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🚀 Ghost Cheats for Arena Breakout: Infinite 🌐 Aimbot, ESP Players & Items, No Recoil

Discussion on 🚀 Ghost Cheats for Arena Breakout: Infinite 🌐 Aimbot, ESP Players & Items, No Recoil within the Arena Breakout: Infinite Trading forum part of the Shooter Trading category.

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Old 09/12/2024, 08:58   #76 Trade Status: Unverified(?)
 
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Exclamation Understanding How ABI's Anti-Cheat Detects ESP and Aimbot: Technical Breakdown

Hey everyone, just wanted to share my experience with the ghost cheat in Arena Breakout Infinite (ABI). People are saying it's detected, but I've been using it for the past two weeks without any issues—as long as I stick to just using ESP. The only time I had a problem was when I enabled any kind of aimbot features or risky extras.

I noticed something weird, though—sometimes AI seems to spawn underground, and I believe these are actually spectators. My theory is if you keep aiming at them or interacting in a way that’s too precise, that’s how they’re catching people using cheats. So far, I haven’t been banned on my account at all.

The only time I got a monitoring warning was the moment I turned on regular aimbot (not psilent, just normal aimbot). I immediately got a message saying there were abnormalities in my environment, and my game closed. I was kicked from the raid, but not banned from queuing entirely. After that, it took a bit longer to get into another game, so I’m guessing my account was being monitored closely.

If you’re using the ghost cheat, I’d suggest avoiding aimbot features completely and sticking to ESP to stay under the radar.


The anti-cheat in Arena Breakout Infinite appears to be using several advanced techniques to detect cheat usage, specifically targeting behaviors that are only possible with external tools like ESP and aimbots. Here’s a deeper dive into how the system might be catching players:

1. Fake Hitboxes/AI Spawning Underground:
One method the anti-cheat could be using involves spawning "decoy" hitboxes or AI models under the map, which are invisible and irrelevant to normal players. These entities are only detectable through ESP (Extra Sensory Perception) cheats, which bypass in-game visibility and reveal hidden or distant objects.

When a player using ESP consistently tracks or aims at these decoy hitboxes, it becomes a clear indication of cheat usage. The anti-cheat could log repeated interactions with these hitboxes, flagging the account for review. Additionally, the system may use behavior analysis to compare how normal players engage with visible targets versus how suspected cheaters interact with hidden hitboxes, such as snapping aim or persistent attention to non-visible objects.

2. Invisible Loot as Cheat Detection Bait:
Another clever technique could involve placing "ghost loot" — high-value items that do not appear in the game world for legitimate players, but are visible through ESP. The idea is that these items act as bait for cheaters. A normal player won’t see or interact with this loot because it’s not rendered in their game world.

For cheaters, however, the ESP hack exposes this loot, tempting them to approach or attempt to pick it up. The anti-cheat system could monitor the player’s proximity and actions towards these invisible objects. When a player repeatedly approaches or tries to interact with ghost loot, it's a strong indicator that they're using ESP. This triggers automatic flags for suspicious behavior, and could either lead to warnings or more severe actions like game kicks or bans.

3. Aimbot Detection Through Abnormal Aim Patterns:
The aimbot detection seems to rely on identifying unusual aiming patterns and interactions with hitboxes. Aimbots often bypass normal aim smoothing and assist players in locking onto targets with perfect precision. The anti-cheat system likely analyzes your aiming behavior in real-time and compares it against expected human behavior, which includes slight movements, imperfections, and reaction time variance.

The moment you turned on aimbot, the anti-cheat detected "abnormalities" in the way your aim was interacting with hitboxes, likely due to unnatural precision or instant snapping. This can trigger immediate detection, leading to monitoring warnings, game kicks, or longer queue times as the system assesses your account for further irregularities.

4. Flagging for Queue Delays and Monitoring:
After a detection event, such as the system noticing abnormalities with your aim or detecting interactions with hidden loot, it might place your account in a monitoring state. This is why you experienced longer queue times — the anti-cheat system likely slows down your matchmaking to perform more in-depth checks on your account’s behavior. This can include tracking your interaction with decoy entities, monitoring player reports, or logging suspicious activities for review by the system or admins.

In summary, the anti-cheat in ABI seems to rely heavily on behavioral analysis and environmental manipulation (e.g., decoy hitboxes and invisible loot) to detect cheaters. Rather than purely focusing on signature detection of cheat software, it analyzes how players interact with the game world, looking for patterns and actions that are impossible for legitimate players but typical for those using cheats like ESP or aimbots. By setting up these traps (such as fake entities and loot), the system gathers concrete evidence of suspicious behavior, making its detection methods more effective against cheats designed to bypass traditional anti-cheat tools.

--------------------------------------------------------------------------------------

To better understand how an anti-cheat might capture cheating behavior, let's break down how such a system could be implemented, focusing on the technical aspects. While I can't provide exact ABI code, here's a conceptual look at how anti-cheat systems could be programmed to detect the use of ESP, aimbots, and interactions with decoy entities or hidden loot.

1. Fake Hitboxes / Decoy Entities Detection
When the game spawns decoy entities that are only visible through ESP cheats, the anti-cheat can monitor player interactions with those hidden objects. Here's an example of how the anti-cheat might capture interactions:

Code:
// Define a decoy hitbox entity with invisible properties
class DecoyHitbox {
public:
    Vector3 position;
    bool visible_to_player;  // False for legit players, true for ESP cheaters
};

// Monitor player aiming at decoy hitboxes
void monitorDecoyHitbox(Player player, DecoyHitbox decoy) {
    // Check if player is aiming at the decoy
    if (player.isAimingAt(decoy.position)) {
        // Track how long the player is aiming at the decoy
        float aim_duration = trackAimDuration(player, decoy.position);
        
        // Flag if the player aims too precisely for too long
        if (aim_duration > threshold_duration) {
            flagSuspiciousPlayer(player, "Aiming at decoy hitbox");
        }
    }
}
In this example, the anti-cheat system spawns a hidden decoy hitbox and tracks whether a player using ESP consistently aims at it. Legitimate players would never know it's there, but a cheater using ESP would see it and might interact with it, triggering a flag.

2. Invisible Loot Detection (Baiting ESP Users)
The game could spawn invisible loot that only ESP users can see, and the anti-cheat system would monitor if a player moves toward or attempts to pick up this hidden loot.

Code:
// Define invisible loot that is only visible through ESP
class InvisibleLoot {
public:
    Vector3 position;
    bool visible_to_player;  // False for normal players, true for ESP cheaters
    bool interacted_with;
};

// Check if the player interacts with invisible loot
void monitorInvisibleLoot(Player player, InvisibleLoot loot) {
    if (player.getDistance(loot.position) < pickup_range && loot.interacted_with == false) {
        // If the player tries to interact with invisible loot, flag them
        flagSuspiciousPlayer(player, "Interacting with invisible loot");
        loot.interacted_with = true;
    }
}
Here, the system checks if a player moves within the pickup range of invisible loot or attempts to interact with it. Since this loot is invisible to normal players, interacting with it is a red flag for cheating.

3. Aimbot Detection (Abnormal Aiming Behavior)
Aimbots often result in players exhibiting unnatural aiming behavior, such as instant snapping to targets or inhumanly smooth aim tracking. The anti-cheat can detect this through aim analysis:

Code:
// Function to track player aiming behavior
void monitorAimBehavior(Player player, Target target) {
    Vector3 player_aim_vector = player.getAimVector();
    Vector3 target_position = target.getPosition();

    // Calculate aim deviation (how much the aim vector deviates from the target position)
    float aim_deviation = calculateAimDeviation(player_aim_vector, target_position);

    // Calculate aim adjustment speed (how fast the player's aim changes)
    float aim_adjust_speed = calculateAimAdjustSpeed(player);

    // Detect abnormal snap-to-target behavior (e.g., very low aim deviation and very high aim speed)
    if (aim_deviation < aim_threshold && aim_adjust_speed > speed_threshold) {
        flagSuspiciousPlayer(player, "Abnormal aim pattern detected (possible aimbot)");
    }
}
In this case, the anti-cheat monitors the player's aim deviation and adjustment speed. If the player's aim locks onto a target too quickly or too accurately (beyond human reaction limits), the system can flag the player for suspected aimbot use.


Hopefully this clears things up—just because cheats are "undetected" doesn't mean you can go wild and use every feature without consequences. You can’t always have your cake and eat it too. Play smart, or don’t be surprised when you’re hit with a ban.
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Old 09/13/2024, 14:03   #77 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by StealthX_Sky View Post
Hey everyone, just wanted to share my experience with the ghost cheat in Arena Breakout Infinite (ABI). People are saying it's detected, but I've been using it for the past two weeks without any issues—as long as I stick to just using ESP. The only time I had a problem was when I enabled any kind of aimbot features or risky extras.

I noticed something weird, though—sometimes AI seems to spawn underground, and I believe these are actually spectators. My theory is if you keep aiming at them or interacting in a way that’s too precise, that’s how they’re catching people using cheats. So far, I haven’t been banned on my account at all.

The only time I got a monitoring warning was the moment I turned on regular aimbot (not psilent, just normal aimbot). I immediately got a message saying there were abnormalities in my environment, and my game closed. I was kicked from the raid, but not banned from queuing entirely. After that, it took a bit longer to get into another game, so I’m guessing my account was being monitored closely.

If you’re using the ghost cheat, I’d suggest avoiding aimbot features completely and sticking to ESP to stay under the radar.


The anti-cheat in Arena Breakout Infinite appears to be using several advanced techniques to detect cheat usage, specifically targeting behaviors that are only possible with external tools like ESP and aimbots. Here’s a deeper dive into how the system might be catching players:

1. Fake Hitboxes/AI Spawning Underground:
One method the anti-cheat could be using involves spawning "decoy" hitboxes or AI models under the map, which are invisible and irrelevant to normal players. These entities are only detectable through ESP (Extra Sensory Perception) cheats, which bypass in-game visibility and reveal hidden or distant objects.

When a player using ESP consistently tracks or aims at these decoy hitboxes, it becomes a clear indication of cheat usage. The anti-cheat could log repeated interactions with these hitboxes, flagging the account for review. Additionally, the system may use behavior analysis to compare how normal players engage with visible targets versus how suspected cheaters interact with hidden hitboxes, such as snapping aim or persistent attention to non-visible objects.

2. Invisible Loot as Cheat Detection Bait:
Another clever technique could involve placing "ghost loot" — high-value items that do not appear in the game world for legitimate players, but are visible through ESP. The idea is that these items act as bait for cheaters. A normal player won’t see or interact with this loot because it’s not rendered in their game world.

For cheaters, however, the ESP hack exposes this loot, tempting them to approach or attempt to pick it up. The anti-cheat system could monitor the player’s proximity and actions towards these invisible objects. When a player repeatedly approaches or tries to interact with ghost loot, it's a strong indicator that they're using ESP. This triggers automatic flags for suspicious behavior, and could either lead to warnings or more severe actions like game kicks or bans.

3. Aimbot Detection Through Abnormal Aim Patterns:
The aimbot detection seems to rely on identifying unusual aiming patterns and interactions with hitboxes. Aimbots often bypass normal aim smoothing and assist players in locking onto targets with perfect precision. The anti-cheat system likely analyzes your aiming behavior in real-time and compares it against expected human behavior, which includes slight movements, imperfections, and reaction time variance.

The moment you turned on aimbot, the anti-cheat detected "abnormalities" in the way your aim was interacting with hitboxes, likely due to unnatural precision or instant snapping. This can trigger immediate detection, leading to monitoring warnings, game kicks, or longer queue times as the system assesses your account for further irregularities.

4. Flagging for Queue Delays and Monitoring:
After a detection event, such as the system noticing abnormalities with your aim or detecting interactions with hidden loot, it might place your account in a monitoring state. This is why you experienced longer queue times — the anti-cheat system likely slows down your matchmaking to perform more in-depth checks on your account’s behavior. This can include tracking your interaction with decoy entities, monitoring player reports, or logging suspicious activities for review by the system or admins.

In summary, the anti-cheat in ABI seems to rely heavily on behavioral analysis and environmental manipulation (e.g., decoy hitboxes and invisible loot) to detect cheaters. Rather than purely focusing on signature detection of cheat software, it analyzes how players interact with the game world, looking for patterns and actions that are impossible for legitimate players but typical for those using cheats like ESP or aimbots. By setting up these traps (such as fake entities and loot), the system gathers concrete evidence of suspicious behavior, making its detection methods more effective against cheats designed to bypass traditional anti-cheat tools.

--------------------------------------------------------------------------------------

To better understand how an anti-cheat might capture cheating behavior, let's break down how such a system could be implemented, focusing on the technical aspects. While I can't provide exact ABI code, here's a conceptual look at how anti-cheat systems could be programmed to detect the use of ESP, aimbots, and interactions with decoy entities or hidden loot.

1. Fake Hitboxes / Decoy Entities Detection
When the game spawns decoy entities that are only visible through ESP cheats, the anti-cheat can monitor player interactions with those hidden objects. Here's an example of how the anti-cheat might capture interactions:

Code:
// Define a decoy hitbox entity with invisible properties
class DecoyHitbox {
public:
    Vector3 position;
    bool visible_to_player;  // False for legit players, true for ESP cheaters
};

// Monitor player aiming at decoy hitboxes
void monitorDecoyHitbox(Player player, DecoyHitbox decoy) {
    // Check if player is aiming at the decoy
    if (player.isAimingAt(decoy.position)) {
        // Track how long the player is aiming at the decoy
        float aim_duration = trackAimDuration(player, decoy.position);
        
        // Flag if the player aims too precisely for too long
        if (aim_duration > threshold_duration) {
            flagSuspiciousPlayer(player, "Aiming at decoy hitbox");
        }
    }
}
In this example, the anti-cheat system spawns a hidden decoy hitbox and tracks whether a player using ESP consistently aims at it. Legitimate players would never know it's there, but a cheater using ESP would see it and might interact with it, triggering a flag.

2. Invisible Loot Detection (Baiting ESP Users)
The game could spawn invisible loot that only ESP users can see, and the anti-cheat system would monitor if a player moves toward or attempts to pick up this hidden loot.

Code:
// Define invisible loot that is only visible through ESP
class InvisibleLoot {
public:
    Vector3 position;
    bool visible_to_player;  // False for normal players, true for ESP cheaters
    bool interacted_with;
};

// Check if the player interacts with invisible loot
void monitorInvisibleLoot(Player player, InvisibleLoot loot) {
    if (player.getDistance(loot.position) < pickup_range && loot.interacted_with == false) {
        // If the player tries to interact with invisible loot, flag them
        flagSuspiciousPlayer(player, "Interacting with invisible loot");
        loot.interacted_with = true;
    }
}
Here, the system checks if a player moves within the pickup range of invisible loot or attempts to interact with it. Since this loot is invisible to normal players, interacting with it is a red flag for cheating.

3. Aimbot Detection (Abnormal Aiming Behavior)
Aimbots often result in players exhibiting unnatural aiming behavior, such as instant snapping to targets or inhumanly smooth aim tracking. The anti-cheat can detect this through aim analysis:

Code:
// Function to track player aiming behavior
void monitorAimBehavior(Player player, Target target) {
    Vector3 player_aim_vector = player.getAimVector();
    Vector3 target_position = target.getPosition();

    // Calculate aim deviation (how much the aim vector deviates from the target position)
    float aim_deviation = calculateAimDeviation(player_aim_vector, target_position);

    // Calculate aim adjustment speed (how fast the player's aim changes)
    float aim_adjust_speed = calculateAimAdjustSpeed(player);

    // Detect abnormal snap-to-target behavior (e.g., very low aim deviation and very high aim speed)
    if (aim_deviation < aim_threshold && aim_adjust_speed > speed_threshold) {
        flagSuspiciousPlayer(player, "Abnormal aim pattern detected (possible aimbot)");
    }
}
In this case, the anti-cheat monitors the player's aim deviation and adjustment speed. If the player's aim locks onto a target too quickly or too accurately (beyond human reaction limits), the system can flag the player for suspected aimbot use.


Hopefully this clears things up—just because cheats are "undetected" doesn't mean you can go wild and use every feature without consequences. You can’t always have your cake and eat it too. Play smart, or don’t be surprised when you’re hit with a ban.
None of these are useful you'll get 1 day of ban for Observation period whenever you kill 2-3 people in the lobby
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Old 09/13/2024, 22:34   #78 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Kojinko View Post
None of these are useful you'll get 1 day of ban for Observation period whenever you kill 2-3 people in the lobby
Im using my day one account, been using ghost on its 3 bypass update to be sure that they knew it was somewhat stable, every since then (3 Weeks ago) i have been using it

ive only played the rank mode when i got ghost so my Total eliminations are 348 confirmed 100% using ghost without the use of aimbot, no recoil, just ESP.

Then 656 eliminations with a mix of cheats and legit so didnt count them, but thats definitley well over 3 and yet to receive an observation message.

I do have 1 question for you though and i hope you get back to me about it.

Do you personally own the Ghost cheat this seller provides?
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Old 09/13/2024, 22:47   #79 Trade Status: Unverified(?)
 
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Still detected, you'll get the observation period no matter what, even w/o killing.
Seller refused to freeze my month license till they fix it, and it already expried.
Horrible experience.
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Old 09/14/2024, 00:27   #80 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by kakikaki1 View Post
Still detected, you'll get the observation period no matter what, even w/o killing.
Seller refused to freeze my month license till they fix it, and it already expried.
Horrible experience.
Some people are talking about pressing f9, do you have to do that and why?
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Old 09/18/2024, 02:20   #81 Trade Status: Unverified(?)
 
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so is it safe to use or not?
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Old 09/18/2024, 02:32   #82 Trade Status: Unverified(?)
 
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Not an issue for me

Quote:
Originally Posted by s1ckboym View Post
so is it safe to use or not?
its not an issue for me, but i dont get it from this reseller, i get it from the dev, some people have spoke about pressing f9 in game, the actual ghost cheat doesnt make you press f9 so i tihnk maybe this is a potential fake
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Old 09/18/2024, 02:44   #83 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by StealthX_Sky View Post
its not an issue for me, but i dont get it from this reseller, i get it from the dev, some people have spoke about pressing f9 in game, the actual ghost cheat doesnt make you press f9 so i tihnk maybe this is a potential fake
Where can i get from the dev himself?
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Old 09/19/2024, 23:45   #84 Trade Status: Unverified(?)
 
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The cheat works, this is my 2nd day using it on same account and not yet banned or got messages about it, using only ESP. Sadly for me the esp is delayed and off for me so it’s a bit impossible to track other player movement. Will update. Could only buy

Edit: ESP Works fine, it happened when i changed it to 1080p windowed, instead of keeping it my native 1440p, borderless.
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Old 09/21/2024, 03:58   #85 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by thanatski View Post
The cheat works, this is my 2nd day using it on same account and not yet banned or got messages about it, using only ESP. Sadly for me the esp is delayed and off for me so it’s a bit impossible to track other player movement. Will update. Could only buy 7 days wanted 30 days.
How many screens are you running? what aspect ratio is your game in? this cheat is tested in a normal aspect ratio with 1 screen running
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Old 09/21/2024, 22:04   #86 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by s1ckboym View Post
Where can i get from the dev himself?
Where to get it form the DEV?
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Old 09/22/2024, 10:52   #87

 
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Quote:
Originally Posted by kakikaki1 View Post
Still detected, you'll get the observation period no matter what, even w/o killing.
Seller refused to freeze my month license till they fix it, and it already expried.
Horrible experience.
There is always a risk of lock-in with any product. There is no option to freeze the subscription or refund it. All ABI products are currently in Usew at own risk status.

Quote:
Originally Posted by s1ckboym View Post
so is it safe to use or not?
Use at own risk status for now.

Quote:
Originally Posted by s1ckboym View Post
Where to get it form the DEV?
DM me in telegram
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Old 09/22/2024, 13:08   #88 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by StealthX_Sky View Post
How many screens are you running? what aspect ratio is your game in? this cheat is tested in a normal aspect ratio with 1 screen running
Running 2 monitors and 1440p on main and found out that it was because i changed it to 1080p, window mode as i didn't know that it worked on 1440p borderless. ESP is smooth now.
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Old 09/22/2024, 15:08   #89 Trade Status: Unverified(?)
 
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i was usın' ıt for 3 weeks and never get banned but today ı got ınsta ban ı thınk detected for now. also they updated theır status to ''USE AT OWN RISK'' :d
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Old 09/23/2024, 12:00   #90 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by NFK View Post
There is always a risk of lock-in with any product. There is no option to freeze the subscription or refund it. All ABI products are currently in Usew at own risk status.



Use at own risk status for now.



DM me in telegram
I DM’d you on telegram and no response . I had no issue with the cheat but now game always detects the software “abnormalities detected . Restart your device”
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