[Tutorial+Tool] find other's hp mini tool + CE tutorial to find the Base Addresses
Discussion on [Tutorial+Tool] find other's hp mini tool + CE tutorial to find the Base Addresses within the Archlord forum part of the MMORPGs category.
base address: 0089afc4
offset1: 4A0
offset2: 44
offset3: C
offset4: 0 !--> here the offsets are 4 bytes difference for each entry in the char bag
the pointer obtained from this process leads to a general item info which has pointers llike: the image pointer, the item data pointer...
for instance: the to access the image pointer of the first item:
0089afc4
offset1: 4A0
offset2: 44
offset3: C
offset4: 0 ( 4 for second item, 8 third item....)
offse5: 48
to access the item data pointer of the first item:
0089afc4
offset1: 4A0
offset2: 44
offset3: C
offset4: 0 ( 4 for second item, 8 third item....)
offse5: 40
in item data u can find all info of an item for instance:a 30 offset gives u the item id
to access the item id of the bag0col0row0:
0089afc4
offset1: 4A0
offset2: 44
offset3: C
offset4: 0 ( 4 for second item, 8 third item....)
offse5: 40
offset6: 30
and so n
the base pointers of the item id currently pointed to by the mouse is:
0089af44
with offsets:
offset1: 1F90
offset2: A0
offset3: 0
offset4: 74
offset5: E98
offset 6: 40
offset 7: 30
hope this info is useful somehow.
i must say: i met some real SICK FKS in these forums (and they know themselves), and all i can say: life is full of those, all that u can hope for is that their harm remains away from u, in the end we can only learn from our own mistakes and sometimes you simply have to put faith in people's words, even if you knew that they will eventually try to screw u up.
this sample (copy paste from a component i written sometime ago) is useful and shows how to access 64 slots, divided into 4 bags, distributed as 4 rows, 4 columns accessed sequentially.
dont ask me for the component... this section is meant for coders.
Code:
byte[] buffer = new byte[4];
uint bytesRead = 0;
int address = Convert.ToInt32("0089afc4", 16);
ReadProcessMemory(targetProcess.Handle, (IntPtr)address, buffer, 4, ref bytesRead);
address = BitConverter.ToInt32(buffer, 0) + 1184; //0x4a0 == 1184 (int)
ReadProcessMemory(targetProcess.Handle, (IntPtr)address, buffer, 4, ref bytesRead);
address = BitConverter.ToInt32(buffer, 0) + 68; //0x44 == 68
ReadProcessMemory(targetProcess.Handle, (IntPtr)address, buffer, 4, ref bytesRead);
address = BitConverter.ToInt32(buffer, 0) + 12; //0xc == 12(int)
ReadProcessMemory(targetProcess.Handle, (IntPtr)address, buffer, 4, ref bytesRead);
//from here on we access the bag slots which are stored in a sequential array with 4 bytes
//offset from the previous slot
int firstSlotInBagAddress = BitConverter.ToInt32(buffer, 0);
for (int i = 0; i < 4; i++)
{
Thread.Sleep(1000);
//press bag i tab
mouseClick(bag, true);
// cleanBag(i,firstCell,trash,cellHeight); //clean current bag
bag.x = bag.x + cellHeight;
////////////////////////////////////// clean bag i
int row = 0;
int col = 0;
Thread.Sleep(500);
for (int c = 0; c < 16; c++)
{
row = c / 4;
col = c - row * 4;
///////////////////// obtain the item id in current cell
address = firstSlotInBagAddress + (c+i*16) * 4;
ReadProcessMemory(targetProcess.Handle, (IntPtr)address, buffer, 4, ref bytesRead);
address = BitConverter.ToInt32(buffer, 0) + 64; //0x40 == 64
ReadProcessMemory(targetProcess.Handle, (IntPtr)address, buffer, 4, ref bytesRead);
address = BitConverter.ToInt32(buffer, 0) + 48; //0x30 == 48
ReadProcessMemory(targetProcess.Handle, (IntPtr)address, buffer, 4, ref bytesRead);
int id = BitConverter.ToInt32(buffer, 0);
//////////////////////////check current if we should delete it or not
if (id==0/*empty cell*/ || keepItemIDs.Contains(id))
continue; //dont delete, check the next cell
////////////////////
Point cell = new Point(firstCell.x+cellHeight*col, firstCell.y+cellHeight*row);
// for (int i = 0; i < 16; i++)
// {
//delete current cell
//simple: button down at cell point, up at trash point, then cick confirm
uint wparam = 0;
uint lparam = 0;
wparam = 0x00000001; //left button
lparam = ((uint)cell.y << 16) | (uint)cell.x; //x to the lower word, y to the higher
PostMessage(targetProcess.MainWindowHandle, WM_LBUTTONDOWN, wparam, lparam);
Thread.Sleep(500);
lparam = ((uint)trashPoint.y << 16) | (uint)trashPoint.x; //x to the lower word, y to the higher
PostMessage(targetProcess.MainWindowHandle, WM_LBUTTONUP, wparam, lparam);
Thread.Sleep(500);
//confirm
mouseClick(confirmButtonPoint, true);
Thread.Sleep(500);
}
}
can you destroy gameguard? nah. so can anyone do this? nah
You dont need to destroy gameguard to do something like that, just make your personal CE and bypass g4meguard ... if i had time i would do that ... but i dont...
[Tutorial] Twelve Sky 2 -How To Find Addresses- 10/16/2018 - 12Sky2 Hacks, Bots, Cheats & Exploits - 154 Replies http://i490.photobucket.com/albums/rr269/ChaoticJa pan/12sky2-Logoedit1.png
Twelve Sky 2
TUTORIAL
-How To Find Addresses-
(Updated 12/11/09)
By ChaoticJapan
Note: "This tutorial was aimed at those new to the forums or memory editing in general.
[Tutorial] How to find some addies 03/10/2010 - Combat Arms - 0 Replies Heyho Guys for this Tutorial you'll need:
MHS
At first the download link
MHS= http://www.elitepvpers.com/forum/combat-arms/450855 -combat-arms-mhs-adresses-advanced-tutorial.html
Now the Different Groups:
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