Yeah, im getting 18k experience per kill and AOEing im getting about 100k exp per pull. If you can post the sizes and the actual parts for the skills I will love you forever :-)
Can some one please make a new tutorial to do this for ep2
When i cast a skill i get 2 Sends
And trying to pinpoint the received packet i constant receive lots of packets and the one after the 1st send packet is nearly always different.
I thought id found the right receive but everytime every packet is exactly the same unlike the send packet that is the same upto the actual skill code.
i get only 1 send by skill..
i'll explain more and post range of id later : too much lag atm and i need to recreate some new accounts and chars for tests(huhuhu run a bot in dongeon with 0 cooldow = bann^^ but its only for 3 day -.- the gms are really crazy in this game)
My Recieves was always the same size as my send when i used skills.
Send 64
Recv 64
And it almost always showed up instantly after the send packet was logged.
My problem is i dont know what to change in the Recv packet, tried yesterday with no luck
If I understood correctly your just supposed to swap the Skill ID 1 with Skill ID 2 like in EP1 but with EP2 you also have to switch the Recieve packet from Skill 1 with Recieve packet from Skill 2. So in essence you need two filters now instead of one.
This is only my understanding, mine doesnt seem to be right after each other, and I dont know what parts of the string we need for EP2 so I cant get much to work.
guys can you please find the packet size for the recv side. i know its possible
theTenth guild is using the hacks non stop i cant decrypt the recv so i can't get the data locations in the packet let alone find which recv packet is the right one. can someone please help?
*Edit* ok i found that theres 2 packets directly after the first that match for some reason. if i capture the same packet twice i get for instance:
1st: 64
2nd: 88
3rd: 176
and the rest after that are just random any insight into this?
Better Cool and Super Cool Effects for 5165 source 10/13/2011 - CO2 PServer Guides & Releases - 26 Replies Hello all.
Here is my code for better procedure for Cool Effects for 5165 source.
it's work good like 90pct same at global CQ.
For perfectly working we need add some checks for all class 1h-2hweapons handled.
Open Characters.cs file and find:
if (Vigor < MaxVigor)
Vigor += 6;
if (!GettingLuckyTime)