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[Project] Archlord Emulator
Discussion on [Project] Archlord Emulator within the Archlord forum part of the MMORPGs category.
08/01/2016, 15:19
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#1111
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Quote:
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Originally Posted by Ghostx90
why dont you call some more ppl to help you out with it would be more easy and faster to do it 
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Well it'll be a fast check so I don't want to spend time with distributing clients, setting up registry page, etc. It should take 2-3 days tops.
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08/01/2016, 16:47
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#1112
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Oisy are scion available on the release ?
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08/01/2016, 17:25
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#1113
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Nice, so i can set my hopes to Friday and a GREAT insomniatic weekend xD
LETS GO BOYS!!! lol
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08/01/2016, 21:19
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#1114
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I hope it will start on Monday 
This weekend im on holiday :/
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08/01/2016, 21:26
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#1115
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Friday evening - best time to start with the server
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08/01/2016, 22:47
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#1116
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agreed , Friday, but in the morning
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08/01/2016, 23:03
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#1117
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Quote:
Originally Posted by Boradax
Oisy are scion available on the release ?
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it's last webezen episode so I think it will
and BTW, maybe it will be possible to change summoner char to more humanoid, so he can use suits, cloacks, armors, wings
model can be copied from NPC like one from theese:
problem can be skills animations, but summoner animations s**x too, so no big difference, or just copy all from orbiter or slayer
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08/02/2016, 07:56
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#1118
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Quote:
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Originally Posted by wsv
it's last webezen episode so I think it will
and BTW, maybe it will be possible to change summoner char to more humanoid, so he can use suits, cloacks, armors, wings
model can be copied from NPC like one from theese:
problem can be skills animations, but summoner animations s**x too, so no big difference, or just copy all from orbiter or slayer
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Thanks for the suggestions I'll give it a try when I get the chance 
As you said animation is probably a big issue. I've looked into it in my free time and from what I understand animations are highly connected with the models and the bones in those models so I doubt using a model with another animation will work.
Quote:
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Originally Posted by Boradax
Oisy are scion available on the release ?
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They won't be available initially. Will be released on a future update.
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08/02/2016, 09:38
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#1119
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Join Date: Jun 2016
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So i was thinking about exp in quests. Im a more quest type person so i would appreciate if you could raise the exp gained from quests eapecially when you have to kill yellows bosses etc. Thats my suggestion
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08/02/2016, 10:21
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#1120
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I'd make a simple suggestion, would you increase Agility Prayer's value, and adapt Knowledge prayer stone to Might's prayer effectiveness ??
Agility prayer Lv6 gives +35 Agi (useless, it should give 70 ~ 90 , since need more agi point to increment dmg rather than might/know) // Knowledge Stone lv6 gives +60, but the Damage earned from it can't be availed like crit classes does with might.
Nobody uses them, this way people could play "different" styles , rather than always putting Stamina or Might (in case u're crit), would be cool having a new style around
And same goes for HP/Mana replenishement and Shield resistance stones, if some day u wanna do something with them, it'd be cool :P
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08/02/2016, 11:05
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#1121
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Quote:
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Originally Posted by trollwalker
So i was thinking about exp in quests. Im a more quest type person so i would appreciate if you could raise the exp gained from quests eapecially when you have to kill yellows bosses etc. Thats my suggestion 
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Quests aren't working and unlikely to work anytime soon. I really don't think it's worth the effort since almost nobody does quests.
Quote:
Originally Posted by obscurewind
I'd make a simple suggestion, would you increase Agility Prayer's value, and adapt Knowledge prayer stone to Might's prayer effectiveness ??
Agility prayer Lv6 gives +35 Agi (useless, it should give 70 ~ 90 , since need more agi point to increment dmg rather than might/know) // Knowledge Stone lv6 gives +60, but the Damage earned from it can't be availed like crit classes does with might.
Nobody uses them, this way people could play "different" styles , rather than always putting Stamina or Might (in case u're crit), would be cool having a new style around
And same goes for HP/Mana replenishement and Shield resistance stones, if some day u wanna do something with them, it'd be cool :P
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With ranged classes you get damage from both strength and agility. With melee and casters you get them only from strength or intelligence. Agility also gives defense/attack rating. So all things considered I think it makes more sense to keep the prayer stone numbers as they are.
Either way, I don't think archer or ranger have any problems regarding the damage output. I also think that it's a bad idea to change any of the stats before putting a lot of thought into it.
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08/02/2016, 12:23
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#1122
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My suggestion about what content should/shouldn't have a perfect Archlord Server.
1. Chaotic Frontier & Battle Ground shouldn't be added to this server cuz none will farm outside/in caves/ asylum, also some CF realms are much better than Ice/Light and Poison realms that is ridiculous how can a very small lvl world have better realms then a lvl 70+ world!.
So i would remove this content and give more priority to Open world spots/mobs/boss mobs also i would classify realm worlds by giving better stats to higher lvl Realms, Light parts should have better Stats than Ice, and Poison parts should have better stats than Ice and Light.
2. Scion Race & Heavens Hell World brings only bugs and anoying skills, so i would use those new HH skills and update/add to Combo skills from lvl 70+ to lvl 99 with normal cooldown and also ice/light/poison and elemental dmg only.
3. Level limit should be 100 and from lvl 1-99 exp should me normal but from lvl 99 to 100 exp should be at least 5x harder then making 98-99, but the revard to those who make lvl 100 i would add a special Weapon lvl 100 with some extra stats.
4. Stones: lvl 1-3 stones can be droped by normal/boss monsters, lvl 4 Stone droped by Ice Boss, lvl 5 by Light Boss, lvl 6 by Poison Boss, also lvl 4,5 and 6 stones can be refined by refining 10 of each kind to get random 1-3 of higher lvl.
5. I would go for old skill bar also, and block macro users.
6. I would increase cooldown time for Halt/Restrain/Repress/Mutation/Elefavour/Antimagic/Godlike also I would add a passive Stun Resistence buff for all classes, this buff will destroy the perma stun from spammers.
7....if I see admin interest on listening my suggestions i will add more...
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08/02/2016, 12:42
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#1123
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Join Date: May 2016
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+1 ardi87 Relay need rework this problem.
"(6. I would increase cooldown time for Halt/Restrain/Repress/Mutation/Elefavour/Antimagic/Godlike also I would add a passive Stun Resistence buff for all classes, this buff will destroy the perma stun from spammers.)"
and +1 need rebalance hh skill with ranger. to many damage got passiv/buff.
and tha Halt skill need lower succes rate and more CD. Sorc can kill other class without not haltet. But many player Idiot spammer.
Just Delete Stunn the game or make yes passiv/buff/potion for stun resy.
Combi potion in the game? or can buying with EC? or only got the event npc?
Last the macro cant solved. all PPL have macro mouse sO?.!
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08/02/2016, 12:55
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#1124
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Join Date: Dec 2012
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First let us have a working server with a decent playerbase, rebalance and such can wait.
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08/02/2016, 15:14
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#1125
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Join Date: Sep 2014
Posts: 75
Received Thanks: 43
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Quote:
Originally Posted by osiy1996
Quests aren't working and unlikely to work anytime soon. I really don't think it's worth the effort since almost nobody does quests.
With ranged classes you get damage from both strength and agility. With melee and casters you get them only from strength or intelligence. Agility also gives defense/attack rating. So all things considered I think it makes more sense to keep the prayer stone numbers as they are.
Either way, I don't think archer or ranger have any problems regarding the damage output. I also think that it's a bad idea to change any of the stats before putting a lot of thought into it.
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Well, nobody uses them nor will ever use, because the simple fact Stamina is the best choice, I'd use agility prayers stones if at least they had +60(Example on A.speed ele ign hunter- I need A.r) , but I've already tested in other servers the A.r and D.r + Damage consideration on physical ranged class, its really pointless agaisnt the amount of HP u get with Stamina stone, well it's sad to have a single choice when building your char, thats why I wanted some variety of options, doesn't have to be exactly my idea... can be perfectly anything else like just increasing the A.r and D.r from them and give no damage, but whatever, just two different perspectives
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