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Archlord episode 1 custom server
Discussion on Archlord episode 1 custom server within the Archlord forum part of the MMORPGs category.
08/17/2015, 15:15
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#31
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Join Date: Aug 2013
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We didnt finished the forum because we didnt get enought time,and the website needs some improvements..thats all..sorry but i will keep you updated.Ps: i dont like racism,criticism,things like that.I prefer to get a question and give a simple reply.Peace.
First time when i announced the oppening i got some problems with the hosting and taked some time to solve them.I will keep you updated.
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08/17/2015, 16:22
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#32
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Join Date: Jan 2013
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Quote:
Originally Posted by osiy1996
@archlordep1 I think it's only natural for people to criticize if you keep making promises you cannot keep. It's been more than a day, where's the website ? Where is the forum ? Instead of giving proper reasons you're trying to attack people who criticize. I'm sure you'll make a great admin with this attitude.
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Very Well said
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08/17/2015, 16:57
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#33
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Join Date: Aug 2013
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First post updated
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08/17/2015, 18:39
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#34
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Join Date: Feb 2013
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forum hacked lol
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08/17/2015, 19:05
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#35
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Join Date: Mar 2013
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Well then
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08/17/2015, 21:54
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#36
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Join Date: Apr 2012
Posts: 295
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Quote:
Originally Posted by archlordep1
@Fleau whats your problem dear?You act more like a kid...stop be like this..try to be friendly..and help us:P
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It's just a bit of acid humor, but must say that it is your fault a little bit ^^.
you announce in advance too ^^.
but I'm working on that a bit of imagination for you, I promise I'll stop and good luck ...
Quote:
Originally Posted by Adive
Well then
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Al3css ???  
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08/18/2015, 10:31
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#37
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Join Date: Feb 2014
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Quote:
Originally Posted by Adive
Well then
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Al3css? xD
Well, website works very good qq.
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08/19/2015, 16:40
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#38
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Join Date: Apr 2012
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08/19/2015, 19:28
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#39
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Join Date: Aug 2013
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down
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08/19/2015, 20:47
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#40
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Join Date: Nov 2008
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Laughed a lot with that comment "Al3css".
Ok i go outside.
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08/19/2015, 22:03
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#41
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Join Date: Feb 2014
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Quote:
Originally Posted by archlordep1
down
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Yeah, better stop this.
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08/20/2015, 17:32
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#42
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Join Date: Mar 2013
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Quote:
Originally Posted by Feldunost
Laughed a lot with that comment "Al3css".
Ok i go outside.
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Hey Feldunost, long time no see
wanna create a episode 1 Archlord server?
you earned 2k€ last time why not do it again?
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08/20/2015, 20:17
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#43
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Join Date: Nov 2008
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Quote:
Originally Posted by hm...
Hey Feldunost, long time no see
wanna create a episode 1 Archlord server?
you earned 2k€ last time why not do it again?
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700, man, for 2 years, was not money *****. 
Why not ... problem is that current emulator.
Need some Devs.
Creating game from another engine isn't bad thing, but current modeling and animations aren't easy to import and boring work.
Better task is to get involved into the server side development ... but with new engine and that requires to be able to decode packets and read what is said between client / server.
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08/20/2015, 23:20
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#44
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Join Date: Jul 2008
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Quote:
Originally Posted by Feldunost
700, man, for 2 years, was not money *****. 
Why not ... problem is that current emulator.
Need some Devs.
Creating game from another engine isn't bad thing, but current modeling and animations aren't easy to import and boring work.
Better task is to get involved into the server side development ... but with new engine and that requires to be able to decode packets and read what is said between client / server.
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I was abled to find the encoding function in disassembly code. When i set a breakpoint before the call it clearly shows the username and password i entered and after function call final packet turns into some gibberish. I'd try to reverse engineer said function but that function is linked to many other functions so it'd take quite some time and better assembly skills. If anyone here is capable of such task it'd be a milestone for archlord emulator development. But even after being able to encode/decode packets there're tons of work to do. But once you're abled to encode/decode packets you're abled to create an emulator for any episode client you want with the possibility of better performance/stability(unless each client has it's own unique packet protocol which i really doubt since they used the same decryption key for all clients).
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08/21/2015, 00:08
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#45
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Join Date: Nov 2008
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Well i tried that way with breakpoints, and wasn't able to reach that result.
Guess it's time to bring back some old memories, if i have still thoses forum files with all tutorials.
Got them, Bringing it up.
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