thank you for Pointers of Thai AO ??? i dont get it at all...this version is for Atlantica US NEXON and works perfectly if it doesnt YOU MADE SOMETHING WRONG
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Old 06/11/2012, 09:48   #2183
 
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Quote:
Originally Posted by Kingtiger999 View Post
why should Neuronet thank you for Pointers of Thai AO ??? i dont get it at all...this version is for Atlantica US NEXON and works perfectly if it doesnt YOU MADE SOMETHING WRONG
it's okay...

i made TeamView "Training" on pointer finding with him and asked to publish when done
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Old 06/11/2012, 11:28   #2184
 
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ok, 6 hours skirm, no isues with bot, works perfect in skirm.
but not that good anymore in regular batle, hehe..evil nexon !!

****, on my XP sp3 machine bot looses track of mana and health, and stops healing them.
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Old 06/11/2012, 21:33   #2185
 
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@neuronet

hmm.
AutoGrinder 0.5.0.F
there are still some errors.
example :

script autogrinder.au3
previous
Code:
Func read_memory()
	recalc_pointer()
	; Read Life Values
	If ($Char_Life_Mem > 0x1000) Then
		For $i = 0 to 8
			local $memory = $Char_Life_Mem + ($i * $Char_Offset)
			$char_life[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
			local $memory = $Char_Mana_Mem + ($i * $Char_Offset)
			$char_mana[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
			local $tmp_array = $char_exp_prozent_Array
			$tmp_array[3][1] = $tmp_array[3][1] + ($i * 0x4)
			local $memory = _readMem_Array($tmp_array, 0)
			$char_exp_prozent[$i] = _MemoryReadUnicodeString(10,$memory, $Mem_Open)
		Next
		$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
		If $combat_marker[0] <> $combat_marker[1] Then
			sleep(100)
			$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
			If $combat_marker[0] <> $combat_marker[1] Then
				if $combat_marker[0] = 0 Then
					$skirm_left = 1
					$as_action = 1
					$chk_timer = TimerInit()
					sleep(2000)
				EndIf
				$combat_marker[1] = $combat_marker[0]
			EndIf
		EndIf
	EndIf
	If ($Cursor_Sword_Mem > 0x1000) Then
		$Cursor_Sword_ID = _MemoryRead($Cursor_Sword_Mem, $Mem_Open, "dword")
	EndIf
	If ($MapID_Mem > 0x1000) Then
		$MapID = _MemoryRead($MapID_Mem, $Mem_Open, "word")
	EndIf
	If $combat_marker[0] = 0 and $skirm_left = 1 Then
		$Might[0] = _MemoryRead($Mem_Might, $Mem_Open, "dword")
		if $Might[1] <> $Might[0] Then
			if $Might[1] <> 0 Then
				$Might[1] = $Might[0]
				$Might[2] = 1
			Else
				$Might[1] = $Might[0]
				$Might[2] = 0
			EndIf
		EndIf
	EndIf
EndFunc
should be replaced
Code:
Func read_memory()
	recalc_pointer()
	; Read Life Values
	If ($Char_Life_Mem > 0x1000) Then
		For $i = 0 to 8
			local $memory = $Char_Life_Mem + ($i * $Char_Offset)
			$char_life[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
			local $memory = $Char_Mana_Mem + ($i * $Char_Offset)
			$char_mana[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
		Next
		$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
		If $combat_marker[0] <> $combat_marker[1] Then
			sleep(100)
			$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
			If $combat_marker[0] <> $combat_marker[1] Then
				if $combat_marker[0] = 0 Then
					$skirm_left = 1
					$as_action = 1
					$chk_timer = TimerInit()
				EndIf
				$combat_marker[1] = $combat_marker[0]
			EndIf
		EndIf
	EndIf
	If ($Cursor_Sword_Mem > 0x1000) Then
		$Cursor_Sword_ID = _MemoryRead($Cursor_Sword_Mem, $Mem_Open, "dword")
	EndIf
	If ($MapID_Mem > 0x1000) Then
		$MapID = _MemoryRead($MapID_Mem, $Mem_Open, "word")
	EndIf
	If $combat_marker[0] = 0 Then
		$Might[0] = _MemoryRead($Mem_Might, $Mem_Open, "dword")
		if $Might[1] <> $Might[0] Then
			if $Might[1] <> 0 Then
				$Might[1] = $Might[0]
				$Might[2] = 1
			Else
				$Might[1] = $Might[0]
				$Might[2] = 0
			EndIf
		EndIf
	EndIf
EndFunc
I'm confused, additional Merc EXP % in Overview Tab, no effect

maybe there is something wrong?
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Old 06/11/2012, 23:51   #2186
 
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Quote:
Originally Posted by whitecouklet View Post
hmm.
AutoGrinder 0.5.0.F
there are still some errors.
example :

script autogrinder.au3
previous
Code:
Func read_memory()
	recalc_pointer()
	; Read Life Values
	If ($Char_Life_Mem > 0x1000) Then
		For $i = 0 to 8
			local $memory = $Char_Life_Mem + ($i * $Char_Offset)
			$char_life[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
			local $memory = $Char_Mana_Mem + ($i * $Char_Offset)
			$char_mana[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
			local $tmp_array = $char_exp_prozent_Array
			$tmp_array[3][1] = $tmp_array[3][1] + ($i * 0x4)
			local $memory = _readMem_Array($tmp_array, 0)
			$char_exp_prozent[$i] = _MemoryReadUnicodeString(10,$memory, $Mem_Open)
		Next
		$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
		If $combat_marker[0] <> $combat_marker[1] Then
			sleep(100)
			$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
			If $combat_marker[0] <> $combat_marker[1] Then
				if $combat_marker[0] = 0 Then
					$skirm_left = 1
					$as_action = 1
					$chk_timer = TimerInit()
					sleep(2000)
				EndIf
				$combat_marker[1] = $combat_marker[0]
			EndIf
		EndIf
	EndIf
	If ($Cursor_Sword_Mem > 0x1000) Then
		$Cursor_Sword_ID = _MemoryRead($Cursor_Sword_Mem, $Mem_Open, "dword")
	EndIf
	If ($MapID_Mem > 0x1000) Then
		$MapID = _MemoryRead($MapID_Mem, $Mem_Open, "word")
	EndIf
	If $combat_marker[0] = 0 and $skirm_left = 1 Then
		$Might[0] = _MemoryRead($Mem_Might, $Mem_Open, "dword")
		if $Might[1] <> $Might[0] Then
			if $Might[1] <> 0 Then
				$Might[1] = $Might[0]
				$Might[2] = 1
			Else
				$Might[1] = $Might[0]
				$Might[2] = 0
			EndIf
		EndIf
	EndIf
EndFunc
should be replaced
Code:
Func read_memory()
	recalc_pointer()
	; Read Life Values
	If ($Char_Life_Mem > 0x1000) Then
		For $i = 0 to 8
			local $memory = $Char_Life_Mem + ($i * $Char_Offset)
			$char_life[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
			local $memory = $Char_Mana_Mem + ($i * $Char_Offset)
			$char_mana[$i][0] = _MemoryRead($memory, $Mem_Open, "dword")
		Next
		$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
		If $combat_marker[0] <> $combat_marker[1] Then
			sleep(100)
			$combat_marker[0] = _MemoryRead($Combat_In_Process_Mem, $Mem_Open, "Byte")
			If $combat_marker[0] <> $combat_marker[1] Then
				if $combat_marker[0] = 0 Then
					$skirm_left = 1
					$as_action = 1
					$chk_timer = TimerInit()
				EndIf
				$combat_marker[1] = $combat_marker[0]
			EndIf
		EndIf
	EndIf
	If ($Cursor_Sword_Mem > 0x1000) Then
		$Cursor_Sword_ID = _MemoryRead($Cursor_Sword_Mem, $Mem_Open, "dword")
	EndIf
	If ($MapID_Mem > 0x1000) Then
		$MapID = _MemoryRead($MapID_Mem, $Mem_Open, "word")
	EndIf
	If $combat_marker[0] = 0 Then
		$Might[0] = _MemoryRead($Mem_Might, $Mem_Open, "dword")
		if $Might[1] <> $Might[0] Then
			if $Might[1] <> 0 Then
				$Might[1] = $Might[0]
				$Might[2] = 1
			Else
				$Might[1] = $Might[0]
				$Might[2] = 0
			EndIf
		EndIf
	EndIf
EndFunc
I'm confused, additional Merc EXP % in Overview Tab, no effect

maybe there is something wrong?
There is no fault about it...

it has no effect to the bot itself... will be used maybe later...

so atm it's just "information"... why to remove? was a wish of a donator
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Old 06/12/2012, 01:30   #2187
 
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Hey Neuro, it is working perfectly now! Thx very much!
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Old 06/12/2012, 02:02   #2188
 
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well can you give tutorial for finding anything what we need for Indo Ao ?
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Old 06/12/2012, 02:47   #2189
 
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hmm doesnt work for me...followed instructions step for step, I hit start, it zooms out then just hides and shows the interface over and over, doesnt mouse over to the green mobs, doesnt engage in combat...im using windows 7, running everything as admin...on paper it all matches up just not sure whats goin on...is it because im doing it on a lvl 40 map? thought it would be safe to test it out there
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Old 06/12/2012, 05:42   #2190
 
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doesnt work for me either... couldnt get the auto grinder shows my merc HP/MP.. and the bot is not working too obviously..
did i missed out something?
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