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[Release] Derp Lite

Discussion on [Release] Derp Lite within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.

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Old 03/14/2016, 00:18   #196
 
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Quote:
Originally Posted by DeathenShada View Post
Do the derp updates include extra security measure? Either way looking forward to the update.

Side note to everyone who is skeptical about derp getting caught. My throwaway account that I used to hack with (after I edited the glyph client) is still not banned. So ya if guys want to protect yourself so far it seems to be working pretty good.
It is fine so far and tested very well through a bunch of people without any issues and is going to include some bug fixes too. You're welcome to test it with the throw-away accounts first to see on a unedited glyph. Have you tried the edited with the mod to see?

Derp should actually be fine in itself if just renamed and the assembly info removed, from a small bit of testing.



Quote:
Can someone link the post on how to edit the glyph.
.
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Old 03/14/2016, 00:50   #197
 
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Originally Posted by Ploxasarus View Post
It is fine so far and tested very well through a bunch of people without any issues and is going to include some bug fixes too. You're welcome to test it with the throw-away accounts first to see on a unedited glyph.
Yup can do.

Quote:
Originally Posted by Ploxasarus View Post

Have you tried the edited with the mod to see?
I haven't been playing archeage that much so I didn't try it yet (BDO got me addicted). I can test it with the mod tonight and see how it goes.

UPDATE: I used the edited glyph and ran the mod on my throwaway account for 1 hour and a bit. So far nothing happened, I will check and see if it get's banned later. However considering you said you got banned within 10 min without editing it I am going to assume that the edit seems to be working.

I can repeat the exercise again tomorrow if you like.
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Old 03/14/2016, 06:25   #198
 
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Quote:
Originally Posted by Ploxasarus View Post
It is fine so far and tested very well through a bunch of people without any issues and is going to include some bug fixes too. You're welcome to test it with the throw-away accounts first to see on a unedited glyph. Have you tried the edited with the mod to see?

Derp should actually be fine in itself if just renamed and the assembly info removed, from a small bit of testing.





.
seeing they scan for name of the programs are ya going do a random name on it just changing its file name still shows up in sys as derp they said today on forms that if you use the 3rd party you will get busted ***** man are they stupid
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Old 03/14/2016, 07:39   #199
 
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Originally Posted by nightclaws View Post
seeing they scan for name of the programs are ya going do a random name on it just changing its file name still shows up in sys as derp they said today on forms that if you use the 3rd party you will get busted ***** man are they stupid
Check the update then
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Old 03/14/2016, 08:57   #200
 
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great thank also did not know of update not tue lol super great work ... give them a foot in *** show they cant stop you man keep it up
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Old 03/14/2016, 14:41   #201
 
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did anyone tried the new dungeon MM with derp?
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Old 03/14/2016, 19:41   #202
 
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Not that I don't love the rubber duckie icon, but I tried to change the icon for Derp using RH so that it matched the program name that I changed it to just in case they can see that ****, though I doubt it, and I couldn't get it to work, same thing if I tried to modify the version info. I don't know what they can or can't detect so I'm just being paranoid. Is there another way to do that or is it something I don't need to worry about.

I'm going for broke as soon as I config another vpn, I burned my last one.
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Old 03/15/2016, 01:44   #203
 
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Haven't tried the new derp version yet, but I just updated it. So with the new version I don't need to use the edited Glyph?

Either way good changes, keep up the good work man
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Old 03/15/2016, 03:02   #204
 
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Quote:
Originally Posted by DeathenShada View Post
Haven't tried the new derp version yet, but I just updated it. So with the new version I don't need to use the edited Glyph?

Either way good changes, keep up the good work man
Shouldn't need to.

But instead of bothering to edit or worry about the new updates in the glyph client ( which people would have to do every patch and we are still unsure if there is any additional modules with it ) I have instead taken an older glyph client ( and I do mean old ) and made it functional and will not prompt any update for glyph or force you to update at all, ever. Most of the ads aswell I removed from the UI but am still removing the others and of course replaced the old icon with something more cute to my liking & have been hand-piecing the entire thing together and it isn't totally fabulous looking right now but it works amazing.

Alot of people have been picking it up off me on skype ( and attributing to costs for the website since billing is coming up soon on some **** ) that were aware of me working on it, if anyone is interested just message me here or skype and I'd be happy to do business with it so long as it doesn't get leaked everywhere ...

Have had it tested with everything so far, mod included - absolutely no problems with it and 0 detection cause, well - its old so if there was any even hidden modules in glyph they wouldn't even fire cause the code would obviously not exist in the older version
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Old 03/15/2016, 22:01   #205
 
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Holy **** plox how'd you disable the need to update? doesn't it do a version check on the client?
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Old 03/15/2016, 23:18   #206
 
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Quote:
Originally Posted by Moloch Amon View Post
Holy **** plox how'd you disable the need to update? doesn't it do a version check on the client?
By disabling the updates and then changing the version to match current.

Have about 10ish people so far that are utilizing it that got it off me for a small bit of change ( a few archebuddy users too ) , so far so good.



On a later note:

Quote:
Quote Originally Posted by Celestrata Bloodsong

Hi guys, Unfortunately we've just caught an error in our automated systems that issued an incorrect ban or warning to users today. We've already caught the error and have unbanned any accounts that were affected by this. Those that were issued a punishment will be receiving a direct email from us shortly notifying them that we've flipped everything back. We are very sorry about the brief interruption!

Working as intended, which can be noted from here:

Quote:
Highly improved security, with zero impact on the legitimate players.
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Old 03/16/2016, 06:23   #207
 
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because trions "flawless" right? lololol
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Old 03/16/2016, 18:45   #208
 
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Is running derp with glyph closed still safe or do we need to get the non-updating glyph?
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Old 03/16/2016, 19:09   #209
 
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Originally Posted by ididnot View Post
Is running derp with glyph closed still safe or do we need to get the non-updating glyph?
The non-updating one is working fine for all except one but he seems to of been hit in the legit banwave since he had nothing even running at all at the time..

There is alot of false bans going on right now and there system is quite flawed.. Alot of people even running legit are still being banned for no reason even now thought hey said they "fixed" the problem in there system..

I'm even now having legit people coming to me asking me here on the forums that are fedup with trion on how to either be unbanned or how to avoid the ban.

Leave it to trion to go triggery happy an get rid of what legit community they had left


And my apologies on the update with Derp, there was a mistake on my end in the file name when I uploaded that I missed ( thanks for the poke on skype about it ) and is corrected. I was tired & it was late and I missed it when I went to update it, should be all fine now.
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Old 03/16/2016, 19:22   #210
 
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Quote:
Originally Posted by Ploxasarus View Post
The non-updating one is working fine for all except one but he seems to of been hit in the legit banwave since he had nothing even running at all at the time..

There is alot of false bans going on right now and there system is quite flawed.. Alot of people even running legit are still being banned for no reason even now thought hey said they "fixed" the problem in there system..

I'm even now having legit people coming to me asking me here on the forums that are fedup with trion on how to either be unbanned or how to avoid the ban.

Leave it to trion to go triggery happy an get rid of what legit community they had left


And my apologies on the update with Derp, there was a mistake on my end in the file name when I uploaded that I missed ( thanks for the poke on skype about it ) and is corrected. I was tired & it was late and I missed it when I went to update it, should be all fine now.
np m8, i've used my Head and figured out what was the correct name of file xD and it's working great with mod and derp at same time, but i am using a Glyph modified like in your video. From yesterday i've already did like 100 treasures, some SH and flying etc... like 8h of playing and its great, no ban, no warning your flawless work, Trion you need to learn More with the best (Plox) xD

It's a shame cause Trion is ignoring the comunity , they are flawless on ignorance, i understand that ban hammer is causing a lot of tickets to them, but they are still in ignorance for No reason (they like that excuse) to ban people.

Did anyone tryed to modified the email to support? that appeals+id(nr ticket)@trinololol.namek? is it possible to change nr of ticket for random one and reopen random tickets? i wonder if that cause some damage on ticketing tool of them
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