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Auction House Addon/Modd
Discussion on Auction House Addon/Modd within the ArcheAge forum part of the MMORPGs category.
10/15/2014, 20:19
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#16
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Join Date: Oct 2014
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yes i did but my iniatal file is to 17.6kb so i use ----- until 17.6
but also i have tried until 24.7kb like you say in your tut but game still broken
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10/15/2014, 20:39
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#17
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Join Date: Oct 2014
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Quote:
Originally Posted by remsbenz
yes i did but my iniatal file is to 17.6kb so i use ----- until 17.6
but also i have tried until 24.7kb like you say in your tut but game still broken
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If the size matches it should be no problem.. also be sure to close the tool.
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10/15/2014, 20:42
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#18
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Join Date: Oct 2014
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no it don't work for me lol, i did like 7 times
when i import there are an error the tool crash and my game_pack is broken each time
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10/15/2014, 20:49
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#19
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Join Date: Mar 2013
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remsbenz u try on 24.7kb ?
make sure to check this size
V
Size 24.7 KB (25,380 bytes)
Size on Disk 28.0 KB (28,672 bytes)
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10/15/2014, 20:50
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#20
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Join Date: Jul 2008
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10/15/2014, 21:05
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#21
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Join Date: Jun 2008
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1st post updated
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10/15/2014, 21:12
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#22
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Join Date: Oct 2014
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Okay it's working finally =)
thanks
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10/15/2014, 21:35
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#23
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Join Date: Jun 2008
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Quote:
Originally Posted by remsbenz
Okay it's working finally =)
thanks
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Can you fill the thanks button in 1st post really apreciate it, only 2 thanks so far
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10/15/2014, 22:25
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#24
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Join Date: Jul 2008
Posts: 62
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welp i clicked the 3rd button a couple of times, now it doesnt work lol i guess ill have to redownload the game xD
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10/16/2014, 01:23
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#25
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Join Date: Oct 2014
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Hey when i try to decompile common.alb and make it a lua file I get an error in cmd
error: Unable to access jarfile unluac.jar
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10/16/2014, 01:38
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#26
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Join Date: Jun 2008
Posts: 87
Received Thanks: 23
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Quote:
Originally Posted by Throwaway69
Hey when i try to decompile common.alb and make it a lua file I get an error in cmd
error: Unable to access jarfile unluac.jar
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You need to give cmd the path of the unluac.jar file,common and jar need to be in the same folder
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10/16/2014, 02:03
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#27
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Join Date: Jan 2008
Posts: 2,656
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You can put the directory to the alb, you dont need to have it in the same folder and you only need to cmd directory to where unluac is stored then put the directory command in with the input/output. Read the documentation on unluac and also check the source or look for the GUI version instead of using cmd or just build a GUI off the source, takes about 15 minutes in C++.
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10/16/2014, 03:30
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#28
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Join Date: Jan 2005
Posts: 15
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Quote:
Originally Posted by remsbenz
Okay it's working finally =)
thanks
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rems how did u manage to repack it back even with the same size? I got the issue too. mine was 24.7kb yet when I repack the game_pak is not the same as the original size.
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10/16/2014, 14:16
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#29
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Join Date: Oct 2014
Posts: 8
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like he said, i use '-----' until i get 24.7 KB (25,380 bytes) after i juste rename and import and it was okay
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10/16/2014, 16:45
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#30
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Join Date: Oct 2014
Posts: 4
Received Thanks: 0
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Hey Mate first of all i would like to thank you for your help on getting the time on the auction house working very helpful also with that help I have tweaked a whole lot of other stuff thanks to rengolds old mods that are still online. Now I was wondering if you could help me out with something else. I want to be able to refresh the auction house page through a keypress instead of left clicking the refresh button you got any clue how I could set that up? IDK enough about this LUA code to be able to right my own function and even if i did i wouldn't know where to place it
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