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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
11/05/2015, 01:08
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#3061
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elite*gold: 5
Join Date: Jul 2013
Posts: 161
Received Thanks: 8
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I got you plox.  Hmm, not sure why it isn't showing up in the main listing yet. I've messaged the moderators to please allow it to be seen.
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11/05/2015, 01:19
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#3062
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Quote:
Originally Posted by debbielove
You should, and u need to tag the video on youtube with Archeage xD
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Done, added a couple of tags, changed the title and switched it from unlisted to public.
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11/05/2015, 01:29
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#3063
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Xi.Cynx
I got you plox.  Hmm, not sure why it isn't showing up in the main listing yet. I've messaged the moderators to please allow it to be seen.

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Seem's your link was removed, dunno how reddit works so that is why I asked prior, I just usually read an rarely throw in my 2 cents.
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11/05/2015, 01:32
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#3064
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elite*gold: 5
Join Date: Jul 2013
Posts: 161
Received Thanks: 8
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**** it, I'll post it on my main. Trion can't do anything to me from my reddit account.
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11/05/2015, 01:47
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#3065
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elite*gold: 0
Join Date: Sep 2015
Posts: 7
Received Thanks: 0
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Much respect, fav quote scapes was a retarded fat *** with integrity.
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11/05/2015, 02:32
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#3066
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Everyone should post and up vote it
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11/05/2015, 03:09
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#3067
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elite*gold: 5
Join Date: Jul 2013
Posts: 161
Received Thanks: 8
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Lol, they removed it again. Even though it wasn't providing links to a hack but just general discussion around it. Reddit moderators are being paid off... Lol
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11/05/2015, 03:20
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#3068
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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spam links on the official forums with VPNs and fake accounts, go. lmao
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11/05/2015, 06:38
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#3069
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elite*gold: 5
Join Date: Jul 2013
Posts: 161
Received Thanks: 8
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Welp, I guess if we are going to get serious with DERP, what about the GCD for skills? I know it's based off of your attack speed. Is there a way to modify the attack speed of your characters or something like that, not to give infinite skill spam, but possibly like a 50% skill cooldown reduction to allow us to farm faster? I'm sure that would do hella good for the library and what not.
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11/05/2015, 07:07
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#3070
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elite*gold: 0
Join Date: Jan 2013
Posts: 107
Received Thanks: 2
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lol looks like all out war lol.... things i like see way do instances , RNg stuff like regrades
i like the GCD thing that be big 1s they get skil que in game fully ... hmm Laber regain faster or even 0 or 50 % cost reductions... or way get the cart act like car so dont get stuck on every dam bush or rock . oooo i love to be able go steath all time with no Cd turn on turn off that way i can do speed hack with no chance getting seen at all
any ways great job man love work keep it up but lets try not kill game fully ok lol i do still like this 1 lol
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11/05/2015, 07:12
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#3071
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Plox stated that he cannot reduce cooldowns because its server-sided, but he can do attack-speed increase on projectiles (arrows, etc) and its something he's looking into, but he has to finish other things such as process select and configurable hotkeys.
@night, I think (THINK) GMs still can see you through stealth, and I'm pulling this out of my *** but I think it might be possible to bypass the stealth with memory edit, if thats possible maybe we can get Anti-Stealth and see everyone lmao.
On another note, Plox, whats the point of this on the friends ui:
Code:
if arg == "RightButton" then
local data = frame:GetDataByViewIndex(i, 1)
if data == nil then
return
end
X2Friend:DeleteFriend(data[FRIEND_COL.NAME])
inputName:SetText(data[FRIEND_COL.NAME])
end
So I see delete friend on right click and put in the add friends textbox said delete friend, was it just a quick way to refresh the creeper friend from re-adding someone?
I found it quiet annoying lmao, ima see if I can do something else :P
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11/05/2015, 07:34
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#3072
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elite*gold: 0
Join Date: Aug 2011
Posts: 20
Received Thanks: 1
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Ayy, was a nice listen. Thanks for interviewing Nip
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11/05/2015, 07:57
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#3073
(?)
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Quote:
Originally Posted by lamppost
Ayy, was a nice listen. Thanks for interviewing Nip 
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All credits to plox, his idea, his 30min of talking (even though I didn't put the other 30min of random conversation lmao)
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11/05/2015, 08:48
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#3074
(?)
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elite*gold: 0
Join Date: Jun 2011
Posts: 3
Received Thanks: 0
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Why the **** they're removing reddit post? Another post got deleted
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11/05/2015, 08:55
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#3075
(?)
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elite*gold: 5
Join Date: Jul 2013
Posts: 161
Received Thanks: 8
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Because they don't want people knowing the truth of what the game is going to become because Trion doesn't know how to deal with it.
Quote:
Originally Posted by iNiperx
Plox stated that he cannot reduce cooldowns because its server-sided, but he can do attack-speed increase on projectiles (arrows, etc) and its something he's looking into, but he has to finish other things such as process select and configurable hotkeys.
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Oh yeah, totally understandable. I'm just thinking off the top of my head and now that you mention it I do remember him saying that, just slipped my mind over this whole time of using it. You mention him being able to possibly increase the projectile speed... Now if we are talking about endless arrows, wouldn't that mean that since the projectiles are traveling faster, more would come out or would there just look like there is a larger gap between arrows?
I'm assuming that these are server side values as well but it never hurts to double check. Coin amount during regrade? Is that something that can be removed so it doesn't actually cost anything to regrade? I'm assuming it can't.
What about being able to plant over top current items that are already planted on a farm. Like a way to unrender and see vegetation but still allow it to be planted? That way you can just plant a ton of the same item over top of itself and to everyone else it looks the same.
Oh, how about this one, this would totally be the most amazing thing since fried rice. You have an anywhere mailbox, anywhere store, anywhere warehouse, why not have anywhere gold traders? Couldn't you create a menu, that housed the gold traders from each major location, and when you select it and you have a pack on your back, it brings up the gold amount turn in prompt? If that is possible, you can't tell me that's wouldn't be amazing!
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