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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 09/26/2015, 18:34   #2176 Trade Status: Unverified(?)
 
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Hey anyone that may know. All teleporting is gone now right? i saw some post talking about all being gone because it would change memory. But i saw another post saying anything that works with packets will work. not sure lmk what you guys know.
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Old 09/26/2015, 19:46   #2177
 
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Wait how do you remove the debuff?
Old tricks, used to be able to just remove the debuff if somebody would purge you, had to get a bit creative in time but most I'll say is - use a pet with a guard and a friend and the rest you'll figure out .. Can also remove rebirth trauma too, old one there, just by going into arena an then coming back out ( just let them kill you real fast ) and also can use your pet to troll pirates that go to jail aswell if you spawn it at a ledge ontop of the jail wall while they are in there an send them to attack the person if the pet falls in when you summon it.


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Did that tiny update today fuck anything up?, not seeing underwater chests anymore and I don't get the mods functioning pop up when I load the game anymore.
Working fine for me, chests do not spawn after server restarts - it takes some time before they actual pop into the world.


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9 spawn on each server. 3 per library floor (each dimension) and it spawns randomly in one of the rooms. 2 1/2 day respawn. Item - Archeage Database 1.8
The most I could do, is when I happen to be in that area which is not often - is just look for the npc coords in memory, bout all I can do but not sure what more I can do to even show that being in the area unless I like, added a search to Derp an then had it display the cords or something.



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Hey anyone that may know. All teleporting is gone now right? i saw some post talking about all being gone because it would change memory. But i saw another post saying anything that works with packets will work. not sure lmk what you guys know.
Teleport hacking with packets is Ok and will not get you banned. Teleport hacking with memory will get you banned extremely quick but someone has been testing that and it seems distance based because he can go in 100-200m bursts an it doesn't seem to set any red flags off but that is so far an not guaranteed to avoid a ban so I'm avoiding that and not going into it. Also seems the Z cord is not checked when you do it, only X/Y so you can adjust height all day to the skys limit ( which the world does have a height limit ) but I do not tend to release packet editing based programs because of how harsh it is on the server, memory editing I do not mind and I have no interest in releasing anything that does small burst teleport hacking at this time. The only thing being tested right now is a partial/full clipping of the world.



Edit:

Changelog:
  • Derp Hot-fixed to v0.5
  • Fixed terrain slider ( byte write mishap ) causing issue with water ( reason water in mist was not showing & also in some dungeons/maps like ynstere or sharpwind mines it glitching an you walking around like water isnt even there but still drowning ).
  • Adjusted UI slightly
  • Updated FoV
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Old 09/26/2015, 21:21   #2178 Trade Status: Unverified(?)
 
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I think people aren't finding sunken chests because there are bigger fish out there using teleports to nag them all. Saw one person teleporting to a chest I was going for last night. Haven't found a chest since then.
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Old 09/26/2015, 23:39   #2179 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
I cannot 'mark' the demo of a house, what I could try doing though is removing the model that you've got to wait for when the house has demo'd to remove before you can place but I will need to figure out how best to test that to see if you can place atop a removed demo'd model prior so will have to wait on that one cause I will need to ask a few players to help test that with me prior and as you can tell, its not like there is alot of spare/random land laying around with the merges so please be patient.
This is possible because I remember back many months ago there was this person on a server I was on that placed their house down before the burning animation had finished. There was about 7-8 people around at the time and they were all WTFing but nothing ever came of the situation. I think it would be AWESOME if you could change the model hue based on if it is going to be up for demolition or not. Giving it a light red hue would make it very easy to find land that you can note down for later and come back instead of having to run around and check each one manually. Again though, this is something that will most likely not be able to be done though just do to limitations within the game itself.
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Old 09/27/2015, 00:34   #2180 Trade Status: Unverified(?)
 
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Originally Posted by Xi.Cynx View Post
This is possible because I remember back many months ago there was this person on a server I was on that placed their house down before the burning animation had finished. There was about 7-8 people around at the time and they were all WTFing but nothing ever came of the situation. I think it would be AWESOME if you could change the model hue based on if it is going to be up for demolition or not. Giving it a light red hue would make it very easy to find land that you can note down for later and come back instead of having to run around and check each one manually. Again though, this is something that will most likely not be able to be done though just do to limitations within the game itself.
You can't overlap house with ease - even if you remove the texture. I tried.

As for the "signal" to know when land expire, it is no longer possible.
When we had access to the database file, we could have a message display in the center of the screen with the coords of demo 5 minutes before hand. by messing with other already built-in function about house sale that are not implemented.
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Old 09/27/2015, 06:01   #2181 Trade Status: Unverified(?)
 
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Thank you for your efforts.

I would like to take this time to humbly request a thunderstruck tree finder in place of the pearl finder. Can you make thunderstrucks 100 ft tall or different colors?
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Old 09/27/2015, 06:50   #2182 Trade Status: Unverified(?)
 
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For those of you who are running into disconnection after character login, either during the load screen or once u are fully loaded try this:

Close the game as well Glyph, then load the mod, once mod is up hit 4 then enter to unroll Cvars, once done, hit 6 to unroll scripts, once done hit 2 to uninstall, close the mod! This should fix it for you! After you have done all this do the normal steps to instal and play with the mod, follow the instructions in the readme for details on how to run the mod properly!

Just uninstalling doesn't fix this trick "Option 2" but it's a good idea to uninstall to make a fresh start! "Option 6" is also not needed but I think it's best to unroll all!
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Old 09/27/2015, 08:35   #2183 Trade Status: Unverified(?)
 
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how to get chest when they are belwo surface/outside the map?
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Old 09/27/2015, 10:55   #2184 Trade Status: Unverified(?)
 
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Bug: Auction house does not show seconds. All are xx:xx:00
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Old 09/27/2015, 11:10   #2185 Trade Status: Unverified(?)
 
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Originally Posted by flashmaster90 View Post
how to get chest when they are belwo surface/outside the map?
exactly is it possible to do it?
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Old 09/27/2015, 15:13   #2186 Trade Status: Unverified(?)
 
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Originally Posted by Deathreat View Post
Bug: Auction house does not show seconds. All are xx:xx:00
Please, before you write bugs about stuff like that, you should check the few last pages. Plox stated multiple times that he'd look into it, but he can't atm because he's busy. Just stay patient, he'll do it eventually.
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Old 09/27/2015, 17:32   #2187 Trade Status: Unverified(?)
 
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The most I could do, is when I happen to be in that area which is not often - is just look for the npc coords in memory, bout all I can do but not sure what more I can do to even show that being in the area unless I like, added a search to Derp an then had it display the cords or something.




Wouldn't be a bad idea to maybe have a search like /Target Treasure Hoarder that went further than the current (200 meters?)
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Old 09/27/2015, 21:42   #2188 Trade Status: Unverified(?)
 
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Originally Posted by DumbyDuck View Post
Please, before you write bugs about stuff like that, you should check the few last pages. Plox stated multiple times that he'd look into it, but he can't atm because he's busy. Just stay patient, he'll do it eventually.
I think instead of doing that, Plox should put somewhere in his main post something like "Known Issues:", easier for everyone else
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Old 09/28/2015, 00:17   #2189 Trade Status: Unverified(?)
 
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Is there a certain method to getting DERP to work?
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Old 09/28/2015, 01:07   #2190
 
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how to get chest when they are belwo surface/outside the map?
A version soon of derp that will allow clipping. It was going to be in the v0.5 but I had to hotfix the terrain slider so it wasn't breaking the water in mistmerrow/dungeons. Be patient while people are testing it for me and I assure you'll be pleased with the results.



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Wouldn't be a bad idea to maybe have a search like /Target Treasure Hoarder that went further than the current (200 meters?)
Don't think you can increase it because server not send the info to the client and I don't know if I can trigger the server to give me that info sooner.



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I think instead of doing that, Plox should put somewhere in his main post something like "Known Issues:", easier for everyone else
It was removed out of the main post, but if need be added I can. I did not want to 'false advertise' a non functional part for the time being.
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