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Increase ViewDistance / RemoveFog

Discussion on Increase ViewDistance / RemoveFog within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.

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Old   #1



 
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Increase ViewDistance / RemoveFog

I made a really simple programm (NO MOD!) which allows you to increase your ViewDistance (+ Vegetation) and to remove your fog.

How to use:
- Run Archeage
- Load into the world!
- Run the programm

If you change your graphic settings, you have to rerun the programm to apply the changes again. (might also be the case if you switch characters, haven't tested that yet)


The .rar contains the executable and a simple settings.ini which allows you to set your own ViewDistance etc.

I might add a auto reapply if its really wished, but for now you have to do it by yourself


VT:
(Its written in AutoIT - if you really dont trust me just decompile it...)
Attached Files
File Type: rar View.rar (349.6 KB, 185 views)
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Old 09/15/2015, 02:07   #2
 
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any 1 tried it yet ?
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Old 09/15/2015, 13:07   #3
 
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can you give you autoit source
i have tryed to decompile you file but not success...
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Old 09/16/2015, 03:00   #4
 
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Havnt run it yet, but done a quick exe check.

the exe has been compressed/packed with upx, which is strange (but not unusual). a lot of malware is packed to avoid av dectection

also, op is a seems to be a gold seller. I wouldnt run this until someone checks it out properly.
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Old 09/16/2015, 03:12   #5
 
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100% malware, why should you tell us to decompile it if you compressed it - so decompiling will not work?
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Old 09/16/2015, 07:32   #6



 
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UPX is the standard packer in AutoIT - the decompiler gets around this without problems....
+ you could just download upx and revert the packing.

If the decompiler does not work (exe2aut) then try to remove the resource (ResourceHacker) that requestsAdmin permission.
I really have not intention to lose my account... espacially on such a small section


Warning: Badly named virables inc :^)
Just Google the NomadMemory to include if you want to compile it yourself
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Old 09/16/2015, 09:29   #7
 
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Some more **** if you get bored an wanna play with it in memory to do with 4byte values.


Onscreen stats:

383172c8 - 0/1


Hitbox display:

38317290 - 0/1


Wireframe:

38317214 - 0/1


Heat vision:

383170b0 - 0/1


Retro:

383170b8 - 0/1


Textureless:

383170d0 - 0/1


And a float value 38316f40 - 0/1 ( highlights your target )


Just simple stuff
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Old 09/16/2015, 16:38   #8
 
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but it is works for RU client?
i cannot get it works....

add #RequireAdmin didn't help too...
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Old 09/16/2015, 19:55   #9
 
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Quote:
Originally Posted by Deg026 View Post
but it is works for RU client?
i cannot get it works....

add #RequireAdmin didn't help too...

The addresses would be different from EU/NA > RU because of different client executable and where they would be stored in memory.
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Old 09/17/2015, 06:45   #10
 
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so it will changing every week after profilactics also?
new adresses? or it is fixed all the time for same client?

how can i find it in RU client, can somebody help me, or just give me a path what soft can i use to find adresses
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Old 10/23/2015, 10:20   #11
 
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Quote:
Originally Posted by Asuramaru View Post
Code:
$addrFog = 0x38317240
$addrFog2 = 0x38317244
New Fog Address:

Code:
$addrFog = 0x3831D240
$addrFog2 = 0x3831D244
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Old 10/26/2015, 00:06   #12
 
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Quote:
Originally Posted by Snaffy View Post
New Fog Address:

Code:
$addrFog = 0x3831D240
$addrFog2 = 0x3831D244
Psst, you know the addresses are different between dx9 to dx11 and that there is actually an global fog controller address?

Just figured I would drop a hint here
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Old 10/26/2015, 13:55   #13
 
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Quote:
Originally Posted by Deg026 View Post
so it will changing every week after profilactics also?
new adresses? or it is fixed all the time for same client?

how can i find it in RU client, can somebody help me, or just give me a path what soft can i use to find adresses
Offsets changes every new udpates. However, depending how advance the coder is, he can also code a sigscanner that does not require updates to this hacks in order to work with the new game update. Unless needed.
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Old 10/28/2015, 07:43   #14
 
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Quote:
Originally Posted by killzone View Post
Offsets changes every new udpates. However, depending how advance the coder is, he can also code a sigscanner that does not require updates to this hacks in order to work with the new game update. Unless needed.
Offset's do not usually change that often, I've not had to update any of the offsets for archeage that I use in Derp, just the base address pointer and yes a sigscanner can find/set those from memory easily.
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Old 11/11/2015, 16:07   #15
 
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New Distance pointer:

$addrView = 0x30291C18 (offset still the same)
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