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Auction House Addon/Mod
Discussion on Auction House Addon/Mod within the ArcheAge forum part of the MMORPGs category.
10/10/2014, 05:12
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#76
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Join Date: Apr 2010
Posts: 40
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Quote:
Originally Posted by Kheel7
Id be interested in a tutorial or explantion on how to edit/turn some things on and off. Id be willing to contribute for the help. Whats your skype?
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Quote:
Originally Posted by Equilibrium2903
I finally managed to get that russian creator on skype and to accept my "donation"... My question now is: Any idea if the patch that is being applied right now ***** this up right after i bought it? Got no answer from him on skype (hopefully already working on an update)
So any thoughts from you guys that have experience in this kind of thing?
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As Plox said, we're willing to help out anyone who thinks they can also contribute.
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10/10/2014, 05:20
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#77
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Join Date: Mar 2008
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I don't see how I would be able to contribute to this project... I just thought that asking here after I didnt get a response on Skype might give me an answer to wether or not it is safe to use this after todays patch or if it even will continue to work without an update.
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10/10/2014, 05:38
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#78
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Quote:
Originally Posted by Equilibrium2903
I don't see how I would be able to contribute to this project... I just thought that asking here after I didnt get a response on Skype might give me an answer to wether or not it is safe to use this after todays patch or if it even will continue to work without an update.
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Ah, sorry bout that. Still works plenty well  .
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10/10/2014, 05:56
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#79
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Work's just fine really, can even customize to what people want/don't want an set you up.
All of the edits done are not stolen, mind you, since I never did see what rengold had putup but just had a general idea of where to look and with some combined effort able to do alot more then expected, by far.
This game is like a knife through butter for me
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10/10/2014, 06:06
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#80
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Quote:
Originally Posted by Ploxasarus
Work's just fine really, can even customize to what people want/don't want an set you up.
All of the edits done are not stolen, mind you, since I never did see what rengold had putup but just had a general idea of where to look and with some combined effort able to do alot more then expected, by far.
This game is like a knife through butter for me 
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That's nice to hear, so you coming up with some mods in the future? As to what I would like from the pack I got when I "bought" the modpack from rengold: If there is any way to remove the health from the middle of the screen, please tell me here or with PM. I tried different deletes in the qbms2 folder and so on...
And if I had any experience at all I would contibute to the effort but sadly thats not the case, so all I can say is that if you guys ever release a modpack of your own I would be very interested^^ Hopefully with an installer to select what we want and dont want without having to edit the files provided...
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10/10/2014, 06:39
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#81
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I have no idea what rengolds pack includes other then a few small tid-bits ( auction house and zoom ) so in terms of the option to remove hp from the middle I do not know at all what your speaking of.
Perhaps message me the contents of the folders an I can probally tell you or atleast try to?
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10/10/2014, 07:11
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#82
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Quote:
Originally Posted by Ploxasarus
I have no idea what rengolds pack includes other then a few small tid-bits ( auction house and zoom ) so in terms of the option to remove hp from the middle I do not know at all what your speaking of.
Perhaps message me the contents of the folders an I can probally tell you or atleast try to?
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You got a PM.
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10/10/2014, 10:55
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#83
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Well i found this on the 1st page :
/game/materials/fog/oceanoutof.mtl - removes turbidity in the water.
/game/materials/ocean/ocean.mtl - cleans the surface of the water.
/ Game / sounds - (whole folder) replacing sound of the flute and lute empty.
/game/scriptsbin/x2ui/loginstage/login/login.alb - removes the introductory videos.
/game/scriptsbin/x2ui/option/interface_option.alb - setting a limit of characters.
/game/scriptsbin/x2ui/option/screen_option.alb - expanding the zoom setting of the interface.
/ Game / scriptsbin / x2ui / auction - here everything about the auction.
/ Game / scriptsbin / x2ui / battlefield - the battlefield.
/ Game / scriptsbin / x2ui / housing - installation home in 2 clicks.
/game/scriptsbin/x2ui/unitframe/target.alb - agrometr.
/game/scriptsbin/x2ui/baselib/window_view.alb - agrometr.
/ Game / scriptsbin / x2ui / relationship - a list box duzey.
/game/scriptsbin/x2ui/hud/aggro_meter.alb - agrometr.
/game/scriptsbin/x2ui/hud/aggro_meter_view.alb - agrometr.
/game/scriptsbin/x2ui/hud/clock.alb - a convenient time before the end of the war / conflict / armistice battlefield
/game/scriptsbin/x2ui/hud/toc.g - is required for add-ons to the cast time and distance
/game/scriptsbin/x2ui/hud/debug_bar.alb - addon to show the distance to the target.
/game/scriptsbin/x2ui/hud/gm_console_view.alb - addon for the cast time.
/game/scriptsbin/x2ui/secondpassword/dialog.alb - addon to show HP in the center of the screen.
/config/cvargroups/option_camera_fov_set.cfg - setting FoV
/config64/cvargroups/option_camera_fov_set.cfg - setting FoV
So i guess you just remove the /game/scriptsbin/x2ui/secondpassword/dialog.alb and that should remove the hp bar.
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10/10/2014, 11:02
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#84
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Did you figure out how to install? because I didn't get a readme
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10/10/2014, 14:35
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#85
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Pay the dev ~~5$ and you will get support. Works perfectly for me, bought it
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10/10/2014, 15:50
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#86
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Quote:
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So i guess you just remove the /game/scriptsbin/x2ui/secondpassword/dialog.alb and that should remove the hp bar.
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No, it doesn't. They already patched the file into the client so thus they need to restore the original dialog.alb.. Just removing an re-running it isn't doing anything because its already patched into the game_pak
Quote:
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Pay the dev ~~5$ and you will get support
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Rengold is not the only one selling this now and atleast my support is in proper english and has better edits then his
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10/10/2014, 18:24
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#87
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Quote:
Originally Posted by Ploxasarus
Rengold is not the only one selling this now and atleast my support is in proper english and has better edits then his 
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So you're saying, that you just made your own version?
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10/10/2014, 18:29
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#88
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Quote:
Originally Posted by kacperg3000
So you're saying, that you just made your own version?
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He's saying he has done his own work and made his own edits, but since they are the same game files he can include the ones that rengold has. Also, he can remove some things you don't like from Rengolds edit and possibly add others that rengold didn't look into.
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10/10/2014, 18:43
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#89
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Join Date: Jan 2008
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Quote:
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So you're saying, that you just made your own version?
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Yes and sullx has done his own variation aswell. Example: 10hrs5Mins8s
You realize this is cryengine and the SDK and all the variables and the game_pak itself is wide open for the reading, right? There is already a few people who have messaged me on skype that completely understand what is possible an thanked me for the unluac tip
Quote:
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Also, he can remove some things you don't like from Rengolds edit and possibly add others that rengold didn't look into.
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Aswell as making my own launcher to skip that bullshit glyph program, jeesh that thing sucks.
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10/10/2014, 19:04
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#90
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elite*gold: 0
Join Date: Nov 2012
Posts: 25
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Quote:
Originally Posted by Ploxasarus
Aswell as making my own launcher to skip that bullshit glyph program, jeesh that thing sucks.
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Oh my ***. Pleease haha.
I've been peaking through the files to see what is possible, mostly looking for ways to edit skill attributes such as distance. Haven't done anything since I don't really know what to do, but the game looks like the perfect place to start learning. To bad I don't understand russian lmao reading through google translate is tough.
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