The Packets to Server are crypted with time codes and other stuff...
You have to exactely rebuild them.
Therefore it's necessary to have the exacte coding sequence for the packets, which you can only get by disassembling atlantica.exe and walk thorugh the routines.. hf^^
GameGuard Packet Send 07/30/2011 - Cabal Online - 3 Replies GameGuard
The server checks regularly that GameGuard is up and running. To that end, the server sends a packet with a request string for GameGuard to perform an operation on and return to the server through the client's reply.
The algorithm applied to the request string is unknown and subject to change through GameGuard updates, therefore it isn't worth bothering with.
Since it is initiated by the server, custom software can just not send the GameGuard packet.
0x022d (server) -...
Play sound via Packet Send?? [Question String Packet] 07/14/2010 - CO2 Private Server - 5 Replies Yow im trying to figure out why i cant play music with the string packet
What im doin is;
MyChar.Client.SendPacket(Game.Packet.String(MyCha r.UID, 20, Splitter));
My Packet is:
public byte String(long CharId, byte Type, string name)
[Question] What Packet to send? 08/05/2009 - CO2 Private Server - 6 Replies Hello.
I'm in trouble because I don't know what packet to send when I have created a Character.
I tried to send this MessagePacket:
The message appears but don't bring you to the main menu of the client to log into my server